**Reupload for smooth polygons
Our third project in my Principles of Game Desing class! I went through quite a few ideas but settled doing a highchair (which is super similar to the one I had as a baby.) I’m a fan of contrasting colors, especially blue and orange, and playing with the lighting in this was fun. A lot of this model is floating geometry, and the back pieces took the longest. They started as cylinders, that I flattened part of, pulled edges to make them even flatter, then beveled the outmost edges to keep the thickness.