12 animated chess pieces and chess battleground
Content:
1) Chess piece
1)
1.1) 6 white and 6 black chess pieces with separate UV cards and 1k textures.
1.2) 6 white and 6 black chess pieces with a common UV card and 2k texture.
2)
18 animations for each figure (idle, attack, movement, death, etc.)
+ pixel textures, prefabs
Rig: 12 bones per figure, except for "Horse" (17 bones)
Polygon: Each figure does not exceed 1к of triangles
All 32 pieces like (in standard chess) have 26k triangles
2) Environment
1) Combined
1.1) Combined battlefield for chess with one UV map and one 4k texture + movable elements (doors, ropes, flags)
1.2) Combined battlefield for chess from three parts with three UV maps and three 2k textures + movable elements
2) Separate elements (for creating prefabs)
1.1) Separate elements from which the battlefield for chess is created (bricks, walls, boards, etc.) with one UV map and one 4k texture
1.2) Separate elements from which the battlefield for chess is created (bricks, walls, boards, etc.) with separate UV maps and separate 1k textures
3) Additional individual elements: grass,sky,clouds,puddles.
+ pixel textures, prefabs
Polygon: Combined scene using baking light - 18k triangles
Combined scene with chess pieces using baking light - 44k triangles
Three demo scenes
The large size of the pack is due to the large number and variability of the textures (2k / 4k)
Animations, models, prefabs take about 25 Mb, textures 250+ Mb
To conserve space, just a remover superfluous textures, those that you do not fit.
ATTENTION! To display some elements (raincoats, flags, grass), you need a two-sided shader
I used the free Double Sided Shaders by CICONIA STUDIO.
If you have any questions / suggestions / comments, etc., I will be happy to listen to you and try to help you!
My email: 3boxassets@gmail.com
Twitter:https://twitter.com/KliutkoCS
Thank you!