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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Bring your high-tech government labs and underground scientific worlds to life with this kit’s vacuum sealed chambers, particle colliders, computers, servers, operation tables, x-ray machines, cryo chambers, robotic assembly lines, and dozens and dozens of more pieces of equipment that ordinary civilians shouldn't get their hands on. You can create harmless data warehouses, evil cloning farms, black hole generation labs and everything in between with this kit’s endless potential for creativity.
Designed by Fabio Fernandes, modeled by Sebastian Bielecki, and texturing by Alexey HrDesign, with cover art by Pablo Dominguez.
◼ A MESSAGE FROM KITBASH3D ◼
Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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◼ KEY FEATURES ◼
-194 Assets
\n-341 Meshes
\n-44 PBR Materials
\n-151 Textures
\n-4096x4096 Texture Maps
\n-4.8m Polys
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◼ COMPATIBILITY ◼
\n- Works in Unity 2019.3.13 and above.
\n- HDRP/Built-In versions are freely upgradeable to Unity customers.
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◼ FOLLOW US FOR THE LATEST NEWS FROM KITBASH3D! ◼
\n\n\n\n\nWEBSITE | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM | REDDIT | DISCORD
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◼ NEED SUPPORT? ◼
(Scalable wind effects not currently compatible with Unity HDRP)
\nThis package contains 34 different types of lamps.
All of them come with 12 different texture sets and normal maps.
Polycount per lamp between: 200 to 3300
(without light bulbs)
The light bulbs are separated objects.
Each Lamps comes with a simple script that allows you to choose if the light bulbs are on, off or destroyed on this lamp.
This can also be changed during runtime.
The different materials for all texture sets are included for easy changing the color/texture set of each lamp in your scene.
Just drag the chosen material to the object.