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a high quality, modular & versatile family
of high-end low poly assets. By combining
both high production value & presenting a
complete solution, \"POLYQUEST\" is simply
a must have toolkit for every production
involving any kind of stylized visuals.
Polyquest Worlds Full Pack main features:
• highly optimized, modular & versatile assets
• each vertex was carefully placed by hand
• more than 110 different high-end models
• more than 77 example scenes included
• more than 340 detailed screenshots
• compatible with \"POLYQUEST\" characters
• includes URP version
• can achieve all sorts of different looks
• ready for low & high-end mobile devices
• ready for Oculus, GearVR, Vive, Daydream
• great for RPG, FPS & top down games
• great for 3D, 2D, 2.5D & isometric games
• great for cell shade, toon & illustrative look
• great for low poly, flat shaded & 8bit look
• can give realistic results when textured
• assets are carefully unwrapped by hand
• all assets come with 2 different UV sets
• all assets scale very well in every direction
• all assets react elegantly to light
• all lighting setups & materials are included
• a wide range of different lighting setups
• a wide variety of various environments
• works great for different game genres
• includes a 10 page tutorial document
Polyquest Worlds Full Pack main contents:
• more than 110 different cliffs, rocks,
blocks, stones, bridges, arcades, monoliths,
platforms, gravels, grounds, oceans, vistas
cut-out cards & “god ray” cards
• highly optimized assets running smoothly
even on low-end mobile devices
• more than a 100 different materials
texture simulating real-world surfaces
• 87 different example scenes with lighting
• all assets come in 3 different versions:
“standard”, “multimat” and “layered”
• all assets have their own prefabs
• includes 27 different cliffs
• 25 different rocks
• 36 different stones
• 14 different gravel pieces
• 5 grounds & oceans
• 4 very versatile vista cut-out cards
• 2 god ray cards
• 1 custom vertical fog shader
• 10 different custom light flares
• 10 different textures
• 26 different “solid color” textures
• 13 different unity procedural skyboxes
• screenshot character not included.
• pixelated camera shader not included
but can be downloaded freely
• Includes a layout scene with all assets
laid out in 2 different dispositions
Pack contains 408 prefabs of wooden fences, walls and pillars. Models created in realistic style with PBR texturing.
\n- MESH: «Door» mesh types – 6, «Pillar» mesh types – 6, «Pillar wall» mesh types – 21, «Fence sections» mesh types – 35. Total: 68 mesh types.
\n- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
\n- COLLISIONS: Custom collision meshes for all prefabs.\n
- PREFABS: Pack include 408 ready to use prefabs with assigned collision mesh: Door types – 36, Pillar types – 36, Pillar wall types – 126, Fence sections types – 210.
\n- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
\n- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
\n- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
\n- SIZE: 2048x2048 px.
\n- Ambient Occlusion calculated separately for every fence type.
\n- Normal maps (for round corners) were baked from Hi-poly models.
\n- Textures can be easily scaled to the lower resolution without major quality loss.
\n- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
\n- All meshes have reasonable pivot points.
\n- Model is fully unwrapped by hand.
\n- Model was not intended for subdivision.
\n- No third-party renderer or plug-ins needed.
\n- All models have 0 rotation.
\nFence V4_M1 (no pillars) = 144 tris.
\nFence V4_M2 (no pillars) = 84 tris.
\nFence V4_M3 (no pillars) = 84 tris.
\nFence V4_M4 = Can be manually adjusted.
\nPillar P1 = 32 tris.
\nPillar P2 = 20 tris.
\nPillar P3 = 36 tris.
\nPillar P4 = 44 tris.
\nPillar P5 = 44 tris.
\nPillar P6 = 168 tris.
\nDoor = 60 tris (Fence section) + 2 Pillars.
\nFence V4 collider = 10 tris.
\nPillar P1 collider = 20 tris.
\nPillar P2 collider = 10 tris.
\nPillar P3 collider = 10 tris.
\nPillar P4 collider = 10 tris.
\nPillar P5 collider = 10 tris.
\nPillar P6 collider = 20 tris.
\n★★★★★ Don't forget to rate! ★★★★★
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\n- MESH: «Door» mesh types – 6, «Pillar» mesh types – 6, «Pillar wall» mesh types – 21, «Fence sections» mesh types – 35. Total: 68 mesh types.
\n- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
\n- COLLISIONS: Custom collision meshes for all prefabs.\n
- PREFABS: Pack include 408 ready to use prefabs with assigned collision mesh: Door types – 36, Pillar types – 36, Pillar wall types – 126, Fence sections types – 210.
\n- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
\n- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
\n- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
\n- SIZE: 2048x2048 px.
\n- Ambient Occlusion calculated separately for every fence type.
\n- Normal maps (for round corners) were baked from Hi-poly models.
\n- Textures can be easily scaled to the lower resolution without major quality loss.
\n- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
\n- All meshes have reasonable pivot points.
\n- Model is fully unwrapped by hand.
\n- Model was not intended for subdivision.
\n- No third-party renderer or plug-ins needed.
\n- All models have 0 rotation.
\nFence V4_M1 (no pillars) = 144 tris.
\nFence V4_M2 (no pillars) = 84 tris.
\nFence V4_M3 (no pillars) = 84 tris.
\nFence V4_M4 = Can be manually adjusted.
\nPillar P1 = 32 tris.
\nPillar P2 = 20 tris.
\nPillar P3 = 36 tris.
\nPillar P4 = 44 tris.
\nPillar P5 = 44 tris.
\nPillar P6 = 168 tris.
\nDoor = 60 tris (Fence section) + 2 Pillars.
\nFence V4 collider = 10 tris.
\nPillar P1 collider = 20 tris.
\nPillar P2 collider = 10 tris.
\nPillar P3 collider = 10 tris.
\nPillar P4 collider = 10 tris.
\nPillar P5 collider = 10 tris.
\nPillar P6 collider = 20 tris.
\n★★★★★ Don't forget to rate! ★★★★★
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