It is made using the cheaper material method of diffuse map, (with gloss in the alpha channel) normal map and uses a specular material for each type of fruit (just so there is a unique spec value) so it will run better on mobile gaming devices.
The specular shows off more when the object is in motion, so it is hard to really show them off in the screen shots.
Prefabs of each piece have been created.
The objects pivot point is located in the center of each piece.