Digital Worlds - Semester 1 2018 (QUT)
Modelled the chest in Maya and textured it in Substance Painter. I had to model the chest four different times before making this one, as previous versions had issues with Substance Painter and wouldn't work properly. The third version of my chest couldn't be unwrapped properly in some areas, and Substance Painter would always import the model as a really smoothed, clay-like mesh no matter what I did.