Rawk - Rock and Stone Piles is a collection of versatile and easy to use rock and stone meshes that were built to increase the amount of detail in your scenes without a heavy performance hit. The models are game ready and prefabs are set up in a way that they can just be dragged and dropped into the scene view.
Content and features of this package:
• 4 rock / stone pile objects (to place in corners)
• 2 rock / stone pile objects (to place along edges)
• 4 rock / stone pile objects (to place anywhere)
• 4 rock / stone detail objects (to place on the ground)
• 3 material variations for each object (normal rock, simple rock, covered with snow)
• all textures up to 2K + detail albedo and normal map for sharp look
• all textures are PBR and ready for the standard shader (materials are already set up)
(albedo, normal, metallic / smoothness, ambient occlusion + detail albedo & detail normal)
• single rocks are combined into one mesh to save draw calls
• LOD groups and prefabs for each mesh + material version
(prefabs for both LOD groups & highest LOD only)
• properly placed and oriented pivots to place objects on the ground easily
• prefabs use mesh colliders (could easily be swapped out e.g. for lower LOD mesh to save performance)
• demo- and showcase scenes included
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