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Modular Bullpup Rifle (DMR/Sniper Rifle Variant)
\n\n\n\n\nSome prefer sniper rifles, some prefer assault rifles. Why not have both in one?
\n
Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 2019.3.13f1 file.
\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.
\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MBR_DMR' in 'Documents' and place the Blender file and all Textures files in it. This is the path set for the blender textures.
\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.
\n\nCorrect parent hierachies set up in all scenes.
\n\nNo Ngons
\n\nModels: (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)
\n\nMBR DMR: body; charging handle; dust cover; selector switch. (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 10,272; Verts: 5,484) (4K and 2K Texture options)
Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)
Low-Power Scope (4X zoom): (Black; Tan; Olive Drab) (Tris: 8,558; Verts: 4,648) (2K)
Short Scope (3-9X zoom): (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)
Polymer Magazines: 20rd mag (7.62); 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,908; Verts: 956) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)
Steel Magazines: 20rd (7.62); 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)
5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)
7.62X51mm bullet: bullet head; bullet shell. (Tris: 540; Verts: 279) (512X512)
Grip-pod: handle; hinge; left leg; right leg. (Black; Tan: Olive Drab) (Tris: 1,602; Verts: 825) (1K)
Vertical Foregrip: (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)
Bipod: clamp; neck; sheild; leg upper left and right; leg lower left and right; spring upper left and right; spring lower left and right. (Tris: 11,022; Verts: 5,648) (2K)
Rail Attachment: (Tris: 486; Verts: 268) (512X512)
Textures:
\n\nBlender: Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Low-Power Scope also has Opacity and Emissive maps).
Unity: AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)
Unreal: BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)
Hope you like it. Kerj-3D
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\n\nPack contains 186 prefabs of wooden fences, walls and pillars. Models created in realistic style with PBR texturing.
\n- MESH: «Fence sections» mesh types – 4, «Pillar» mesh types – 6, «Pillar wall» mesh types – 21. Total: 31 mesh types.
\n- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
\n- COLLISIONS: Custom collision meshes for all prefabs.\n
- PREFABS: Pack include 186 ready to use prefabs with assigned collision mesh: Pillar types – 36, Pillar wall types – 126, Fence sections types – 24.
\n- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
\n- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
\n- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
\n- SIZE: 2048x2048 px.
\n- Ambient Occlusion calculated separately for every fence type.
\n- Normal maps (for round corners) were baked from Hi-poly models.
\n- Textures can be easily scaled to the lower resolution without major quality loss.
\n- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
\n- All meshes have reasonable pivot points.
\n- Model is fully unwrapped by hand.
\n- Model was not intended for subdivision.
\n- No third-party renderer or plug-ins needed.
\n- All models have 0 rotation.
\nM1 UNF = 284 tris.
\nM2 GAP = 180 tris.
\nM3 UNF SPR = Can be manually adjusted.
\nM4 = 52 tris.
\nCLD (fence collider) = 10 tris.
\nPillar P1 = 32 tris.
\nPillar P2 = 20 tris.
\nPillar P3 = 36 tris.
\nPillar P4 = 44 tris.
\nPillar P5 = 44 tris.
\nPillar P6 = 168 tris.
\nPillar P1 collider = 20 tris.
\nPillar P2 collider = 10 tris.
\nPillar P3 collider = 10 tris.
\nPillar P4 collider = 10 tris.
\nPillar P5 collider = 10 tris.
\nPillar P6 collider = 20 tris.
\n★★★★★ Don't forget to rate! ★★★★★
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\n\nThis pack contains a scifi weapon with modular attachments and ammunition. It can be used in a first or third person shooter.
\n\nPlease note: The download file contains FBX and OBJ files
\n\nThe model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\nThe following textures are included
\n\nDepending on your game engine/3D application you may need to rescale the models.
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\n- MESH: «Gate», «Pillar», «Pillar wall», «Fence sections»
\n- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
\n- COLLISIONS: Custom collision meshes for all prefabs.\n
- PREFABS: Pack include 1000+ ready to use prefabs with assigned collision mesh.
\n- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
\n- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
\n- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
\n- SIZE: 2048x2048 px.
\n- Ambient Occlusion calculated separately for every fence type.
\n- Normal maps (for round corners) were baked from Hi-poly models.
\n- Textures can be easily scaled to the lower resolution without major quality loss.
\n- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
\n- All meshes have reasonable pivot points.
\n- Model is fully unwrapped by hand.
\n- Model was not intended for subdivision.
\n- No third-party renderer or plug-ins needed.
\n- All models have 0 rotation.
\nFences: (fence section or single plank)
\nA1 = 76 tris.
\nV1 T1 (with V shape plank and 2 pillars) = 42 tris.
\nV1 T2 (without V shape plank but with 2 pillars) = 54 tris.
\nV2 (full) = 224 tris. Plank = 20 tris.
\nV3 (full) = 224 tris. Plank = 20 tris.
\nV4 (full) = 144 tris. Plank = 12 tris.
\nV5 (full) = 224 tris. Plank = 20 tris.
\nV6 (full) = 216 tris. Plank = 12 tris.
\nV7 (full) = 232 tris. Plank = 12 tris.
\nV8 (full) = 504 tris. Plank = 96 tris.
\nV9 (full) = 284 tris. Plank = 52 tris.
\nV10 (full) = 124 tris. Plank = 20 tris.
\nV11 (full) = 284 tris. Plank = 52 tris.
\nV12 (full) = 704 tris. Plank = 68 tris.
\nV13 (full) = 304 tris. Plank = 28 tris.
\nV14 (full) = 624 tris. Plank = 60 tris.
\nV15 (full) = 784 tris. Plank = 76 tris.
\nV16 (full) = 624 tris. Plank = 60 tris.
\nV17 (full) = 624 tris. Plank = 60 tris.
\nV18 (full) = 304 tris. Plank = 28 tris.
\nV19 (full) = 224 tris. Plank = 20 tris.
\nPillars: (one pillar)
\nP1 = 32 tris.
\nP2 = 20 tris.
\nP3 = 36 tris.
\nP4 = 44 tris.
\nP5 = 44 tris.
\nP6 = 168 tris.
\nColliders: (fence section)
\nAll fences (except V6,V7) сollider = 10 tris.
\nV6, V7 сollider = 28 tris.
\nP1 collider = 20 tris.
\nP2 collider = 10 tris.
\nP3 collider = 10 tris.
\nP4 collider = 10 tris.
\nP5 collider = 10 tris.
\nP6 collider = 20 tris.
\n★★★★★ Don't forget to rate! ★★★★★
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