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Overview:\n\n This environment pack consists of multiple environment props and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.\n\n
Organization\n\n Each object adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small.\n\n
Customization\n\n You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions.","fileSize":"5209993","id":274882464498,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_20.png"},{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_50.png"},{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_80.png"},{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_110.png"},{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_140.png"},{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_170.png"},{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_200.png"},{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_230.png"},{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_260.png"},{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_290.png"},{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_320.png"},{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1/Banner_BlackMounted_01_1x1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-08-25T23:05:31Z","modelUpdatedTime":"2020-03-19T09:22:47Z","modelUrl":"https://models-cdn.yahaha.com/00041709/Banner_BlackMounted_01_1x1.obs.glb","name":"Banner_BlackMounted_01_1x1","originSource":"ASSET_STORE","packageId":"41709","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/02ac52e5-f955-465f-8173-29bff42e5cc7.webp","name":"Cemetery Environment Pack"},"polygonCount":118,"publishedDate":null,"publisher":{"name":"Disruptive"},"rigged":false,"slug":"banner_blackmounted_01_1x1-274882464498","sourceUrl":"https://assetstore.unity.com/packages/slug/41709?aid=1011loDfK","stats":{"viewCount":7},"tags":["Cemetery Environment Pack"],"unityVersions":["5.0.1"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["black","cyan"],"description":"
3D Items - Mega Pack \nColorful Stylized Asset Pack with a wide range of items for Battle, Mining, Lumbering, Cooking, Farming, Fishing and Exploration.
\n1679 Lowpoly Items. \n50-500 Tris per item. \nAll items share a single 256x256 Texture and Material to increase performance. \nSuited for Mobile, PC and Browser Games. \nIncludes example scene.
\n\nSee our progress\n\n \nForum Post\n","fileSize":"17441251","id":274883269022,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/Screenshots/axe2h14_grey_20.png"},{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/Screenshots/axe2h14_grey_50.png"},{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/Screenshots/axe2h14_grey_80.png"},{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/Screenshots/axe2h14_grey_110.png"},{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/Screenshots/axe2h14_grey_140.png"},{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/Screenshots/axe2h14_grey_170.png"},{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/Screenshots/axe2h14_grey_200.png"},{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/Screenshots/axe2h14_grey_230.png"},{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/Screenshots/axe2h14_grey_260.png"},{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/Screenshots/axe2h14_grey_290.png"},{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/Screenshots/axe2h14_grey_320.png"},{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/Screenshots/axe2h14_grey_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00048140/axe2h14_grey/axe2h14_grey.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-10-28T00:03:18Z","modelUpdatedTime":"2022-09-01T08:35:36Z","modelUrl":"https://models-cdn.yahaha.com/00048140/axe2h14_grey.obs.glb","name":"axe2h14_grey","originSource":"ASSET_STORE","packageId":"48140","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/0ad1095e-eb0f-428d-b39d-3aa2d066321a.webp","name":"3D Items - Mega Pack"},"polygonCount":396,"publishedDate":null,"publisher":{"name":"Frost Forged"},"rigged":false,"slug":"axe2h14_grey-274883269022","sourceUrl":"https://assetstore.unity.com/packages/slug/48140?aid=1011loDfK","stats":{"viewCount":0},"tags":["3D Items - Mega Pack","square","block","lowpoly","optimized","stylized","weapon","3d","equipment","gear","kit","pack","bundle","package","fantasy","rpg","cartoon","easy","battle","bow","arrow","beautiful","simple","asset","game","combat","craft","crafting","tools","forge","utensil","accessory","stuff","supply","complete"],"unityVersions":["2018.2.6"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan"],"description":"Create tons of dungeons with this huges pack of building pieces and props ! \nPack includes all you need to build the structures like wall, grounds, door, ceiling, arches, wooden structures, stairs... \nAnd a lot of décorations like, candles, torches, brasero, statue, bones, skeletons, animated flags, jail cage, grids \nYou can also add some gameplay with, locks, levers, grid doors, hatch, pits...\n \nSuitable for both FPS and topdown games. The Kit is base on a 3m grid tile so you can build you levels at lightspeed with proper snapping !\n \n Details :\n - VR and mobiel friendly\n - Huge amont of asset\n - PBR high quality texturing\n - Grid based for easy snapping\n - Everything nice, clean and tidy\n - FPS and topdown compatbile\n - Including VFX and Demo scenes","fileSize":"614592538","id":274883231964,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/Screenshots/DG_Flag_A_20.png"},{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/Screenshots/DG_Flag_A_50.png"},{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/Screenshots/DG_Flag_A_80.png"},{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/Screenshots/DG_Flag_A_110.png"},{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/Screenshots/DG_Flag_A_140.png"},{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/Screenshots/DG_Flag_A_170.png"},{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/Screenshots/DG_Flag_A_200.png"},{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/Screenshots/DG_Flag_A_230.png"},{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/Screenshots/DG_Flag_A_260.png"},{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/Screenshots/DG_Flag_A_290.png"},{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/Screenshots/DG_Flag_A_320.png"},{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/Screenshots/DG_Flag_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00137477/DG_Flag_A/DG_Flag_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-02-01T10:35:07Z","modelUpdatedTime":"2022-09-02T11:31:23Z","modelUrl":"https://models-cdn.yahaha.com/00137477/DG_Flag_A.obs.glb","name":"DG_Flag_A","originSource":"ASSET_STORE","packageId":"137477","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/e4f660d1-1f59-472e-8dc4-dd5714583663.webp","name":"Medieval Fantasy Dungeon Kit"},"polygonCount":718,"publishedDate":null,"publisher":{"name":"JN 3D"},"rigged":false,"slug":"dg_flag_a-274883231964","sourceUrl":"https://assetstore.unity.com/packages/slug/137477?aid=1011loDfK","stats":{"viewCount":2},"tags":["Medieval Fantasy Dungeon Kit","dungeon","fantasy","grid","based","kit","pieces","PBR","torchs","candles","skeletons","jail","magic","cage","bones","medieval","VR","PBR"],"unityVersions":["2018.3.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan"],"description":"Create tons of dungeons with this huges pack of building pieces and props ! \nPack includes all you need to build the structures like wall, grounds, door, ceiling, arches, wooden structures, stairs... \nAnd a lot of décorations like, candles, torches, brasero, statue, bones, skeletons, animated flags, jail cage, grids \nYou can also add some gameplay with, locks, levers, grid doors, hatch, pits...\n \nSuitable for both FPS and topdown games. 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Overview:\n\n This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.\n\n
Organization:\n\n Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching:\n [Desired size] t:Model\n So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Tiling:\n\n Quickly creating a varied groundplane in the scene can be done in two ways; The pack uses a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so 0using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.\n\n
Memory:\n\n All assets are optimized for use on pc, though the pack can easily be transferred over to mobile as well\ndue to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.\n\n
Customization:\n\n You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit). There is a dark Texture map included to swap between dark and light castle assets.","fileSize":"81064213","id":274882150622,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/Screenshots/DarkBanner_StandingTorn_01_2x2_20.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/Screenshots/DarkBanner_StandingTorn_01_2x2_50.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/Screenshots/DarkBanner_StandingTorn_01_2x2_80.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/Screenshots/DarkBanner_StandingTorn_01_2x2_110.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/Screenshots/DarkBanner_StandingTorn_01_2x2_140.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/Screenshots/DarkBanner_StandingTorn_01_2x2_170.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/Screenshots/DarkBanner_StandingTorn_01_2x2_200.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/Screenshots/DarkBanner_StandingTorn_01_2x2_230.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/Screenshots/DarkBanner_StandingTorn_01_2x2_260.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/Screenshots/DarkBanner_StandingTorn_01_2x2_290.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/Screenshots/DarkBanner_StandingTorn_01_2x2_320.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/Screenshots/DarkBanner_StandingTorn_01_2x2_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2/DarkBanner_StandingTorn_01_2x2.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-08-25T23:15:46Z","modelUpdatedTime":"2020-03-19T09:22:46Z","modelUrl":"https://models-cdn.yahaha.com/00041710/DarkBanner_StandingTorn_01_2x2.obs.glb","name":"DarkBanner_StandingTorn_01_2x2","originSource":"ASSET_STORE","packageId":"41710","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/c20a4005-a8a3-4e62-88a0-ecb4c907a95d.webp","name":"Complete Fantasy Environment Pack"},"polygonCount":128,"publishedDate":null,"publisher":{"name":"Disruptive"},"rigged":false,"slug":"darkbanner_standingtorn_01_2x2-274882150622","sourceUrl":"https://assetstore.unity.com/packages/slug/41710?aid=1011loDfK","stats":{"viewCount":0},"tags":["Complete Fantasy Environment Pack"],"unityVersions":["5.0.1"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","black","brown","red"],"description":"Textures:\n\n 4096x4096 Targa Sheet (32 Bit)\n 3x 2048x2048 Targa Sheet (32 Bit)\n 243 prefab count (including variations)\n\n Unity Version:\n\nUnity 5.01f1\n Recommended Shader:Transparent Cutout Diffuse\n\n
Overview:\n\n This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.\n\n
Organization:\n\n Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching:\n [Desired size] t:Model\n So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Tiling:\n\n Quickly creating a varied groundplane in the scene can be done in two ways; The pack uses a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so 0using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.\n\n
Memory:\n\n All assets are optimized for use on pc, though the pack can easily be transferred over to mobile as well\ndue to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.\n\n
Customization:\n\n You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit). There is a dark Texture map included to swap between dark and light castle assets.","fileSize":"81064213","id":274882150590,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_20.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_50.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_80.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_110.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_140.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_170.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_200.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_230.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_260.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_290.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_320.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2/Banner_MountedTorn_01_2x2.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-08-25T23:15:46Z","modelUpdatedTime":"2020-03-19T09:22:46Z","modelUrl":"https://models-cdn.yahaha.com/00041710/Banner_MountedTorn_01_2x2.obs.glb","name":"Banner_MountedTorn_01_2x2","originSource":"ASSET_STORE","packageId":"41710","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/c20a4005-a8a3-4e62-88a0-ecb4c907a95d.webp","name":"Complete Fantasy Environment Pack"},"polygonCount":118,"publishedDate":null,"publisher":{"name":"Disruptive"},"rigged":false,"slug":"banner_mountedtorn_01_2x2-274882150590","sourceUrl":"https://assetstore.unity.com/packages/slug/41710?aid=1011loDfK","stats":{"viewCount":3},"tags":["Complete Fantasy Environment Pack"],"unityVersions":["5.0.1"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","red","brown","black"],"description":"Textures:\n2048x2048 Targa Sheet + Dark Variant (24 Bit)\n38 prefab count\n
Unity Version:\nUnity 5.01f1\n
Recommended Shader:Transparent Cutout Diffuse\n\n
Organization:\n Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized asset might take up 2x2 grid units, where a large asset might take up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching:\n
[Desired size] t:Model\n
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Memory: \n The pack can easily be transferred over to mobile as well as PC due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are\ntargeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on fine details.\n\n
Customization:\n You can further customize your scene by editing the Texture Atlas targa in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. There is a dark Texture map included to swap between dark and light castle assets.","fileSize":"9816540","id":274882869356,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_20.png"},{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_50.png"},{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_80.png"},{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_110.png"},{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_140.png"},{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_170.png"},{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_200.png"},{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_230.png"},{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_260.png"},{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_290.png"},{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_320.png"},{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Screenshots/Banner_MountedTorn_01_2x2_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2/Banner_MountedTorn_01_2x2.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-08-25T23:02:26Z","modelUpdatedTime":"2022-09-03T13:18:28Z","modelUrl":"https://models-cdn.yahaha.com/00041706/Banner_MountedTorn_01_2x2.obs.glb","name":"Banner_MountedTorn_01_2x2","originSource":"ASSET_STORE","packageId":"41706","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/5e11674b-b024-4b60-9208-c3c050de0775.webp","name":"Castle Environment Pack"},"polygonCount":118,"publishedDate":null,"publisher":{"name":"Disruptive"},"rigged":false,"slug":"banner_mountedtorn_01_2x2-274882869356","sourceUrl":"https://assetstore.unity.com/packages/slug/41706?aid=1011loDfK","stats":{"viewCount":4},"tags":["Castle Environment Pack"],"unityVersions":["5.0.1"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","black"],"description":"Textures:\n\n 4096x4096 Targa Sheet (32 Bit)\n 3x 2048x2048 Targa Sheet (32 Bit)\n 243 prefab count (including variations)\n\n Unity Version:\n\nUnity 5.01f1\n Recommended Shader:Transparent Cutout Diffuse\n\n
Overview:\n\n This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.\n\n
Organization:\n\n Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching:\n [Desired size] t:Model\n So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Tiling:\n\n Quickly creating a varied groundplane in the scene can be done in two ways; The pack uses a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so 0using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.\n\n
Memory:\n\n All assets are optimized for use on pc, though the pack can easily be transferred over to mobile as well\ndue to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.\n\n
Customization:\n\n You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit). There is a dark Texture map included to swap between dark and light castle assets.","fileSize":"81064213","id":274882142662,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_20.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_50.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_80.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_110.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_140.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_170.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_200.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_230.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_260.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_290.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_320.png"},{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1/Banner_BlackMounted_01_1x1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-08-25T23:15:46Z","modelUpdatedTime":"2020-03-19T09:22:46Z","modelUrl":"https://models-cdn.yahaha.com/00041710/Banner_BlackMounted_01_1x1.obs.glb","name":"Banner_BlackMounted_01_1x1","originSource":"ASSET_STORE","packageId":"41710","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/c20a4005-a8a3-4e62-88a0-ecb4c907a95d.webp","name":"Complete Fantasy Environment Pack"},"polygonCount":118,"publishedDate":null,"publisher":{"name":"Disruptive"},"rigged":false,"slug":"banner_blackmounted_01_1x1-274882142662","sourceUrl":"https://assetstore.unity.com/packages/slug/41710?aid=1011loDfK","stats":{"viewCount":4},"tags":["Complete Fantasy Environment Pack"],"unityVersions":["5.0.1"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","black"],"description":"Textures:\n\n 4096x4096 Targa Sheet (32 Bit)\n 185 prefab count (including variations)\n\n Unity Version:\n\nUnity 5.01f1\n Recommended Shader: Transparent Cutout Diffuse\n\n
Overview:\n\n This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.\n\n
Organization:\n\n Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching \n [Desired size] t:Model\n So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Tiling:\n\n Quickly creating a varied groundplane in the scene can be done in two ways; Both day and night test scenes use a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.\n\n
Memory:\n\n Both day and night test scenes are optimized for use on pc, though the pack can easily be transferred over to mobile as well due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.\n\n
Customization:\n\n You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit).","fileSize":"67890848","id":274882242439,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_20.png"},{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_50.png"},{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_80.png"},{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_110.png"},{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_140.png"},{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_170.png"},{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_200.png"},{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_230.png"},{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_260.png"},{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_290.png"},{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_320.png"},{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Screenshots/Banner_BlackMounted_01_1x1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1/Banner_BlackMounted_01_1x1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-08-25T23:15:48Z","modelUpdatedTime":"2020-03-19T09:22:45Z","modelUrl":"https://models-cdn.yahaha.com/00041712/Banner_BlackMounted_01_1x1.obs.glb","name":"Banner_BlackMounted_01_1x1","originSource":"ASSET_STORE","packageId":"41712","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/58db6a12-2568-4746-ab5a-cfc24560e978.webp","name":"Fantasy Environment Pack"},"polygonCount":118,"publishedDate":null,"publisher":{"name":"Disruptive"},"rigged":false,"slug":"banner_blackmounted_01_1x1-274882242439","sourceUrl":"https://assetstore.unity.com/packages/slug/41712?aid=1011loDfK","stats":{"viewCount":5},"tags":["Fantasy Environment Pack"],"unityVersions":["5.0.1"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","black"],"description":"Textures:\n\n 4096x4096 Targa Sheet (32 Bit)\n 3x 2048x2048 Targa Sheet (32 Bit)\n 243 prefab count (including variations)\n\n Unity Version:\n\nUnity 5.01f1\n Recommended Shader:Transparent Cutout Diffuse\n\n
Overview:\n\n This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.\n\n
Organization:\n\n Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching:\n [Desired size] t:Model\n So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Tiling:\n\n Quickly creating a varied groundplane in the scene can be done in two ways; The pack uses a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so 0using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.\n\n
Memory:\n\n All assets are optimized for use on pc, though the pack can easily be transferred over to mobile as well\ndue to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.\n\n
Customization:\n\n You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit). There is a dark Texture map included to swap between dark and light castle assets.","fileSize":"81064213","id":274882150620,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/Screenshots/DarkBanner_MountedTorn_01_2x2_20.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/Screenshots/DarkBanner_MountedTorn_01_2x2_50.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/Screenshots/DarkBanner_MountedTorn_01_2x2_80.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/Screenshots/DarkBanner_MountedTorn_01_2x2_110.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/Screenshots/DarkBanner_MountedTorn_01_2x2_140.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/Screenshots/DarkBanner_MountedTorn_01_2x2_170.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/Screenshots/DarkBanner_MountedTorn_01_2x2_200.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/Screenshots/DarkBanner_MountedTorn_01_2x2_230.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/Screenshots/DarkBanner_MountedTorn_01_2x2_260.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/Screenshots/DarkBanner_MountedTorn_01_2x2_290.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/Screenshots/DarkBanner_MountedTorn_01_2x2_320.png"},{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/Screenshots/DarkBanner_MountedTorn_01_2x2_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2/DarkBanner_MountedTorn_01_2x2.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-08-25T23:15:46Z","modelUpdatedTime":"2020-03-19T09:22:46Z","modelUrl":"https://models-cdn.yahaha.com/00041710/DarkBanner_MountedTorn_01_2x2.obs.glb","name":"DarkBanner_MountedTorn_01_2x2","originSource":"ASSET_STORE","packageId":"41710","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/c20a4005-a8a3-4e62-88a0-ecb4c907a95d.webp","name":"Complete Fantasy Environment Pack"},"polygonCount":118,"publishedDate":null,"publisher":{"name":"Disruptive"},"rigged":false,"slug":"darkbanner_mountedtorn_01_2x2-274882150620","sourceUrl":"https://assetstore.unity.com/packages/slug/41710?aid=1011loDfK","stats":{"viewCount":1},"tags":["Complete Fantasy Environment Pack"],"unityVersions":["5.0.1"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan"],"description":"Low poly farm asset packcontains Buildings, Vehicles, Plants, farm animals and Props assets to create a Farm themed low poly style game environment.\nthe pack also includes a demo scene to shoe case most of the assets (all the farm animals are rigged and animated with a different set of animations)\nKey Features\n\n1. All 3D models included collectively have 422K Tris\n\n2. All models share common material with 2k resolution\n\n3. 20+ Buildings including Barn, Farmhouse, Garage, Greenhouse, Outhouse, Produce Stand, Silo, Water Tower, Shelter\n\n4. 370+ Miscellaneous objects include assets like beehives, birdfeeder, crop labels, dry grass heaps, fences, garden assets, Letter Boxes, Sign Boards, Tools, a Wood item like table, chair, barrels, Buckets trollies well woodpiles\n\n5. 370+ Plants including crops, grass, flowers , vines , vegetables, fruits, hedges, trees, bushes and many more.\n\n6. 40+ Terrain and Plough land includes terrain sections, soil for farm, muddy paths, lakes and water\n\n7. 5+ Farm animals including cow , buffalo, rabbit, pig and horse\n\n8. 12+ Vehicles including Harvester, Pickup Truck, Tractor Modern, wrecked trucks, Tractor and plough and seeder.\n\n9. Compatibility\n- Support Universal Render Pipeline (URP) -Pack uses Poly brush and Post Processing dependencies","fileSize":"37327843","id":274882492834,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Screenshots/Tool2_1_20.png"},{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Screenshots/Tool2_1_50.png"},{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Screenshots/Tool2_1_80.png"},{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Screenshots/Tool2_1_110.png"},{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Screenshots/Tool2_1_140.png"},{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Screenshots/Tool2_1_170.png"},{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Screenshots/Tool2_1_200.png"},{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Screenshots/Tool2_1_230.png"},{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Screenshots/Tool2_1_260.png"},{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Screenshots/Tool2_1_290.png"},{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Screenshots/Tool2_1_320.png"},{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Screenshots/Tool2_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00202359/Tool2_1/Tool2_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2021-10-05T10:17:11Z","modelUpdatedTime":"2022-09-01T17:46:08Z","modelUrl":"https://models-cdn.yahaha.com/00202359/Tool2_1.obs.glb","name":"Tool2_1","originSource":"ASSET_STORE","packageId":"202359","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/ed467236-b0b6-4688-9bc2-57e0e3a77bf1.webp","name":"Low poly farm asset pack"},"polygonCount":536,"publishedDate":null,"publisher":{"name":"Friki_Studio"},"rigged":false,"slug":"tool2_1-274882492834","sourceUrl":"https://assetstore.unity.com/packages/slug/202359?aid=1011loDfK","stats":{"viewCount":1},"tags":["Low poly farm asset pack","Low","poly","Farm","pack","low","poly","farm","Farm","pack","farm","animal","crops","low","poly","crops","farm","vehicles","tractors","Plough","Harvester","Barn","barn","low","poly","crops","low","poly","farmland"],"unityVersions":["2020.3.14"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":10,"name":"Weapons & Military","slug":"weapons-military"}],"colors":["cyan"],"description":"This stylized low poly swords mega pack contains 1200 unique stylized swords and the individual components (220x) that can be used for modular sword building.
\nModular Sword Assembly \nUsing the individual sword components (49x hilts, 75x crossguards, 96x blades), >350.000 unique sword combinations are possible.
\nBuild your own stylized sword!
\n\nTexture \nAll models share the same 256x256 texture to increase performance and are ready to use for your mobile game and VR/AR experience.
\n\nCompatibility \nSupports all Render Pipelines. For Universal Render Pipeline (URP) and Lightweight Render Pipeline (LWRP) a small guide is included within the package (Read Me).
\n\nThe package contains one scene that lists all objects.
\n\nIf you have any suggestions or ideas for updates or future releases, share your thoughts via email: \npurepoly.info@gmail.com ","fileSize":"64194942","id":274882277377,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/Screenshots/PP_Sword_0490_20.png"},{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/Screenshots/PP_Sword_0490_50.png"},{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/Screenshots/PP_Sword_0490_80.png"},{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/Screenshots/PP_Sword_0490_110.png"},{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/Screenshots/PP_Sword_0490_140.png"},{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/Screenshots/PP_Sword_0490_170.png"},{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/Screenshots/PP_Sword_0490_200.png"},{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/Screenshots/PP_Sword_0490_230.png"},{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/Screenshots/PP_Sword_0490_260.png"},{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/Screenshots/PP_Sword_0490_290.png"},{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/Screenshots/PP_Sword_0490_320.png"},{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/Screenshots/PP_Sword_0490_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490/PP_Sword_0490.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2021-02-10T09:23:11Z","modelUpdatedTime":"2021-02-26T07:25:33Z","modelUrl":"https://models-cdn.yahaha.com/00188677/PP_Sword_0490.obs.glb","name":"PP_Sword_0490","originSource":"ASSET_STORE","packageId":"188677","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1174bb90-59e6-4643-b78c-f264292a75ee.webp","name":"Modular Swords Mega Pack - 1200 Swords And Components"},"polygonCount":1636,"publishedDate":null,"publisher":{"name":"Pure Poly"},"rigged":false,"slug":"pp_sword_0490-274882277377","sourceUrl":"https://assetstore.unity.com/packages/slug/188677?aid=1011loDfK","stats":{"viewCount":1},"tags":["Modular Swords Mega Pack - 1200 Swords And Components","low","poly","sword","swords","dagger","daggers","weapon","weapons","blade","crossguard","hilt","melee","medieval","mega","creator","modular","components","pieces","combination","fantasy","pirate","one","handed","warcraft","warrior","knight","rpg","wood","iron","pack","set","collection","mobile","vr","ar","gameready","stylized"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["cyan"],"description":"Update: \nv. 1.1 \n• New demo scene
\n\nContains:\n \n• 1 bandit body x 1 texture (1048 tris, 1k) \n• 3 swords x 3 textures (206 tris, 256) \n• 3 clubs x 3 textures (186 tris, 256) \n• 3 bows x 3 textures (176 tris, 256) \n• 9 head items x 9 textures (310 tris, 256) \n• 9 boots x 9 textures (328 tris, 256) \n• 9 shields x 9 textures (288 tris, 256) \n• 9 gloves x 9 textures (244 tris, 256) \n• 9 shoulder pads x 9 textures (330 tris, 256) \n• 1 quiver x 1 texture (226 tris, 256) \n• 1 belt x 1 texture (168 tris, 256) \n• 1 pouch x 1 texture (56 tris, 256) \n• 1 leg guard x 1 texture (286 tris, 256)
","fileSize":"37463222","id":274882412043,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Screenshots/Bow2_lvl3_20.png"},{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Screenshots/Bow2_lvl3_50.png"},{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Screenshots/Bow2_lvl3_80.png"},{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Screenshots/Bow2_lvl3_110.png"},{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Screenshots/Bow2_lvl3_140.png"},{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Screenshots/Bow2_lvl3_170.png"},{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Screenshots/Bow2_lvl3_200.png"},{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Screenshots/Bow2_lvl3_230.png"},{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Screenshots/Bow2_lvl3_260.png"},{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Screenshots/Bow2_lvl3_290.png"},{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Screenshots/Bow2_lvl3_320.png"},{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Screenshots/Bow2_lvl3_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3/Bow2_lvl3.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2016-12-12T18:53:23Z","modelUpdatedTime":"2022-09-04T00:46:46Z","modelUrl":"https://models-cdn.yahaha.com/00075812/Bow2_lvl3.obs.glb","name":"Bow2_lvl3","originSource":"ASSET_STORE","packageId":"75812","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/ce5c206e-e929-408a-bbcd-0bc094494515.webp","name":"14M Animated, Low Poly, Fantasy Bandits"},"polygonCount":160,"publishedDate":null,"publisher":{"name":"HONETi"},"rigged":false,"slug":"bow2_lvl3-274882412043","sourceUrl":"https://assetstore.unity.com/packages/slug/75812?aid=1011loDfK","stats":{"viewCount":1},"tags":["14M Animated"," Low Poly"," Fantasy Bandits","low poly","animated","animation","best asset","bandit","bandits","fantasy","cartoon","toon","medieval","sword","bow","shield","armor","leather","top assets","animations"],"unityVersions":["5.3.3"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","black"],"description":"
3D Items - Crafting Pack \nColorful Stylized Asset Pack with a wide range of items for Mining, Lumbering, Cooking, Farming, Fishing and Exploration.
\n\n704 Lowpoly Items. \n50-400 Tris per item. \nAll items share a single 256x256 Texture to increase performance. \nSuited for Mobile, PC and Browser Games. \nIncludes example scene.
Overview: This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.
Organization: Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching:
[Desired size] t:Model
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search
“4x4 t:Model” to find a list of all the applicable meshes.
Tiling: Quickly creating a varied groundplane in the scene can be done in two ways; The pack uses a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so 0using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.
Memory: All assets are optimized for use on pc, though the pack can easily be transferred over to mobile as well
due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.
Customization: You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit). There is a dark Texture map included to swap between dark and light castle assets.