Create your own game scenario, any size you want, combining the modular elements. Optimized for mobile: low-polygon models, 2 Material and 2 Atlas textures.
\n\n
PACKAGE SUPPORT 2017.1+ and later Unity versions
\n\n
PACKAGE CONTENTS All of the assets are designed with mobile restrictions, low-polygon budget and atlas textures for all of the models.
\n\n
125 Modular elements:
\n
- 75 Walls - 20 Pillars - 30 Floors
\n
158 Interior and exterior props
\n\n
All of the assets use Autodesk Interactive shader that comes by default with Unity3D. Textures for each channel of PBR metallic roughness workflow are included: Base Color, Metallic, Roughness, Normal, Ambient occlusion.
\n\n
2 materials already configured and ready to work with all the assets included in the bundle.
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Destroyed Opera is a AAA PBR modular asset package which contains over 700 prefabs to create your own first/third person RPG environment. Package gives you a possibility to create the highest quality game environment with custom shaders and PBR seamless materials. Package works in Unity versions from 2018.4.0f1 to 2021.2.0f1
There's playable demo you should check out. Everything presented in the demo is available in the package. Including benchmark, animations, particles effects and assets.
-----What's in the package?-----
1. Huge AAA scene presenting all the assets in arena-like structure. Use that as your foundation or create your own unique environments!
2. Benchmark which is used to improve the package. I'll make sure that required configuration will always get 60 frames per second at least.
3. 751 prefabs contains columns, arches, architraves, carpets, floor plates, paintings, wall blocks, statues, gates, and many more.
4. 32 high quality PBR materials contains bricks, clays, concrete, wooden planks etc.
5. 21 custom blending, foliage, and effect shaders with Parallax Occlusion Mapping such as PBR Texture Blending shader, PBR Vertex Blending shader, PBR SplatHeightBlend shader, PBR Grass and Ivys Vertex shader, Translucency shader and more.
6. 114 props that will make your scenes alive like chests, barrels, candles, standalone bricks, floor stones, dishes and clothes.
7. Ready to use particle effects like sparks, smoke, dust, fire. 8. HDRP Ready setting that makes the scene look even better.
-----Technical aspects:-----
1. Avarage triangle count for columns:
LOD 0 = 600 Tris || LOD 1 = 300 Tris || LOD 2 = 150 Tris
2. Triangle count for old man statue:
LOD 0 = 10311 Tris || LOD 1 = 5059 Tris || LOD 2 = 1592 Tris || LOD 3 = 574 Tris
Whole example demo is using realtime lighting and deferred rendering so you don't need to bake anything to get the result presented in the demo. Textures are atlased and optimized for games. It's easy to manipulate anything, so just get in, grab and put stuff anywhere you want.
From the begining it was all about quality. Everything took over a year to make. It was really tough designing, planning and also making process but it's finally here. Enjoy!
If you have any questions contact me at wawenvironment@gmail.com I'll gladly answer!
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Completely Detailed Meshes ready to use in any game and arch vis. Get 25 detailed meshes (50 variations) for sugar sack warehouse.
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This AAA quality spaceship is perfect for any space exploration game, or VR experience. It offers a fully interactive environment to immerse your players in.
The interior is broken up into 3 spaces: The cockpit, the main living and storage space, and a small bathroom. Access to the interior is done via a ramp that opens from the rear.
DETAILED BREAKDOWN OF THE INCLUDED DEMO SCENE:
The fully interactive demo scene includes:
First person camera controller used to navigate the interior spaces of the ship. This script also checks if the player is looking at an interactible (more about them later) and also handles camera constraints when the player is occupying a seat.
Orbit camera controller is activated when the player is sitting in the pilot seat. It handles the camera movements to look at the ship from the outside.
Ship controller script is the \"brain\" of the ship. It keeps track of it's important subcomponents (landing gear, ramp, thrusters, important doors, pilot seat etc) and an easily customizable list of inputs to control them. This script also controls the realistic thruster effects placed all around the ship based on player inputs.
Interactible script is a simple, intuitive, yet versatile script that handles player interactions. It uses a collider to define its hitbox and it toggles between two states. When interacted with, it triggeres one or more effects: play an animation (animationClip, or script driven position/rotation offset), play a sound effect, activate/deactivate a gameobject or particle system, act as a seat, or even link to other interactibles to chain them together. Using this simple script, you can interact with doors, cupboards, seats, beds, lights etc.
Engine Sound Controller is a script that separately and dynamically modulates up to 3 sound layers to give a sense of complexity and realism to your engine sounds. Each layer can be separately configured to control pitch/volume changes and also fade speeds. You can even have multiple scripts to control different movement types. My implementation has 4 such sound controllers: main engine, reverse thrust, maneuvering, and idling.
Scene controller script is the one that ties the playable scene together. It contains references to the ship, the player, the UI and others.
Custom camera shake and sway controller. A centralized script that constantly generates camera shake and camera sway values based on certain inputs. The different camera types (first person, ship orbit) can then independently implement the camera shake/sway data as needed.
31 Sound Effects
4 Shaders
1 Custom lens flare (enhanced and more elegant version of a lens flare from the Standard Assets by Unity)
***DISCLAIMER: Due to the added complexity of navingating a ship interior while moving/rotating, actual ship movement is NOT implemented. All apparent ship movement is purely artifical and serves an illustration purpose only. The Ship controller script offers a basis to handle movement inputs, but in the current version it is commented out. You will need to implement this functionality yourself, according to your needs.***
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Dollar
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Japanese Yen
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","downloadable":true,"embedUrl":"https://sketchfab.com/models/ea91ab934b0f443095a323ccdf118c0c/embed","fileSize":567736,"free":true,"id":274894632819,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/ea91ab934b0f443095a323ccdf118c0c/images/61d6ffdc97fa4f43ab130dbccd17867c.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ea91ab934b0f443095a323ccdf118c0c/images/e06b1ef3dbc5419db075f9a56c7fe9c8.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ea91ab934b0f443095a323ccdf118c0c/images/8bcf10c52da24aba81a2aa254606ffe5.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ea91ab934b0f443095a323ccdf118c0c/images/31833a989d40423fbeccab599e281ad9.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ea91ab934b0f443095a323ccdf118c0c/images/e5abb9d000d140368edd33f7fec0de90.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/ea91ab934b0f443095a323ccdf118c0c/images/8bcf10c52da24aba81a2aa254606ffe5.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2022-02-22T08:16:06Z","modelUpdatedTime":"2022-02-22T08:16:06Z","name":"Moneys Toon","originSource":"SKETCHFAB","packageId":"ea91ab934b0f443095a323ccdf118c0c","polygonCount":12544,"publishedDate":"2022-02-22T08:16:06Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/5bc4921a9ab24f4e94813d5b0132ed44/8e374809a2664c9593daa711def3349d.jpeg","name":"Alihan","profileUrl":"https://sketchfab.com/Dare0"},"rigged":false,"slug":"moneys_toon-274894632819","sourceUrl":"https://sketchfab.com/3d-models/ea91ab934b0f443095a323ccdf118c0c","stats":{"viewCount":5},"tags":["euro","yen","dollar","moneys","japanese"],"vertexCount":7019},{"animatedCount":0,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["gray","cyan","black"],"description":"
This pack contains a Verdun Class Battlestation with weapons and equipment. It can be used in space RTS games or a sidescroller game. It can also be used in a top-down shoot’em up.
-Battlestation with 3 turret types
-Modular weapons
-1 torpedo + 1 missile included
-Torpedo and missile launchers
-Animated hangar doors
-Changeable decals
-8 damage decals
-6 different texture sets
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 4096, 2048, 1024 and 512
-Tris count ca. 8400
-Final tris count depends on how many weapons are used for the station
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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\n- industrial makings albedo \n- industrial makings alpha \n- ambient occlusion 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ArchVizPRO is a collection of high quality 3d models of furniture.
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