Asset Overview
My version of a Stylized Beer Mug that I performed following a [Scribble Mesh](https://www.artstation.com/scribblemesh) lesson. I had a lot of fun following this lesson, as the lecturer conveys information in a very accessible way. Before this lesson I reluctantly opened Zbrush, but now it became very interesting for me to dive into the study of this wonderful software.
Base mesh was created in Maya, then I sculpted detailed mesh in ZBrush, after this I made a retopology and UV in Maya, and finally created textures in Substance Painter.
The model has 4K maps for both PBR workflows: Metal/Roughness and Specular/Glossiness.
I will be glad to receive constructive criticism and suggestions, because it's unusual for me to work in this style.
Thank you!