Another study made with "Maya" from "Autodesk" and "Substance Painter" from "Allegotithmic". It's the first time I study hard surfaces and emissive shader with the "Substance Painter". It took me a long time to complete it, as there were many setbacks, such as blocking and closing the program during the process, or simply not allowing me to open the latest version of my file every time I tried. But there it is. It was a challenge to make the model with few polygons and keep it looking good, the post-processing effects helped me in the end.