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\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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-25 editable trees
-10 editable bushes
-15 grass textures
-12 ground textures with specular and normal map
-11 rocks with LOD 0, LOD 1 and LOD 2 stages
-8 detail stones that can be painted on the terrain
-12 modular parts to create a druid circle, ruin, etc. all parts have LOD stages
-3 tree trunks with LOD stages
-4 mushrooms
-3 ivy plants
-8 particle effects
-2 Music samples, 4 sound effects included
-2 demo scenes are included
-Ready to use prefabs of all models are included
-Prefabs have a collider, the LOD groups are setup
-PBR textures (specular)
-Texture size for rocks and druid circle is 4096. Models look good even from close distances. Textures can be imported at lower resolution if needed
Please note
The terrain, trees and bushes of this asset don't work in URP or HDRP because there is no upgraded terrain / tree shader for these render pipelines available.
Only use this asset in URP or HDRP if you know how to make these shaders compatible.
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Unity Connect\n
\nThis is my new package with PBR modular mechs, this package allows you to quickly and easily create your own mechs.\n
\n
\nPackage Include:
\nShowcase scene with 9 custom mechs
\nChassis_v1 (1 prefab 3 color variations, walk and idle animations)
\nTorso_v1 (1 prefab 3 color variations)
\nPlasma_arms_v1 (2 prefabs left and right, 3 color variations)
\nMissile_hive_v1 (2 prefabs left and right, 3 color variations, open and close animations)
\nSmall_lasers_v1 (2 prefabs left and right, 3 color variations)
\nSDL_v1 (1 prefab 3 color variations)
\n
\nTorso and Chassis have 4k textures
\nOther elements 1-2k
\nFor best performance,\neach element of Mech has its own material and its own set of textures (Albedo, Specular+Glossines, Normal, Ambient Occlusion)\nPoly count of all elements 8318 tris\n
\n
\nFeatures of this pack, very low polygons count, and optimized geometry\n
\n
\nAll prefabs have the correct orientation
\nPosition/rotation - Set to 0
\nScale of all prefabs - Set to 1\n
\n
\nnot include:
\naudio
\ncontroller
\nVFX
\n
\nIf you have any wishes and suggestions, please write a review, for improve the quality of content.\n
\n
\nUse and Enjoy :)
\n
\n
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