Crème brûlée

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Author name
Loïc Norgeot
Source
Sketchfab
Polygon Count
2,204
Release Date
2018-04-12
License
CC BY 4.0
foodbakingrestaurantcreamsugarrealisticproceduraldessertrefractioncremeburntbruleetexturingblenderpbrlowpolycyclesmaterial

Asset Overview

Yum! ![Imgur](https://i.imgur.com/Zl1Qe8K.jpg) Still practising my baking/texturing skills, this time on a model of my own! (okay, not an awesome one but still...). The model is quite light, but the textures are not optimized and I should perhaps have baked everything to an atlas instead of different UV maps (*Note to self: do it next time instead of "should" it.*). However, if anyone wants to have a delicious crème in VR, I guess it could work! The crust is just a plane with a bump map and refractive material, hovering above a diffuse plane containing only the bare color of a creme brulée. The surface did not turn out exactly as I expected though, and the next try will have a baked mesh instead of procedural textures (why not from a fluid simulation?). Next dessert will probably be an "Ile flottante", my favorite one :D (and a good study for SSS/Refractive/4k/going-crazy-on-roughness)