This model is best for use in games and other VR/AR, real-time applications. It was built with attention to detail and realistic proportions with the correct geometry. We have also made every effort to ensure that the textures are as detailed as possible and made with the greatest care.
Technical details: - 3 PBR textures sets (details below) - 1766 Triangles. - 2197 Vertices. - Model is one mesh. - There is also collapsed version of the object (one mesh). - Model is completely unwrapped. - Model is fully textured with all materials applied. - Pivot points are correctly placed to suit the optional animation process. - Model scaled to approximate real-world size (centimeters). - All nodes, materials, and textures are appropriately named.
PBR texture sets details: - 4096 Main texture set (Albedo, Metallic, Smoothness, Normal, AO) - 2048 Panel texture set (Albedo, Metallic, Smoothness, Normal, Emission, AO) - 1024 Glass texture set (Albedo, Metallic, Smoothness, Normal)
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This package contains 15 different types of clocks and most of them come with different texture set.
Totally 51 different variations.
All Textures and normals maps are high-quality.
Polycount per object between: 84 to 4800
The wallclocks are very lowpoly but look very detailed.
An example script to animate the clock with variable speed is included.
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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable) \n \nI've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter. \n \nLooking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. \nVisit the Unity Forum 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PBR Old ClocksClocksPBRHDRPOldGrandfatherClockCollectionWallclock
PBR Old Clocks
253 Assets
8/16
Package Overview
This package contains 5 different old Grandfather clocks and 11 old wallclocks. All clocks include between 2 and 28 color variations. Pendulum and Handles are animateable.
Polycounts between 400 and 4800.
Texturesizes Wallclocks: 2048x2048
Texturesizes Grandfather clocks: 4096x4096
All clocks are PBR-textured and include Albedo (with/without alpha), Normal and Maskmap (Metallic, AO, Smothness).
The packages uses the Standard-shader, but everthing is prepared to work with LWRP and HDRP too!
The objects and textures will work with all Unity version from Unity5 and higher.
In total more than 250 variations!
A simple script to animate handles and pendulum is included.