A study room I made for the Sketchfab Low Poly Challenge: Isometric Room.
I've been meaning to do a isometric room, so this challenge came at the right time. The idea started from a bare brick wall and an arching window, so I built the rest of the scene based on those ideas. I stuggles to keep the polycount consistent, juggling between using verts more sparingly than I needed and running out of them. The texturing process was also a challenge, as I was never fully committed to PBR materials and thought about going for a more stylized approach.
Software and resources used:
Blender 2.9
Substance Painter
Photoshop
Textures.com