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\n \nIncluded 59 Christmas models plus Particles System! \n \nincludes \n \nGifts models (10) \n Christmas trees models (10) \n Reindeer model (Rigged)(1) \n Santa Claus model (Rigged)(8) \n House model (1) \n Toys models (3) \n Lanterns Models (6) \n Sled model (1) \n Snowmans models (2) \n Props models (10) \n Candys models (4) \n Fireplaces models (2) \n Fire particles (1) \n Snow particles (1) \n \n \n \nDon't forget to ranked the package if you download it. 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Their textures are also true, since the materials were built through the real photographs taken at 3D scanning. \nThe result? \nHere he is, judged by you!\n
To get a quality as faithful as possible to the original, we performed high resolution scans and then reduced the number of polygons to allow to be used in Unity. However, we also thought of making each sculpture, 5 levels of LOD for a greater lightening
\nIt is absolutely forbidden to miss this opportunity if you want to have a certain amount of reality within your applications!\n
Also, if it's not just what you're looking for realism, but want the true reality, try to consider the opportunity to buy \"RealSun Position\".
\nThe entire collection: \nREAL Sculptures Pack (Vol. 1) - Greek Roman \nREAL Sculptures Pack (Vol. 2) - Egyptian \nREAL Sculptures Pack (Vol. 3) - Asian \nREAL Sculptures Pack (Vol. 4) - Mayan Aztec \nREAL Sculptures Pack (Vol. 5) - Indian \nREAL Sculptures Pack (Vol. 6) - African \nREAL Sculptures Pack (Vol. 7) - Religious","id":274902321879,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Screenshots/Laocoon_20.webp"},{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Screenshots/Laocoon_50.webp"},{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Screenshots/Laocoon_80.webp"},{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Screenshots/Laocoon_110.webp"},{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Screenshots/Laocoon_140.webp"},{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Screenshots/Laocoon_170.webp"},{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Screenshots/Laocoon_200.webp"},{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Screenshots/Laocoon_230.webp"},{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Screenshots/Laocoon_260.webp"},{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Screenshots/Laocoon_290.webp"},{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Screenshots/Laocoon_320.webp"},{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Screenshots/Laocoon_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/84977/Laocoon/Laocoon.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-14T03:00:31Z","modelUpdatedTime":"2022-09-04T05:31:41Z","modelUrl":"https://models-cdn.yahaha.com/84977/Laocoon.obs.glb","name":"Laocoon","originSource":"ASSET_STORE","packageId":"84977","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/782900e7-f4e4-4c92-b074-3883847ee82d.webp","name":"REAL Sculptures Pack (Vol. 7) - 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16 tiles prefabs + 330 objects prefabs
Exteriors props:
- Buildings (houses, mansion, castle, cabin)
- Landscape (hills, lake, stones, cracks, pit, rocks)
You can easily create any map that suits you by simply connecting the tiles. Pack is Real-world-size, but you can scale the objects/models to the size you need.
Technical details:
248 к triangles full set (exteriors)
Has only one color texture (2048/1024/512/256 /128px) and one material for the entire set.
Can be used for games, rendering, advertising.
We suggest you to add fog to your game for the right atmosphere. You can see examples with fog in the renders.
Renders made in Blender. You can see Unity screenshots in the Media section as well.
Feel free to download it and leave your reviews, comments and likes. This will help us create more products for you :)
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Low poly pack of buildings, props and characters to create western themed games.
\n
Buildings:
• Bank • Barn • Church • House x2 • Saloon • Sherif • Town Clock • Train Station
Overview: This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.
Organization: Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching
[Desired size] t:Model
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search
“4x4 t:Model” to find a list of all the applicable meshes.
Tiling: Quickly creating a varied groundplane in the scene can be done in two ways; Both day and night test scenes use a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.
Memory: Both day and night test scenes are optimized for use on pc, though the pack can easily be transferred over to mobile as well due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.
Customization: You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit).