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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
a high quality, modular & versatile family
of high-end low poly assets. By combining
both high production value & presenting a
complete solution, \"POLYQUEST\" is simply
a must have toolkit for every production
involving any kind of stylized visuals.
Polyquest Worlds Full Pack main features:
• highly optimized, modular & versatile assets
• each vertex was carefully placed by hand
• more than 110 different high-end models
• more than 77 example scenes included
• more than 340 detailed screenshots
• compatible with \"POLYQUEST\" characters
• includes URP version
• can achieve all sorts of different looks
• ready for low & high-end mobile devices
• ready for Oculus, GearVR, Vive, Daydream
• great for RPG, FPS & top down games
• great for 3D, 2D, 2.5D & isometric games
• great for cell shade, toon & illustrative look
• great for low poly, flat shaded & 8bit look
• can give realistic results when textured
• assets are carefully unwrapped by hand
• all assets come with 2 different UV sets
• all assets scale very well in every direction
• all assets react elegantly to light
• all lighting setups & materials are included
• a wide range of different lighting setups
• a wide variety of various environments
• works great for different game genres
• includes a 10 page tutorial document
Polyquest Worlds Full Pack main contents:
• more than 110 different cliffs, rocks,
blocks, stones, bridges, arcades, monoliths,
platforms, gravels, grounds, oceans, vistas
cut-out cards & “god ray” cards
• highly optimized assets running smoothly
even on low-end mobile devices
• more than a 100 different materials
texture simulating real-world surfaces
• 87 different example scenes with lighting
• all assets come in 3 different versions:
“standard”, “multimat” and “layered”
• all assets have their own prefabs
• includes 27 different cliffs
• 25 different rocks
• 36 different stones
• 14 different gravel pieces
• 5 grounds & oceans
• 4 very versatile vista cut-out cards
• 2 god ray cards
• 1 custom vertical fog shader
• 10 different custom light flares
• 10 different textures
• 26 different “solid color” textures
• 13 different unity procedural skyboxes
• screenshot character not included.
• pixelated camera shader not included
but can be downloaded freely
• Includes a layout scene with all assets
laid out in 2 different dispositions
Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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- Scifi mobile shipyard
- 15 Modular subsystems
- Production facilities for fighter, frigate, destroyer and capital class ships
- 5 different texture sets
- PSD with intact layers is included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 2 x 4096 (shipyard, construction area) and 2048 (subsystems)
- Tris count ca. 18500
- Final tris count depends on how many subsystems are used for the shipyard
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
","fileSize":"595853964","id":274895643505,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/Screenshots/FortressShieldModule_20.png"},{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/Screenshots/FortressShieldModule_50.png"},{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/Screenshots/FortressShieldModule_80.png"},{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/Screenshots/FortressShieldModule_110.png"},{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/Screenshots/FortressShieldModule_140.png"},{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/Screenshots/FortressShieldModule_170.png"},{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/Screenshots/FortressShieldModule_200.png"},{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/Screenshots/FortressShieldModule_230.png"},{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/Screenshots/FortressShieldModule_260.png"},{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/Screenshots/FortressShieldModule_290.png"},{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/Screenshots/FortressShieldModule_320.png"},{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/Screenshots/FortressShieldModule_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00174694/FortressShieldModule/FortressShieldModule.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-08-26T05:50:16Z","modelUpdatedTime":"2021-06-09T11:02:16Z","modelUrl":"https://models-cdn.yahaha.com/00174694/FortressShieldModule.obs.glb","name":"FortressShieldModule","originSource":"ASSET_STORE","packageId":"174694","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/e11b41ec-4b5f-479c-b509-1385364db8a7.webp","name":"Scifi Mobile Shipyard Class III"},"polygonCount":548,"publishedDate":null,"publisher":{"name":"MSGDI"},"rigged":false,"slug":"fortressshieldmodule-274895643505","sourceUrl":"https://assetstore.unity.com/packages/slug/174694?aid=1011loDfK","stats":{"viewCount":5},"tags":["Scifi Mobile Shipyard Class III","spaceship","starship","spacecraft","space","ship","mobile","shipyard","production","construction","spacedock","turret","pbr","pbs","scifi","msgdi"],"unityVersions":["2019.1.6"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","gray","black"],"description":"This pack contains a huge variety of low poly models from Egypt, Desert, Jungle and Ice. It contains everything you need to create great looking levels. Demo scenes are included.Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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interior and props.
The restaurant is modular, so you can further design your own with the provided constructive elements such as wall module, floor module, windows, bar counters, kitchen modules, doors, ceiling module and others.
The complete scene shown in the images and video is included in this asset pack, and it can be used as a starting point in your games and 3D projects!
★ Key Features ★
★ Assets ★
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
Restaurant kitchen - interior and props
Coffee shop - interior and props
Grocery store - interior and props
Butcher shop - cafe, meat freezer and cloakroom
Japanese cafe - modular interior
Fast Food Cafe - building with interior
Need support? Write to us: mixailld@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Mixall studio presents a good solution for your games, VR projects and simulators: Restaurant kitchen - interior and props.
The restaurant is modular, so you can further design your own with the provided constructive elements such as wall module, floor module, windows, bar counters, kitchen modules, doors, ceiling module and others.
The complete scene shown in the images and video is included in this asset pack, and it can be used as a starting point in your games and 3D projects!
★ Key Features ★
★ Assets ★
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
Restaurant kitchen - interior and props
Coffee shop - interior and props
Grocery store - interior and props
Butcher shop - cafe, meat freezer and cloakroom
Japanese cafe - modular interior
Fast Food Cafe - building with interior
Need support? Write to us: mixailld@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD