# A lowpoly 330 ml Corona Beer bottle.
modeled and textured for a refractive shader.
Consider the site's render limitations when viewing the model.
**Update:**
* Added a panel panel that shows a ray-traced render in cycles (blender 3.0).
* Fixed an issue with the cap's texture
* added the liquid to the image texture instead of a seperate material
Model details :
* Non-overlapping UVs
* Texture resolution: 512 x 512
* Tris: 2,700 (total)
* Scaled to real world Dimenions
* PBR metallic roughness with blending
* Triangulated mesh
* Subdivision-ready: NO
* Rigged: NO
* AO map: NO
* Color mask: NO
* Normal map format: OpenGL