This waterfiltration system is perfectly optimised for use in game engines, with a sensible poly/triangle count, well laid out UVs and realistic texture maps.
- The models are comprised of polygons/triangles - no n-gons
- No overlapping UVs
- Models scaled to approximate real world size
- Models clean centered
- All textures and objects named appropriately
- No special plug-ins needed to use this product
- Vertices: Water Filter: 12.514; Water Filter Bag: 3.241; Water Filtration System: 11.775
-- TEXTURES --
High Quality Textures made in Substance Painter:
- 2048x2048
- Textures in .png format
- Textures made for Physically Based Rendering (PBR)
You get a combined waterfiltration system which you can easily hanging it on a tree or pole. And a waterfiltration system which consists of two parts: The bag and filter, to lay them down somewhere.