These were made in Maya and textured mostly in Adobe Substance Painter (the book was partly edited in Photoshop). The props are grouped components. Why are there a large number of small props on a chest? The class assignment was to make six textured props with each prop composed of no greater than 2000 quads and the sum of all polys a maximum of 12k. All uv's from the subcomponents need to be collated into one texture set with a maximum of 24 textures (4 per prop) and 6 materials. I put this temporary draft up while I figure out changes to make since I'm overlimit. A list of my props' poly count (quads/tris):
Props:
Bowl (780 Faces/1552 Tris)
Book (290 Faces/580 Tris)
Glasses (1648 Faces/3275 Tris)
Mug (1112 Faces/2221 Tris)
Screwdriver (1554 Faces/3058 Tris)
Water Glass (250 Faces/504 Tris)
Decor:
Batteries (816 Faces/1632 Tris)
Storage Box (1864 Faces/3728 Tris)
Ring (625 Faces/1224 Tris)
Pills (900 Faces/1600 Tris)
Floor (100 Faces/200 Tris)