\n \n Dungeon / Cave Environment Pack \n Made for Unity 2018.4 + using the new HDRP Workflow \n HDRP Textures \n
\n
\n What's in it, detailed: \n \n > 93 Dripstone Assets! \n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
\n
-> 52 Rooms and Corridors! \n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
\n
-> 28 Parts like bridges, ramps, pillars and such! \n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
\n
-> 5 Cave Lamp Props you can use to ress up your scene! \n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
\n
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
\n
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
\n
-> 15 Sounds & Ambiences \n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track. \nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
\n
-> 7 Textures for water particles \n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> A really big and cool looking Demo Scene for you to explore (Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
\n
Thats all in all: \n 181 shiny and new 3D Assets! \n937 individual Meshes! (Whew!)
\n
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\n
Rooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
\n
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
\n
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\n
\n
IMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset: \n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
\n
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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🏰 Town Bundle from Cube x Cube
We proud to present awesome low poly asset pack \"Medieval Town from Cube x Cube\". There are buildings, street signs, roads, mountains, hills, trees, streets and elements for them and other old medieval infrastructure objects.
Package contains 477 unique Prefabs. All section are modular. So you can piece them together in a variety of combinations. DEMO SCENE included!
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\nModular PBR textures \nGenerated assets \nFBX \nModel Source .blend \n \nSlots are: \nHelmet \nBoots \nGloves \nUpper \nLower \nShoulder \n \nWorks with MB1 FB1 refits \n \n \nReduced from 14.99 \n \nUMA Discord \n \nSecret Anorak tutorials\n \n \nDCS Wardrobe files\n \n \nConvert UMA to Standalone Humanoid tutorial\n \n \nHow to Add new Materials via Substance Painter tutorial\n \n \nSupport: will@willbgameart.com \n \n \ntwitter: \nLink\n \nUpdate thread: \nLink\n \n ","downloadable":false,"free":true,"id":274900435796,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00080495/Bandit boot fur_Skinned/Screenshots/Bandit boot fur_Skinned_20.webp"},{"href":"https://models-cdn.yahaha.com/00080495/Bandit boot fur_Skinned/Screenshots/Bandit boot fur_Skinned_50.webp"},{"href":"https://models-cdn.yahaha.com/00080495/Bandit boot fur_Skinned/Screenshots/Bandit boot fur_Skinned_80.webp"},{"href":"https://models-cdn.yahaha.com/00080495/Bandit boot 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Location - low poly 3D models pack ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. \n\nAssets contains pack of models (floor tiles, platforms, generators, stands, elevator, etc..) intended to use for building location similar to provided one. Asset could be used in FPS genre games. This asset is optimized and hand tweaked. \n\nShaders has designed for use color masks in purpose of quick tweaking their primary colors. \n\nThe textures looks amazing and super realistic, tuned for Physically-Based Rendering. \n\nTriangles count: from 200 to 1700 tris (per model). \n\nTextures resolution are from 1024*1024 to 4096*4096 pixels. 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Asset could be used in FPS genre games. This asset is optimized and hand tweaked. \n\nShaders has designed for use color masks in purpose of quick tweaking their primary colors. \n\nThe textures looks amazing and super realistic, tuned for Physically-Based Rendering. \n\nTriangles count: from 200 to 1700 tris (per model). \n\nTextures resolution are from 1024*1024 to 4096*4096 pixels. 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Dungeon master kit.
A modular fantasy dungeon 3d level construction kit.
2x2 meter tile modules for creation of the most sophisticated custom dungeons.
3 premade levels included.
Single 4048x4048 texture and normal maps are used for the entire pack.
Unity Level Builder script is supplied. Build your own levels without limitations.