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\"Backstreet Cube-House\" cartoon asset can create different types of houses and villages with modular walls, floors and roofs. \n The package includes a barn, cabin, cottage themed house\n and fences, lamps, trees and car to decorate the garden are included. \n \n Don't be difficult, there are 28 prepared houses. \n You can take it out and use it right away or modify it right away to suit you. \n Built to real-world scale, customizable and easy to use. \nIncludes demo scene - As in the preview video, there is an example scene with a bonus character and a working script and 28 template houses.\n\nNo road and interior props. \n-Interior props are here \"Backstreet Cube - House Interiors\" \n-Road and track props are here \"Backstreet Cube Pack\" \n-Terrain props are here \"LowPoly Terrain - Track\" \n \n[Features]\n*The mesh is optimized in a cube shape.\n*Only one material was used for the asset.\n*Share the size with \"Snaps Prototype | Office\"(BC House is not compatible with ProBuilder.)\n\n[Structure]\nDoors, Windows, Floors, Ceilings, Roofs, Pillars, Stairs, Walls.\n[Props]\nBalcony, Bench, Chimney, Fences, Gates, Gazebo, Lights, Picnic Table, Recycle Bin, Trees, Stepping Stone.\n\nNote).\n-All meshes used only one material & texture. Each mesh has its own UV for each color.\n-All meshes have small UVs, so textures larger than 1px cannot be used.\n-The included script is for illustrative purposes only and the quality cannot be guaranteed.\n\n
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Unity Version:\nUnity 5.01f1\n
Recommended Shader:Transparent Cutout Diffuse\n\n
Organization:\n Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized asset might take up 2x2 grid units, where a large asset might take up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching:\n
[Desired size] t:Model\n
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Memory: \n The pack can easily be transferred over to mobile as well as PC due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are\ntargeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on fine details.\n\n
Customization:\n You can further customize your scene by editing the Texture Atlas targa in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. 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Unity Version:\nUnity 5.01f1\n
Recommended Shader:Transparent Cutout Diffuse\n\n
Organization:\n Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized asset might take up 2x2 grid units, where a large asset might take up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching:\n
[Desired size] t:Model\n
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Memory: \n The pack can easily be transferred over to mobile as well as PC due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are\ntargeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on fine details.\n\n
Customization:\n You can further customize your scene by editing the Texture Atlas targa in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. There is a dark Texture map included to swap between dark and light castle assets.","id":274900008211,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/Screenshots/DarkCastle_DoorSolid_01_4x4_20.webp"},{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/Screenshots/DarkCastle_DoorSolid_01_4x4_50.webp"},{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/Screenshots/DarkCastle_DoorSolid_01_4x4_80.webp"},{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/Screenshots/DarkCastle_DoorSolid_01_4x4_110.webp"},{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/Screenshots/DarkCastle_DoorSolid_01_4x4_140.webp"},{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/Screenshots/DarkCastle_DoorSolid_01_4x4_170.webp"},{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/Screenshots/DarkCastle_DoorSolid_01_4x4_200.webp"},{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/Screenshots/DarkCastle_DoorSolid_01_4x4_230.webp"},{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/Screenshots/DarkCastle_DoorSolid_01_4x4_260.webp"},{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/Screenshots/DarkCastle_DoorSolid_01_4x4_290.webp"},{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/Screenshots/DarkCastle_DoorSolid_01_4x4_320.webp"},{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/Screenshots/DarkCastle_DoorSolid_01_4x4_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4/DarkCastle_DoorSolid_01_4x4.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-13T13:59:28Z","modelUpdatedTime":"2022-09-03T13:18:28Z","modelUrl":"https://models-cdn.yahaha.com/00041706/DarkCastle_DoorSolid_01_4x4.obs.glb","name":"DarkCastle_DoorSolid_01_4x4","originSource":"ASSET_STORE","packageId":"41706","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/5e11674b-b024-4b60-9208-c3c050de0775.webp","name":"Castle Environment Pack"},"polygonCount":41,"publishedDate":"2016-04-18T21:01:25Z","publisher":{"id":"10766","name":"Disruptive","url":"http://www.disruptivepublishers.com"},"rigged":false,"slug":"darkcastle_doorsolid_01_4x4-274900008211","sourceUrl":"https://assetstore.unity.com/packages/slug/41706?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":1,"name":"Architecture","slug":"architecture"}],"colors":["gray","blue","white","purple"],"description":"Vertex colored window, modeled low poly for games. 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Unity Version:\nUnity 5.01f1\n
Recommended Shader:Transparent Cutout Diffuse\n\n
Organization:\n Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized asset might take up 2x2 grid units, where a large asset might take up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching:\n
[Desired size] t:Model\n
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Memory: \n The pack can easily be transferred over to mobile as well as PC due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are\ntargeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on fine details.\n\n
Customization:\n You can further customize your scene by editing the Texture Atlas targa in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. There is a dark Texture map included to swap between dark and light castle assets.","id":274900008185,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Screenshots/Castle_DoorSolid_02_4x4_20.webp"},{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Screenshots/Castle_DoorSolid_02_4x4_50.webp"},{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Screenshots/Castle_DoorSolid_02_4x4_80.webp"},{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Screenshots/Castle_DoorSolid_02_4x4_110.webp"},{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Screenshots/Castle_DoorSolid_02_4x4_140.webp"},{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Screenshots/Castle_DoorSolid_02_4x4_170.webp"},{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Screenshots/Castle_DoorSolid_02_4x4_200.webp"},{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Screenshots/Castle_DoorSolid_02_4x4_230.webp"},{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Screenshots/Castle_DoorSolid_02_4x4_260.webp"},{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Screenshots/Castle_DoorSolid_02_4x4_290.webp"},{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Screenshots/Castle_DoorSolid_02_4x4_320.webp"},{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Screenshots/Castle_DoorSolid_02_4x4_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4/Castle_DoorSolid_02_4x4.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-13T13:58:30Z","modelUpdatedTime":"2022-09-03T13:18:28Z","modelUrl":"https://models-cdn.yahaha.com/00041706/Castle_DoorSolid_02_4x4.obs.glb","name":"Castle_DoorSolid_02_4x4","originSource":"ASSET_STORE","packageId":"41706","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/5e11674b-b024-4b60-9208-c3c050de0775.webp","name":"Castle Environment Pack"},"polygonCount":41,"publishedDate":"2016-04-18T21:01:25Z","publisher":{"id":"10766","name":"Disruptive","url":"http://www.disruptivepublishers.com"},"rigged":false,"slug":"castle_doorsolid_02_4x4-274900008185","sourceUrl":"https://assetstore.unity.com/packages/slug/41706?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":[],"downloadable":true,"embedUrl":"https://sketchfab.com/models/ac30851ef1654fda9c2dd29cbe395b9d/embed","fileSize":158300,"free":true,"id":274893656852,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/ac30851ef1654fda9c2dd29cbe395b9d/images/1920x1080.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ac30851ef1654fda9c2dd29cbe395b9d/images/1024x576.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ac30851ef1654fda9c2dd29cbe395b9d/images/720x405.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ac30851ef1654fda9c2dd29cbe395b9d/images/256x144.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ac30851ef1654fda9c2dd29cbe395b9d/images/64x36.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/ac30851ef1654fda9c2dd29cbe395b9d/images/720x405.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2017-10-29T14:38:06Z","modelUpdatedTime":"2017-10-29T14:38:06Z","name":"Door","originSource":"SKETCHFAB","packageId":"ac30851ef1654fda9c2dd29cbe395b9d","polygonCount":350,"publishedDate":"2017-10-29T14:38:06Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/11713c50e9424dea94ff05f462add9d3/a6a05b14ab624ef0b70f09bc599af588.jpeg","name":"marti3D","profileUrl":"https://sketchfab.com/marti3d"},"rigged":false,"slug":"door-274893656852","sourceUrl":"https://sketchfab.com/3d-models/ac30851ef1654fda9c2dd29cbe395b9d","stats":{"viewCount":11},"tags":["medievalfantasyassets"],"vertexCount":294},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan","yellow"],"description":"
Important!
This pack is using Unity Post Processing Stack
For better results use Linear color space
Intended Platforms: PC, Mobile,Console
Low Poly pack containing a large number of low-poly models, designed to create scenes with lookout towers, forests, rocks, the interior of the lookout tower.
The pack contains more than 100 unique objects, a ready-made lookout tower scene, as well as an overview scene. The scene contains modules for creating a tower, as well as a landscape.
This package contains over 100 models.
Features:
-Modular Interior
-Customized Materials
-Over 100 Prefabs
-Demo scenes and Overview with all the assets
-Quality Lightmap UVs from modeling program
Technical Details
-Texture Sizes: 32 to 512
-Collision: Custom and Auto
-Vertex Count: 16-1108 Tris
-Number of Meshes: 134
-Number of Prefabs: 133
-Number of Materials:7
-Number of Textures:5
P.S. If you are happy with the pack, please leave a rating
Have a question? Write me at artstudios3d@gmail.com
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This is an environment pack meant to build strongholds, castles & medieval villages.
With near 2000 prefabs and a big bunch of assets you can build your fortified town with basics or advanced prefabs depending on the customization level desired. With the texture & material libraries you can modify the lookup of the pieces to make them fit the best with your game lookup.
The pack comes with a big “Props & Decoration” library including wood trunks, carpets, fabric, flags, frames, furniture, containers, barrels, libraries, boxes, piles, sacks, lighting assets, vessels, weapons, shields, books, tools, particle effects, and more.
Also included tiled streets & walls to work easily creating the city floor and set of grid-fit house building assets.
There are some free content included in the pack (some nature assets from Essential Terrain Pack, texture libraries, shader libraries & Top/Down control scripts, and others).
With the Stronghold Pack library of assets and using the free additional content you can build a playable Top/Down or FPS style level like the demo scene included in the pack.
If you want to know more about this pack check out the upper “Extended Info” link.
If you liked the package please let me know your opinion rating the asset and writing a review, thanks!
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The Instrument collection includes 70 game-ready instrument props.
Including:
- Control Tables
- Counters
- Electric Boxes
- Consoles
- Input Tables
- Metal Boxes
- Digital Instruments
- Instrument Boxes
- Measuring Instruments
- Buttons
- Switch Buttons
- Oscilograph
- Cable Connector
Note: The scene shown in the images is NOT included in this asset pack only the instrument props (see images from the overview scene). The images are taken in our Industrial Hall asset pack, which is also available at Unity Asset Store. Textures used for some materials are taken from free PBR sources (www.ambientcg.com) and free image sources(www.unsplash.com).
For any asset related questions or concerns, please feel free to contact us via email: info@dexsoft-games.com.
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\n\nOver 200 unique models with high quality HDRP 2K textures. (Albedo, Normal, Metallic, Mask) ☑
\nFirst Person controller solution ☑
\nMechanic door script ☑
\nSimple pick up item system ☑
\nSimple inventory system ☑
\nTexture variants, braking some objects ☑
\nAsset using HDRP 10.3.2\n
\n\nFor any questions please contact me.
\nEnjoy and have fun.
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Multiple floors can be built. \n \nPack divided in to 3 primary areas: \n- Outdoor building and garden \n- Indoor lobby, corridors, library, etc. \n- Indoor living rooms. \n \nCustom LOD's and colliders provided where needed. \n \n489 prefabs. \n2 demo scenes \n47 materials \nTextures size for most textures: 2K \n2 4K textures and 8 1k textures (terrain) \n\n \n- Architectural objects \n- Decorations \n- Tableware \n- Furniture \n- Books \n- Luggage \n- Lights \n- Garden props \n- 8 terrain textures \n \n \n_______UPDATE#1_____________________ - Updated to Unity 2017.1 \n \nCompatible props pack \n \nContact us if you need a demo or techsupport","fileSize":"886632558","id":274895686775,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Screenshots/Hall_Arch_Largest_2x6_20.png"},{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Screenshots/Hall_Arch_Largest_2x6_50.png"},{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Screenshots/Hall_Arch_Largest_2x6_80.png"},{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Screenshots/Hall_Arch_Largest_2x6_110.png"},{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Screenshots/Hall_Arch_Largest_2x6_140.png"},{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Screenshots/Hall_Arch_Largest_2x6_170.png"},{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Screenshots/Hall_Arch_Largest_2x6_200.png"},{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Screenshots/Hall_Arch_Largest_2x6_230.png"},{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Screenshots/Hall_Arch_Largest_2x6_260.png"},{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Screenshots/Hall_Arch_Largest_2x6_290.png"},{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Screenshots/Hall_Arch_Largest_2x6_320.png"},{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Screenshots/Hall_Arch_Largest_2x6_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6/Hall_Arch_Largest_2x6.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2017-06-29T18:22:27Z","modelUpdatedTime":"2020-03-19T08:53:50Z","modelUrl":"https://models-cdn.yahaha.com/00092507/Hall_Arch_Largest_2x6.obs.glb","name":"Hall_Arch_Largest_2x6","originSource":"ASSET_STORE","packageId":"92507","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/64cb62df-cf25-487c-8969-52614db344b6.webp","name":"Horror Environment Pack 2"},"polygonCount":4878,"publishedDate":null,"publisher":{"name":"Velkin Labs"},"rigged":false,"slug":"hall_arch_largest_2x6-274895686775","sourceUrl":"https://assetstore.unity.com/packages/slug/92507?aid=1011loDfK","stats":{"viewCount":2},"tags":["Horror Environment Pack 2","Unity Unity5 Unity5","6 highquality PBR hotel house FPS horror art artpack environment environmentpack modular indoor outdoor good best lights books bed architecture retro authentic"],"unityVersions":["5.6.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":13,"name":"Science & Technology","slug":"science-technology"}],"colors":["black","gray","cyan"],"description":"The Sci-Fi Industrial Base pack allows you to build lush Sci-Fi environments using many of our game ready prefabs to construct your world. \nWith our high quality assets you can build a AAA Sci-Fi scene. 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\"Backstreet Cube-House\" cartoon asset can create different types of houses and villages with modular walls, floors and roofs. \n The package includes a barn, cabin, cottage themed house\n and fences, lamps, trees and car to decorate the garden are included. \n \n Don't be difficult, there are 28 prepared houses. \n You can take it out and use it right away or modify it right away to suit you. \n Built to real-world scale, customizable and easy to use. \nIncludes demo scene - As in the preview video, there is an example scene with a bonus character and a working script and 28 template houses.\n\nNo road and interior props. \n-Interior props are here \"Backstreet Cube - House Interiors\" \n-Road and track props are here \"Backstreet Cube Pack\" \n-Terrain props are here \"LowPoly Terrain - Track\" \n \n[Features]\n*The mesh is optimized in a cube shape.\n*Only one material was used for the asset.\n*Share the size with \"Snaps Prototype | Office\"(BC House is not compatible with ProBuilder.)\n\n[Structure]\nDoors, Windows, Floors, Ceilings, Roofs, Pillars, Stairs, Walls.\n[Props]\nBalcony, Bench, Chimney, Fences, Gates, Gazebo, Lights, Picnic Table, Recycle Bin, Trees, Stepping Stone.\n\nNote).\n-All meshes used only one material & texture. Each mesh has its own UV for each color.\n-All meshes have small UVs, so textures larger than 1px cannot be used.\n-The included script is for illustrative purposes only and the quality cannot be guaranteed.\n\n
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Select or drop a image or 3D model here to search. We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Organization: Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized asset might take up 2x2 grid units, where a large asset might take up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching:
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So for example, if I require a 4x4 grid model to fit within a space on my map, I would search
“4x4 t:Model” to find a list of all the applicable meshes.
Memory: The pack can easily be transferred over to mobile as well as PC due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are
targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on fine details.
Customization: You can further customize your scene by editing the Texture Atlas targa in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. There is a dark Texture map included to swap between dark and light castle assets.