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\n- Optimized for mobile games, 1 mesh and 1 material.
\n- Contains 3 Model, Animation clip, Texture Variation.
\n- Contains demo scenes for testing animations.
\n
\n[Alien Shooter]
\n-Model has 1,194 tris
\n-Animation Clip 35
\n-Include 3 color Variation
\n
\n[Alien Melee]
\n-Model has 1,284 tris
\n-Animation Clip 18
\n-Include 4 color Variation
\n
\n[Alien Launcher]
\n-Model has 1,171 tris
\n-Animation Clip 41
\n-Include 4 color Variation
\n
\n*Textures: Diffuse, Normal, Specular, Emission map (all 1024x1024 size).\n
\n
\n*Animation :Idle, Run, Jump, Fire(Random), Death, etc\n
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Pack contains 186 prefabs of wooden fences, walls and pillars. Models created in realistic style with PBR texturing.
- MESH: «Fence sections» mesh types – 4, «Pillar» mesh types – 6, «Pillar wall» mesh types – 21. Total: 31 mesh types.
- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
- COLLISIONS: Custom collision meshes for all prefabs.
- PREFABS: Pack include 186 ready to use prefabs with assigned collision mesh: Pillar types – 36, Pillar wall types – 126, Fence sections types – 24.
- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
- SIZE: 2048x2048 px.
- Ambient Occlusion calculated separately for every fence type.
- Normal maps (for round corners) were baked from Hi-poly models.
- Textures can be easily scaled to the lower resolution without major quality loss.
- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
- All meshes have reasonable pivot points.
- Model is fully unwrapped by hand.
- Model was not intended for subdivision.
- No third-party renderer or plug-ins needed.
- All models have 0 rotation.
M1 UNF = 504 tris.
M2 GAP = 312 tris.
M3 UNF SPR = Can be manually adjusted.
M4 = 86 tris.
V8 CLD (fence collider) = 10 tris.
Pillar P1 = 32 tris.
Pillar P2 = 20 tris.
Pillar P3 = 36 tris.
Pillar P4 = 44 tris.
Pillar P5 = 44 tris.
Pillar P6 = 168 tris.
Pillar P1 collider = 20 tris.
Pillar P2 collider = 10 tris.
Pillar P3 collider = 10 tris.
Pillar P4 collider = 10 tris.
Pillar P5 collider = 10 tris.
Pillar P6 collider = 20 tris.
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