This is the second part of a Photogrammetry Material Cleanup project. A low poly model was constructed from a high poly capture in Maya. The material was taken from the high poly capture, cleaned up and baked using xNormal, where final cleanup was completed within Photoshop and Substance Painter.
I focused on reducing some polygons from the spout, lid and handle to reduce the overall poly count. I also wanted to create some contrast within the roughness and normal map to balance the weathering on certain parts of overallmodel. Upon download, feel free to play around with the roughness/glossiness to create the distress that better suits you.