This pack contains 3 abandoned buildings with multi-room interiors that use a shared texture pool to reduce resource load. Each building has doors at the front and rear that pivot around their hinges and can be open, closed or animated. Different elements are grouped according to their textures and can be selectively deactivated (metal roofing, wooden beams, doors, window bars.)
- High-resolution textures at 512 texels per meter (4k) - Albedo, specular, normal, occlusion.
- Optimized collision.
- Custom second UV channel unwraps for lightmaps.
- Reflection probes included for the interior of each building
- Triangle counts between: 40,545(max - with all elements active) and 10234(min - basic structure only.)