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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Texture atlas at 512, 1024 and 2048.
Ready to use prefabs with LOD set up in place.
PBR: Yes
Texture includes Albedo/Cutout, Normal, Metallic/Smoothness, Ambient Occlusion.
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Mobile friendly version:
\nTris count between 72 to 6916.
Vertice count between 81 to 8872.
Textures size 128 x 128 pxl.
Textures atlas size 512 x 512 pxl.
PBR: No.
Textures for Unity 5: Albedo/color, specular/gloss.
\nThis package contains:
\nAbility to create multi-level floors with interiors - a simple generic building that has hyper modular & a motel room to make multiple building shapes\n
\nDemo scene - one small scene to showcase assets
\n26 pre-built modular house pieces
\n24 vegetation assets -palm trees, bushes, grass, cactus, etc. to help fill up your scene \n
\nTileable terrain textures - \npaint walkways and dirt paths, help break up ground with variation.\n
\nAround 50 small & large props -easily create large varieties with small props to place for close-up detail and large props like a wind turbine or motel sign for background detail\n
\n6 vehicles & trailers
\nModular Spline walls/fences - quickly create a barrier area with a spline and modular pieces\n
\nLOD (level of detail) states for trees & props
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\nPolycount (polygons)
\nTrees: 800-4000 (LODs decrease in 50% increments)\n
\nGround Plants: 50-250
\nProps: 300-6000 (LODs decrease in 50% increments)\n
\nBuilding Pieces: 150-900\n
\nVehicles & Trailers: 6000-12000\n
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\nTexture Sizes:
\nMajority of them are 2048x2048. Materials contain albedo, normals, metallic\n
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Asset contains the pack of modular mountains and rocks models intended to build different types of rock formations.
\n\nPackage contains Unreal Engine project (4.25.1 engine version), Unity 3D project(2020.1.0f1 engine version), Maya 2016 scene (modular parts only, not formations), also models exported as FBX, OBJ formats (modular parts only).\n(For Unity users: asset designed for HDRP rendering pipeline)
\n\nThe asset could be used in FPS genre games.
\n\nThis asset is optimized and hand tweaked.
\n\nThe textures look amazing and super realistic, tuned for Physically-Based Rendering. Triangles count: from 200 to 4000 tris (per model).
\n\nThe asset has 8 textures sets with 4K resolution, two different color type of each stone provided.
\n\nFollowing textures included: base color, normal map, ao, height map, roughness and metalness maps.
\n\nPivots placed in logic places of geometry for most convenient to use.
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Ancient marbles in Great Britain.\nno. 64\n\nBudde, Ludwig. Nicholls, Richard V.. 1967. Catalogue of the Greek and Roman sculpture in the Fitzwilliam Museum, Cambridge.\nno. 115, pl. 39\n\nAlbertson, F.C.. 1988. 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PBR texturing. Texture resolution 2048x2048. Include double sided shader for unity 5.3.3 and 5.4.