This pack contains 3 abandoned buildings (exteriors only - the doors are closed and so the buildings cannot be entered) that use a shared texture pool to reduce resource load. Different elements are grouped according to their textures and can be selectively deactivated (metal roofing, window frames, window bars/gratings.)
- High-resolution textures at 512 texels per meter (4k) - Albedo, specular, normal, occlusion.
- Optimized collision.
- Custom second UV channel unwraps for lightmaps.
- Triangle counts between: 26,718(max - with all elements active) and 9296(min - basic structure only.)