This is a Still Life composed of three separate objects captured with photogrammetry. All three models had high poly models created in Reality Capture. Low poly models were then created in Maya 2020 to make the objects game ready. The vertex color maps were baked in XNormal and the other maps were baked in Substance Painter. Textures were fixed and edited in both Substance Painter and Photoshop before being uploaded here.
(This is a project for a photogrammetry course.)