I used photogrammetry on my very own Ikea "Henriksdal" Stool to get as much details in the tissu as possible.
textures : 1 x 4k (tissu) ; 1 x 2k (wood) ; both with diffuse, normal, specular
I kept 3 distinct materials, to be able to change the wood and tissu independantly at runtime.
It's meant o be used in a game engine, UV2 are ready for lightmapping and there's a lod1 version attached.
making-of :
https://www.dropbox.com/sc/imwmeehqm5awary/AAAvp9dYITq-CWC9hckVTOV1a