This is a bronze pumpkin candle object and concrete surface captured with photogrammetry. The photos were aligned and reconstructed with Reality Capture. The high poly models were exported to Maya to be retopologized into low poly models ready for a game engine. The vertex color maps were baked in xNormal and the rest of the maps were baked in Substance Painter. The bronze pumpkin's base color material was recreated from scratch in Substance Painter.