Small statues of a boy and an old lady that were made by using a high poly model and baking out its textures and placing them on a low poly model. The high poly models were achieved using photogrammetry. The low poly models were achieved by retopologizing the high poly models inside of Maya. After Maya I used XNormals to retrieve the vertex colors and baked out the rest of the meshes in Substance Painter where I further tweaked the textures, mainly the roughness maps.