It was modelled in Blender and Textured in Quixel Mixer.
It is lowpoly and optmizied for game engines, the textures are made for UE4's PBR workflow so I cannot guarantee it will work for your program but most likely it will.
The game I made it for is no longer in development so feel free to use it, you can credit me if you want but I wont force you. I would love to hear in what projects my models are useful.