Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073303,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/DCave_Bridge_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A.obs.glb","name":"DCave_Bridge_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2848,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_bridge_normal_a-274896073303","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},"packageAssetIds":[],"packageAssets":{},"packageInfo":{"assets":[{"id":274896064184,"image":"https://models-cdn.yahaha.com/00146468/Big-Dripstone_B/Big-Dripstone_B.png","slug":"big_dripstone_b-14568532168509"},{"id":274896064188,"image":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_A/Bubble-Mushroom_A.png","slug":"bubble_mushroom_a-7971463651132"},{"id":274896064192,"image":"https://models-cdn.yahaha.com/00146468/Cave-Coral_A/Cave-Coral_A.png","slug":"cave_coral_a-2473905606215"},{"id":274896064200,"image":"https://models-cdn.yahaha.com/00146468/Cave-Coral_C/Cave-Coral_C.png","slug":"cave_coral_c-274902934221"}],"category":{"id":12,"name":"Landscape","slug":"landscape"},"createdTime":"2023-08-21T18:50:36.674Z","description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","id":4672929271851,"name":"The Grand Caverns - Dripstone","packageId":"146468","price":89.99,"publisher":{"avatar":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"MALACHISTO"},"slug":"the_grand_caverns_dripstone-4672929271851","source":"ASSET_STORE","staffPicked":false,"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"updatedTime":"2025-03-21T04:17:00.038Z","url":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","viewCount":14},"pageAssetStatus":"done","pageAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["red","cyan","brown","orange"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073289,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Screenshots/Cave-Coral_G_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Screenshots/Cave-Coral_G_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Screenshots/Cave-Coral_G_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Screenshots/Cave-Coral_G_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Screenshots/Cave-Coral_G_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Screenshots/Cave-Coral_G_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Screenshots/Cave-Coral_G_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Screenshots/Cave-Coral_G_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Screenshots/Cave-Coral_G_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Screenshots/Cave-Coral_G_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Screenshots/Cave-Coral_G_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Screenshots/Cave-Coral_G_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G/Cave-Coral_G.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Cave-Coral_G.obs.glb","name":"Cave-Coral_G","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":514,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"cave_coral_g-274896073289","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","brown"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073293,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Screenshots/Cave_Lamp_Mount_Normal_A_1_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Screenshots/Cave_Lamp_Mount_Normal_A_1_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Screenshots/Cave_Lamp_Mount_Normal_A_1_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Screenshots/Cave_Lamp_Mount_Normal_A_1_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Screenshots/Cave_Lamp_Mount_Normal_A_1_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Screenshots/Cave_Lamp_Mount_Normal_A_1_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Screenshots/Cave_Lamp_Mount_Normal_A_1_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Screenshots/Cave_Lamp_Mount_Normal_A_1_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Screenshots/Cave_Lamp_Mount_Normal_A_1_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Screenshots/Cave_Lamp_Mount_Normal_A_1_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Screenshots/Cave_Lamp_Mount_Normal_A_1_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Screenshots/Cave_Lamp_Mount_Normal_A_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1/Cave_Lamp_Mount_Normal_A_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Normal_A_1.obs.glb","name":"Cave_Lamp_Mount_Normal_A_1","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":3034,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"cave_lamp_mount_normal_a_1-274896073293","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073303,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/DCave_Bridge_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A.obs.glb","name":"DCave_Bridge_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2848,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_bridge_normal_a-274896073303","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073307,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/DCave_Bridge_Small_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A.obs.glb","name":"DCave_Bridge_Small_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1396,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_bridge_small_a-274896073307","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073309,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/Screenshots/DCave_Connector_Ring_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/Screenshots/DCave_Connector_Ring_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/Screenshots/DCave_Connector_Ring_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/Screenshots/DCave_Connector_Ring_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/Screenshots/DCave_Connector_Ring_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/Screenshots/DCave_Connector_Ring_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/Screenshots/DCave_Connector_Ring_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/Screenshots/DCave_Connector_Ring_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/Screenshots/DCave_Connector_Ring_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/Screenshots/DCave_Connector_Ring_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/Screenshots/DCave_Connector_Ring_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/Screenshots/DCave_Connector_Ring_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A/DCave_Connector_Ring_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A.obs.glb","name":"DCave_Connector_Ring_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":10798,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_connector_ring_a-274896073309","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":2},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073311,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/Screenshots/DCave_Connector_Ring_A_Collider_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/Screenshots/DCave_Connector_Ring_A_Collider_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/Screenshots/DCave_Connector_Ring_A_Collider_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/Screenshots/DCave_Connector_Ring_A_Collider_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/Screenshots/DCave_Connector_Ring_A_Collider_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/Screenshots/DCave_Connector_Ring_A_Collider_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/Screenshots/DCave_Connector_Ring_A_Collider_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/Screenshots/DCave_Connector_Ring_A_Collider_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/Screenshots/DCave_Connector_Ring_A_Collider_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/Screenshots/DCave_Connector_Ring_A_Collider_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/Screenshots/DCave_Connector_Ring_A_Collider_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/Screenshots/DCave_Connector_Ring_A_Collider_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider/DCave_Connector_Ring_A_Collider.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Connector_Ring_A_Collider.obs.glb","name":"DCave_Connector_Ring_A_Collider","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":292,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_connector_ring_a_collider-274896073311","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073337,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/Screenshots/DCave_Pillar_Big_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/Screenshots/DCave_Pillar_Big_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/Screenshots/DCave_Pillar_Big_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/Screenshots/DCave_Pillar_Big_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/Screenshots/DCave_Pillar_Big_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/Screenshots/DCave_Pillar_Big_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/Screenshots/DCave_Pillar_Big_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/Screenshots/DCave_Pillar_Big_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/Screenshots/DCave_Pillar_Big_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/Screenshots/DCave_Pillar_Big_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/Screenshots/DCave_Pillar_Big_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/Screenshots/DCave_Pillar_Big_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A/DCave_Pillar_Big_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_A.obs.glb","name":"DCave_Pillar_Big_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":5469,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_pillar_big_a-274896073337","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073345,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/Screenshots/DCave_Platform_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/Screenshots/DCave_Platform_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/Screenshots/DCave_Platform_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/Screenshots/DCave_Platform_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/Screenshots/DCave_Platform_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/Screenshots/DCave_Platform_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/Screenshots/DCave_Platform_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/Screenshots/DCave_Platform_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/Screenshots/DCave_Platform_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/Screenshots/DCave_Platform_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/Screenshots/DCave_Platform_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/Screenshots/DCave_Platform_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A/DCave_Platform_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Platform_Normal_A.obs.glb","name":"DCave_Platform_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1493,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_platform_normal_a-274896073345","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073357,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/Screenshots/DCave_Ramp_Small_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/Screenshots/DCave_Ramp_Small_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/Screenshots/DCave_Ramp_Small_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/Screenshots/DCave_Ramp_Small_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/Screenshots/DCave_Ramp_Small_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/Screenshots/DCave_Ramp_Small_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/Screenshots/DCave_Ramp_Small_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/Screenshots/DCave_Ramp_Small_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/Screenshots/DCave_Ramp_Small_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/Screenshots/DCave_Ramp_Small_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/Screenshots/DCave_Ramp_Small_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/Screenshots/DCave_Ramp_Small_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A/DCave_Ramp_Small_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Small_A.obs.glb","name":"DCave_Ramp_Small_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1564,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_ramp_small_a-274896073357","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073359,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/Screenshots/DCave_Rock_Big_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/Screenshots/DCave_Rock_Big_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/Screenshots/DCave_Rock_Big_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/Screenshots/DCave_Rock_Big_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/Screenshots/DCave_Rock_Big_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/Screenshots/DCave_Rock_Big_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/Screenshots/DCave_Rock_Big_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/Screenshots/DCave_Rock_Big_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/Screenshots/DCave_Rock_Big_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/Screenshots/DCave_Rock_Big_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/Screenshots/DCave_Rock_Big_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/Screenshots/DCave_Rock_Big_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B/DCave_Rock_Big_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_B.obs.glb","name":"DCave_Rock_Big_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1286,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_rock_big_b-274896073359","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073367,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/Screenshots/DCave_Room_Big_G_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/Screenshots/DCave_Room_Big_G_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/Screenshots/DCave_Room_Big_G_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/Screenshots/DCave_Room_Big_G_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/Screenshots/DCave_Room_Big_G_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/Screenshots/DCave_Room_Big_G_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/Screenshots/DCave_Room_Big_G_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/Screenshots/DCave_Room_Big_G_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/Screenshots/DCave_Room_Big_G_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/Screenshots/DCave_Room_Big_G_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/Screenshots/DCave_Room_Big_G_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/Screenshots/DCave_Room_Big_G_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G/DCave_Room_Big_G.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_G.obs.glb","name":"DCave_Room_Big_G","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":16126,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_big_g-274896073367","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073373,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/Screenshots/DCave_Room_Big_K_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/Screenshots/DCave_Room_Big_K_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/Screenshots/DCave_Room_Big_K_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/Screenshots/DCave_Room_Big_K_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/Screenshots/DCave_Room_Big_K_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/Screenshots/DCave_Room_Big_K_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/Screenshots/DCave_Room_Big_K_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/Screenshots/DCave_Room_Big_K_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/Screenshots/DCave_Room_Big_K_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/Screenshots/DCave_Room_Big_K_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/Screenshots/DCave_Room_Big_K_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/Screenshots/DCave_Room_Big_K_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K/DCave_Room_Big_K.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_K.obs.glb","name":"DCave_Room_Big_K","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":26548,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_big_k-274896073373","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073375,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/Screenshots/DCave_Room_Giant_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/Screenshots/DCave_Room_Giant_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/Screenshots/DCave_Room_Giant_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/Screenshots/DCave_Room_Giant_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/Screenshots/DCave_Room_Giant_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/Screenshots/DCave_Room_Giant_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/Screenshots/DCave_Room_Giant_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/Screenshots/DCave_Room_Giant_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/Screenshots/DCave_Room_Giant_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/Screenshots/DCave_Room_Giant_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/Screenshots/DCave_Room_Giant_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/Screenshots/DCave_Room_Giant_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A/DCave_Room_Giant_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_A.obs.glb","name":"DCave_Room_Giant_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":22567,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_giant_a-274896073375","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073381,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/Screenshots/DCave_Room_Giant_C_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/Screenshots/DCave_Room_Giant_C_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/Screenshots/DCave_Room_Giant_C_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/Screenshots/DCave_Room_Giant_C_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/Screenshots/DCave_Room_Giant_C_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/Screenshots/DCave_Room_Giant_C_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/Screenshots/DCave_Room_Giant_C_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/Screenshots/DCave_Room_Giant_C_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/Screenshots/DCave_Room_Giant_C_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/Screenshots/DCave_Room_Giant_C_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/Screenshots/DCave_Room_Giant_C_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/Screenshots/DCave_Room_Giant_C_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C/DCave_Room_Giant_C.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_C.obs.glb","name":"DCave_Room_Giant_C","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":30254,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_giant_c-274896073381","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073385,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/Screenshots/DCave_Room_Normal_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/Screenshots/DCave_Room_Normal_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/Screenshots/DCave_Room_Normal_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/Screenshots/DCave_Room_Normal_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/Screenshots/DCave_Room_Normal_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/Screenshots/DCave_Room_Normal_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/Screenshots/DCave_Room_Normal_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/Screenshots/DCave_Room_Normal_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/Screenshots/DCave_Room_Normal_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/Screenshots/DCave_Room_Normal_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/Screenshots/DCave_Room_Normal_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/Screenshots/DCave_Room_Normal_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B/DCave_Room_Normal_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_B.obs.glb","name":"DCave_Room_Normal_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":10485,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_normal_b-274896073385","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073387,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/Screenshots/DCave_Room_Normal_C_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/Screenshots/DCave_Room_Normal_C_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/Screenshots/DCave_Room_Normal_C_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/Screenshots/DCave_Room_Normal_C_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/Screenshots/DCave_Room_Normal_C_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/Screenshots/DCave_Room_Normal_C_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/Screenshots/DCave_Room_Normal_C_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/Screenshots/DCave_Room_Normal_C_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/Screenshots/DCave_Room_Normal_C_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/Screenshots/DCave_Room_Normal_C_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/Screenshots/DCave_Room_Normal_C_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/Screenshots/DCave_Room_Normal_C_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C/DCave_Room_Normal_C.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_C.obs.glb","name":"DCave_Room_Normal_C","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":8362,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_normal_c-274896073387","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0}],"pages":12,"page":7,"total":192,"recomendedStatus":"done","recomendedAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073303,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/Screenshots/DCave_Bridge_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A/DCave_Bridge_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Normal_A.obs.glb","name":"DCave_Bridge_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2848,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_bridge_normal_a-274896073303","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan","gray"],"description":"Astrofish Games PresentsCheck out our new pack here: Polytope Environment - Nature Pack
This pack is part of our Medieval Bundle Get this pack plus 4 more packs with a 30% discount!
GET YOUR TOOLS !
you have plenty to choose from as this package contains over 190 unique tools and other medieval props.
THIS PACK IS GOING TO BE MASSIVELY UPDATED IN THE FUTURE SO IF YOU HAVE ANY SUGGESTIONS PLEASE LET US KNOW !
Specifications:
-more than 190 unique tools and various other props
-a single 256/256 px color texture
-4 Unity Mechanim and Mixamo compatible characters
- different materials for skin, hair and eyes on all characters
-5 team color variations for all characters
-rigs for the fish,fishing rod, flail,and back sack
-4 / 1024X1024 grass and flowers textures from the future environment pack
-4 / 4096X4096 tileable 4k ground textures from the future environment pack
-4 assets from the future environment pack
-2 fully explorable buildings and several other assets from the future village packs
- a demo scene.
All the items in this pack use the standard shader and the same texture.
The polycount for the weapons is ranging from 32 to 3680 tris.
This pack contains no animations!
This pack will be upgraded periodically so if you want to see some specific tools please use the support email to make a request.
If you have any issue with this pack please use the support email to make a request.
We'd love your feedback! If you find these assets useful please rate and review them.
Check our other packs:
Medieval Modular Peasants & Citizens
Keep developing!
","fileSize":"35109287","id":274882015659,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/Screenshots/PT_Medieval_Spoon_01_1_20.png"},{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/Screenshots/PT_Medieval_Spoon_01_1_50.png"},{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/Screenshots/PT_Medieval_Spoon_01_1_80.png"},{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/Screenshots/PT_Medieval_Spoon_01_1_110.png"},{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/Screenshots/PT_Medieval_Spoon_01_1_140.png"},{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/Screenshots/PT_Medieval_Spoon_01_1_170.png"},{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/Screenshots/PT_Medieval_Spoon_01_1_200.png"},{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/Screenshots/PT_Medieval_Spoon_01_1_230.png"},{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/Screenshots/PT_Medieval_Spoon_01_1_260.png"},{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/Screenshots/PT_Medieval_Spoon_01_1_290.png"},{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/Screenshots/PT_Medieval_Spoon_01_1_320.png"},{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/Screenshots/PT_Medieval_Spoon_01_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1/PT_Medieval_Spoon_01_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-06-09T17:43:12Z","modelUpdatedTime":"2021-08-13T07:15:21Z","modelUrl":"https://models-cdn.yahaha.com/00169433/PT_Medieval_Spoon_01_1.obs.glb","name":"PT_Medieval_Spoon_01_1","originSource":"ASSET_STORE","packageId":"169433","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/33b8a6c2-f4a4-4844-bab2-853336d65e6f.webp","name":"Lowpoly Medieval Tools & Props"},"polygonCount":80,"publishedDate":null,"publisher":{"name":"Polytope Studio"},"rigged":false,"slug":"pt_medieval_spoon_01_1-274882015659","sourceUrl":"https://assetstore.unity.com/packages/slug/169433?aid=1011loDfK","stats":{"viewCount":0},"tags":["Lowpoly Medieval Tools & Props","MMORPG","Lowpoly","weapons","polygonal","pack","simple","weapon","weapons","medieval","sword","dagger","mace","polygon","warhammer","waraxe","polygonal","axe","pike","characters","soldiers","npc","mobile","stylized","3d","vr","polygon","fantasy","pack","lowpoly","armor","polytope","studio"],"unityVersions":["2019.4.20"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["cyan","black","gray"],"description":"This pack contains a Bullwark scifi shield ship with weapons and equipment. The spaceship can be used in space RTS games to give friendly units shield protection or in a topdown or sidescroller game. It can also be used in a 3rd person spaceship shooter.
-Scifi shield ship
-Turrets, missile silo, radar
-1 torpedo + 2 missiles included
-7 different texture sets
-PSD with intact layers is included
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 and 1024
-Tris count ca. 14200
-Final tris count depends on how many weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
","fileSize":"564048509","id":274896184566,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/Screenshots/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2_20.png"},{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/Screenshots/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2_50.png"},{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/Screenshots/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2_80.png"},{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/Screenshots/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2_110.png"},{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/Screenshots/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2_140.png"},{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/Screenshots/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2_170.png"},{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/Screenshots/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2_200.png"},{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/Screenshots/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2_230.png"},{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/Screenshots/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2_260.png"},{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/Screenshots/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2_290.png"},{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/Screenshots/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2_320.png"},{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/Screenshots/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2017-08-08T19:05:22Z","modelUpdatedTime":"2021-06-10T11:17:15Z","modelUrl":"https://models-cdn.yahaha.com/00088158/ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2.obs.glb","name":"ScifiDestroyerTurretMKIIBarrelAnimated2Right_1_2","originSource":"ASSET_STORE","packageId":"88158","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/f56c20f7-14c1-4e68-a7bb-2d17a6024324.webp","name":"Spaceship Bullwark Shield Ship"},"polygonCount":300,"publishedDate":null,"publisher":{"name":"MSGDI"},"rigged":false,"slug":"scifidestroyerturretmkiibarrelanimated2right_1_2-274896184566","sourceUrl":"https://assetstore.unity.com/packages/slug/88158?aid=1011loDfK","stats":{"viewCount":3},"tags":["Spaceship Bullwark Shield Ship","starship","spaceship","shield","ship","space","ship","pbr","pbs","spacecraft"],"unityVersions":["2017.1.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["black","cyan","gray"],"description":"This mega pack contains 4 scifi tank models. All have an animated main barrel and can be equipped with modular equipment. The models have two camo patterns with 4 different texture sets. All tanks are available for single purchase too.
With this mega pack you save 25% compared to purchasing the models separately.
-1 Scifi Predator Light Tank
-1 Scifi Leopard 3 MBT
-1 Scifi Tiger 3 Super Heavy Tank
-1 Scifi Overlord Siege Tank
-Tank tracks can be animated with UV offset
-Road wheels and turret/barrel can rotate
-2 camo patterns
-4 different texture sets
-PSD with intact layers is included
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture size tank 4096 / equipment 2048
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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The spaceship can be used in space RTS games to give friendly units shield protection or in a topdown or sidescroller game. It can also be used in a 3rd person spaceship shooter.
-Scifi shield ship
-Turrets, missile silo, radar
-1 torpedo + 2 missiles included
-7 different texture sets
-PSD with intact layers is included
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 and 1024
-Tris count ca. 14200
-Final tris count depends on how many weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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\n\nUsed for games, rendering, advertising, NFT.
\n\nFile structure:
\n\nland 1 - 100 land
\n\n18 unique land:
\n\n1) jungle
\n\n2) attraction
\n\n3) cyberpunk street
\n\n4) сhinese house
\n\n5) halloween
\n\n6) winter yard
\n\n7) relax zone
\n\n8) magical village
\n\n9) wild west
\n\n10) watermill
\n\n11) shipwreck
\n\n12) dwarf village
\n\n13) postapocalypse
\n\n14) tyrannosaurus
\n\n15) desert island
\n\n16) Antarctica
\n\n17) zombie apocalypse
\n\n18) radioactive contamination.
\n\n1400 objects.
\n\nA complete set of 375,000 triangles.
\n\nScale: Real-world-size.
\n\nland area: 15х15m.
\n\nAll models use 3 materials (color, glass, emission) and one texture (as a color palette) \nresolution: 1024 px.
\n\nFiles: unreal engine\\unity package\\ blender\\ c4d \\maya \\3dsmax\\ fbx \\ obj\\ gltf\\stl
\n\nIf you liked this set, please leave a review! It will help me create even more products and make you happy! Creativity to you!
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Simple House Interiors - Cartoon assets
A simple asset pack of house interior assets to add to the existing simple assets.
Modular sections are easy to piece together in a variety of combinations.
Includes demo scene
ALSO SEE
SIMPLE FARM ANIMALS SIMPLE FANTASY SIMPLE FANTASY INTERIORS SIMPLE DUNGEONS SIMPLE APOCALYPSE
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With this mega pack you save 25% compared to purchasing the models separately.
-1 Scifi Artillery Cruiser Lucifer
-1 Scifi Drone Carrier
-1 Scifi Shield Ship Bullwark
-1 Scifi Stealth Frigate Stingray
-1 Scifi Stealth Fighter Werewolf
-modular weapons
-torpedoes + missiles
-7 different texture sets
-PBR textures (specular)
-Ready to use prefabs of all models are included
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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\nCamps
\nLumber Mill
\nLumber camps
\nWood Fences
\n
\nThis pack contains, in total; \n
\n\n86 Game Objects (Prefabs & Models Combined)
\n87 Textures (most 512x512 tiled)
\n54 Materials
\n1 Custom Shader
\n1 Camp fire SFX
\n
\n\nThis pack is base on LOW poly modeling typically used in large world or MMO type games that need optimized modeling. Most Textures are 512x512 and tile-able for easy texture changes. Normal Maps are included with textures.
\n\nFeel free to check out my web page\n HERE\n
\n\nThis pack does NOT include sky box texture, terrain textures, rocks, trees / bushes seen in some of the screen shots.","id":274900897525,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/75386/Log_C/Screenshots/Log_C_20.webp"},{"href":"https://models-cdn.yahaha.com/75386/Log_C/Screenshots/Log_C_50.webp"},{"href":"https://models-cdn.yahaha.com/75386/Log_C/Screenshots/Log_C_80.webp"},{"href":"https://models-cdn.yahaha.com/75386/Log_C/Screenshots/Log_C_110.webp"},{"href":"https://models-cdn.yahaha.com/75386/Log_C/Screenshots/Log_C_140.webp"},{"href":"https://models-cdn.yahaha.com/75386/Log_C/Screenshots/Log_C_170.webp"},{"href":"https://models-cdn.yahaha.com/75386/Log_C/Screenshots/Log_C_200.webp"},{"href":"https://models-cdn.yahaha.com/75386/Log_C/Screenshots/Log_C_230.webp"},{"href":"https://models-cdn.yahaha.com/75386/Log_C/Screenshots/Log_C_260.webp"},{"href":"https://models-cdn.yahaha.com/75386/Log_C/Screenshots/Log_C_290.webp"},{"href":"https://models-cdn.yahaha.com/75386/Log_C/Screenshots/Log_C_320.webp"},{"href":"https://models-cdn.yahaha.com/75386/Log_C/Screenshots/Log_C_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/75386/Log_C/Log_C.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-24T12:43:07Z","modelUpdatedTime":"2022-09-04T01:55:26Z","modelUrl":"https://models-cdn.yahaha.com/75386/Log_C.obs.glb","name":"Log_C","originSource":"ASSET_STORE","packageId":"75386","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/0625f974-9f9a-4fe8-8afe-962aca090919.webp","name":"Medieval Lumber Camp"},"polygonCount":20,"publishedDate":"2016-11-24T01:02:28Z","publisher":{"id":"16582","name":"Angry Hobbit Art","url":"http://3dartenvironments.my-free.website"},"rigged":false,"slug":"log_c-274900897525","sourceUrl":"https://assetstore.unity.com/packages/slug/75386?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["cyan","black"],"description":"
This mega pack contains 5 experimental spaceship models. All spaceships have animated modular weapons and 7 different texture sets. All ships are available for single purchase too.
With this mega pack you save 25% compared to purchasing the models separately.
-1 Scifi Artillery Cruiser Lucifer
-1 Scifi Drone Carrier
-1 Scifi Shield Ship Bullwark
-1 Scifi Stealth Frigate Stingray
-1 Scifi Stealth Fighter Werewolf
-modular weapons
-torpedoes + missiles
-7 different texture sets
-PBR textures (specular)
-Ready to use prefabs of all models are included
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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-Scifi drone carrier
-Scifi drone with modular weapons
-A static, non-animated version of the drone is included too
-7 different texture sets
-PSD with intact layers is included
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture size is 4096 (carrier) and 2048 (drone)
-Tris count drone carrier ca. 23500
-Tris count drone ca. 1800
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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Dungeon / Cave Environment Pack
Made for Unity 2018.4 + using the new HDRP Workflow
HDRP Textures
What's in it, detailed:
> 93 Dripstone Assets!
(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
There are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
181 shiny and new 3D Assets!
937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
Rooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
IMPORTANT HINTS:
You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!