Prefab_WoodenTarget_animated

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Author name
Helix Studio
Source
Unity Asset Store
Polygon Count
1,352
Release Date
2018-01-09
License
Standard Unity Asset Store EULA
Support For Unity Version
5.6.3
Package price
$ 7
Training Targets Pack Volume 2PropsMOBADefenceBattleCampUpgradeDummyStrawTargetUnitsWarriorSkillShootingSiegeFantasyMiddleAgesArcheryThrowingTrainingCampMarkWarWarriorCompetitionContestEventGameModelsFantasyStylizedMeetRecruitRookieNewbieRTSPRGTBS
Training Targets Pack Volume 2
11 Assets

Package Overview

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[ABOUT]
This pack contains 11 game models prefabs: training wooden target, training mannequin and a prefab for their elements. There are several variants of each target depending on its purpose: animated model (includes LOD0, LOD1), static model (includes LOD0, LOD1), ungrouped static LODs of the full targets, static prefabs consisting of separated pieces of the training targets (includes LOD0, LOD1).

[ANIMATION LIST]
Training Mannequin:
- Hit (loop);
- Left Hit (loop);
- Right Hit (loop);
- Critical Hit (loop);
Wooden Target:
- Hit (loop);
- Critical Hit (loop);

N.B.! For each animated model there is an empty animation 2 frames long. They do not convey any action and can be used as an idle animation and as transitions between other animations.

[OPTIMIZATION]
All the prefabs contain two levels of details: LOD0 and LOD1. LOD1 has roughly 40-50% fewer polygons than LOD0. One material is used for all the LOD0-models, as well as one material is used for all the LOD1-models. A Training Mannequin skeleton consists of 4 joints. A Wooden Target skeleton consists of 4 joints. All the models present one skinned mesh.

[TEXTURES]
Only two materials are used for this pack: one is for LOD0-models, and the other is for LOD1-models. Both of them use PBS-Metallic shader, and there is set of textures for each material: Albedo, Normal, Metallic/Smoothness, Occlusion. The definition for all the LOD0-material maps is 2k, and for LOD1-material is 1k.

The pack matches perfectly the other packs from my store both in style and thematically.

Suggestions, comments, feedback are highly appreciated! Contact info:

maxgorelikov@gmail.com

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