For VR,AR,any games
Drum (road barrier - crash barrel)
verts 306
faces 324
texture 1024x1024 (contain 2x3 textures)
GuardPoleL (long)
verts 218
faces 216
texture 512x512
GuardPoleS (short)
verts 218
faces 216
texture 512x512
Barricade (japanese "safety first")
verts 507
faces 551
texture 1024x1024 (contain 2 textures)
BlockFence (1 block)
verts 112
faces 116
texture 256x256 (white and gray textures)
WightRock (for GuardPole)
verts 66
faces80
texture 512x512
WightRockBig (for Guardrail)
verts 66
faces 80
texture 512x512
StoneCurb1
verts 282
faces 300
texture 512x512
Stonecurb2
verts 134
faces 148
texture 512x512
SteelPole
verts 274
faces 288
texture 512x512
LoadCorn1 (japanese "keep out")
verts 122
faces 132
texture 1024x1024 (contain 2 textures)
SoftCorn (red and green)
verts 290
faces 342
texture 512x1024 (red and green textures)
SoftCorn_Bend (red and green)
verts 446
faces 448
texture 512x1024
CornPole (black and yellow)
verts 372
faces 392
texture 512x512
CornWeight (black color)
verts 57
faces 68
texture 512x512
Guardrail
Guard0 (guardrail body)
verts 212
faces 286
texture 1024x1024 (contain 4 textures)
GuardSL0 (guardrail sides)
verts 962
faces 980
texture 1024x1024 (contain 4 textures)
PillarL0 (guardrail sides pillar)
verts 788
faces 910
texture 1024x1024 (contain 4 textures)
RefL (guardrail reflecter sign)
verts 273
faces 300
texture 1024x1024
GuardRef (guardrail reflecter panel)
verts 212
faces 76
texture 1024x1024
Guard Pole
GuardPoleB (sides)
verts 310
faces 354
texture 1024x1024
Pipe (upper and lower)
verts 38
faces 48
texture 1024x1024