Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nIt is designed to add details and variety in different scenes. There are generally 3 categories of objects. Barricades, explosives and supplies.
\nIt can be used in various cases for example;\n
-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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\n\nFeatures:
\n\nPolycount:
\nLOD0: 1796-180
\nLOD1: 700-94
\nLOD2: 200-90
Texture resolution: 2048x2048(most), 2048x1024
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