This is a huge and highly detailed Gantry Crane that can be found at shipping ports.
It's used to lift / move containers around the port. Due to the sheer size of the crane, The asset is divided into multiple parts.
The hook piece that picks up the containers is rigged and animated allowing it to be raised up/down and it can also extend/contract to accommodate containers of different sizes.
The meshes / textures are highly detailed and suitable for 1st person inspection.
Materials are PBR configured ( albedo / metal / gloss / normal ).
Textures are all 4096x4096 and in some cases I use tiling UVs to make efficient usage of the texture space ( for example the large pillars and long stair case ).
I also made customized collision meshes for all the parts. These meshes are highly optimized for game performance.
Each Model comes with 4 LODs.
Triangle counts range from 5,000 --> 9,000. Vertex counts: 6,000 --> 10,000