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Contains two different textured e-car chargingstations. Both come with a connected and unnconnected version. A seperated cable with the car-end is also included. The wires in the connected versions fade out with distance from car-connector and chargingstation.
Total 3 different assets (chargingstation, cable and pollard) and 6 prefabs.
A security steel pollard is also included.
Everything is pbr-textured. Textures include: albedo, maskmap (ao, metallic smoothness) and normal.
A special shader-graph for the fading cable is included in the package.
Works with Unity 2019.3 (or higher) with URP. If you want to use it in HDRP oder LWRP, you will need to modify the Shader-Graph Output-Node to your renderpipeline. This is only nessessary for the fading wire. Everthing else uses the normal URP Lit-Shader.
Texture-sizes 2k and 4k.
Poylgoncounts:
Pollard: 214
Chargingstation: 3940
Cables/Wires (connected and disconnected): about 3000.