One of my early modeling exercises.
* PBR metallic roughness textures
* Texture resolution : 512 x 512 (bench), 1024 x 1024 (piano)
* ARM map : YES
* AO map : YES
* Color mask : NO
* Normal map format : OpenGL
* Highpoly triangulated mesh
* subdivision-ready : NO
* rigged : NO
* Internal components : NO
* Model is roughly scaled to average real world dimensions
Poly count :
* Bench : 23,392 Tris
* Piano : 61,220 Tris