Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064276,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/DCave_RampScrew_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A.obs.glb","name":"DCave_RampScrew_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2222,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_rampscrew_normal_a-274896064276","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},"packageAssetIds":[],"packageAssets":{},"packageInfo":{"assets":[{"id":274896064184,"image":"https://models-cdn.yahaha.com/00146468/Big-Dripstone_B/Big-Dripstone_B.png","slug":"big_dripstone_b-14568532168509"},{"id":274896064188,"image":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_A/Bubble-Mushroom_A.png","slug":"bubble_mushroom_a-7971463651132"},{"id":274896064192,"image":"https://models-cdn.yahaha.com/00146468/Cave-Coral_A/Cave-Coral_A.png","slug":"cave_coral_a-2473905606215"},{"id":274896064200,"image":"https://models-cdn.yahaha.com/00146468/Cave-Coral_C/Cave-Coral_C.png","slug":"cave_coral_c-274902934221"}],"category":{"id":12,"name":"Landscape","slug":"landscape"},"createdTime":"2023-08-21T18:50:36.674Z","description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","id":4672929271851,"name":"The Grand Caverns - Dripstone","packageId":"146468","price":89.99,"publisher":{"avatar":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"MALACHISTO"},"slug":"the_grand_caverns_dripstone-4672929271851","source":"ASSET_STORE","staffPicked":false,"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"updatedTime":"2025-03-21T04:17:00.038Z","url":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","viewCount":14},"pageAssetStatus":"done","pageAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064270,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/Screenshots/DCave_Pillar_Small_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/Screenshots/DCave_Pillar_Small_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/Screenshots/DCave_Pillar_Small_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/Screenshots/DCave_Pillar_Small_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/Screenshots/DCave_Pillar_Small_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/Screenshots/DCave_Pillar_Small_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/Screenshots/DCave_Pillar_Small_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/Screenshots/DCave_Pillar_Small_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/Screenshots/DCave_Pillar_Small_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/Screenshots/DCave_Pillar_Small_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/Screenshots/DCave_Pillar_Small_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/Screenshots/DCave_Pillar_Small_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B/DCave_Pillar_Small_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_B.obs.glb","name":"DCave_Pillar_Small_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2596,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_pillar_small_b-274896064270","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064276,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/DCave_RampScrew_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A.obs.glb","name":"DCave_RampScrew_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2222,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_rampscrew_normal_a-274896064276","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064278,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/Screenshots/DCave_RampScrew_Normal_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/Screenshots/DCave_RampScrew_Normal_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/Screenshots/DCave_RampScrew_Normal_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/Screenshots/DCave_RampScrew_Normal_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/Screenshots/DCave_RampScrew_Normal_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/Screenshots/DCave_RampScrew_Normal_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/Screenshots/DCave_RampScrew_Normal_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/Screenshots/DCave_RampScrew_Normal_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/Screenshots/DCave_RampScrew_Normal_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/Screenshots/DCave_RampScrew_Normal_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/Screenshots/DCave_RampScrew_Normal_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/Screenshots/DCave_RampScrew_Normal_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B/DCave_RampScrew_Normal_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_B.obs.glb","name":"DCave_RampScrew_Normal_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":3006,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_rampscrew_normal_b-274896064278","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064280,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/Screenshots/DCave_Ramp_Big_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/Screenshots/DCave_Ramp_Big_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/Screenshots/DCave_Ramp_Big_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/Screenshots/DCave_Ramp_Big_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/Screenshots/DCave_Ramp_Big_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/Screenshots/DCave_Ramp_Big_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/Screenshots/DCave_Ramp_Big_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/Screenshots/DCave_Ramp_Big_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/Screenshots/DCave_Ramp_Big_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/Screenshots/DCave_Ramp_Big_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/Screenshots/DCave_Ramp_Big_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/Screenshots/DCave_Ramp_Big_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A/DCave_Ramp_Big_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Big_A.obs.glb","name":"DCave_Ramp_Big_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":3836,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_ramp_big_a-274896064280","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064286,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/Screenshots/DCave_Room_Big_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/Screenshots/DCave_Room_Big_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/Screenshots/DCave_Room_Big_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/Screenshots/DCave_Room_Big_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/Screenshots/DCave_Room_Big_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/Screenshots/DCave_Room_Big_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/Screenshots/DCave_Room_Big_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/Screenshots/DCave_Room_Big_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/Screenshots/DCave_Room_Big_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/Screenshots/DCave_Room_Big_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/Screenshots/DCave_Room_Big_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/Screenshots/DCave_Room_Big_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A/DCave_Room_Big_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_A.obs.glb","name":"DCave_Room_Big_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":15786,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_big_a-274896064286","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":7},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064288,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/Screenshots/DCave_Room_Big_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/Screenshots/DCave_Room_Big_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/Screenshots/DCave_Room_Big_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/Screenshots/DCave_Room_Big_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/Screenshots/DCave_Room_Big_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/Screenshots/DCave_Room_Big_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/Screenshots/DCave_Room_Big_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/Screenshots/DCave_Room_Big_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/Screenshots/DCave_Room_Big_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/Screenshots/DCave_Room_Big_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/Screenshots/DCave_Room_Big_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/Screenshots/DCave_Room_Big_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B/DCave_Room_Big_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_B.obs.glb","name":"DCave_Room_Big_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":18566,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_big_b-274896064288","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064296,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/Screenshots/DCave_Room_Big_E_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/Screenshots/DCave_Room_Big_E_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/Screenshots/DCave_Room_Big_E_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/Screenshots/DCave_Room_Big_E_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/Screenshots/DCave_Room_Big_E_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/Screenshots/DCave_Room_Big_E_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/Screenshots/DCave_Room_Big_E_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/Screenshots/DCave_Room_Big_E_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/Screenshots/DCave_Room_Big_E_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/Screenshots/DCave_Room_Big_E_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/Screenshots/DCave_Room_Big_E_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/Screenshots/DCave_Room_Big_E_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E/DCave_Room_Big_E.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_E.obs.glb","name":"DCave_Room_Big_E","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":13858,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_big_e-274896064296","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064304,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/Screenshots/DCave_Room_Big_I_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/Screenshots/DCave_Room_Big_I_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/Screenshots/DCave_Room_Big_I_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/Screenshots/DCave_Room_Big_I_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/Screenshots/DCave_Room_Big_I_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/Screenshots/DCave_Room_Big_I_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/Screenshots/DCave_Room_Big_I_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/Screenshots/DCave_Room_Big_I_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/Screenshots/DCave_Room_Big_I_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/Screenshots/DCave_Room_Big_I_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/Screenshots/DCave_Room_Big_I_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/Screenshots/DCave_Room_Big_I_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I/DCave_Room_Big_I.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_I.obs.glb","name":"DCave_Room_Big_I","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":13886,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_big_i-274896064304","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064312,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/Screenshots/DCave_Room_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/Screenshots/DCave_Room_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/Screenshots/DCave_Room_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/Screenshots/DCave_Room_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/Screenshots/DCave_Room_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/Screenshots/DCave_Room_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/Screenshots/DCave_Room_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/Screenshots/DCave_Room_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/Screenshots/DCave_Room_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/Screenshots/DCave_Room_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/Screenshots/DCave_Room_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/Screenshots/DCave_Room_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A/DCave_Room_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_A.obs.glb","name":"DCave_Room_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":7128,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_normal_a-274896064312","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064320,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/Screenshots/DCave_Room_Normal_F_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/Screenshots/DCave_Room_Normal_F_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/Screenshots/DCave_Room_Normal_F_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/Screenshots/DCave_Room_Normal_F_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/Screenshots/DCave_Room_Normal_F_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/Screenshots/DCave_Room_Normal_F_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/Screenshots/DCave_Room_Normal_F_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/Screenshots/DCave_Room_Normal_F_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/Screenshots/DCave_Room_Normal_F_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/Screenshots/DCave_Room_Normal_F_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/Screenshots/DCave_Room_Normal_F_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/Screenshots/DCave_Room_Normal_F_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F/DCave_Room_Normal_F.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_F.obs.glb","name":"DCave_Room_Normal_F","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":15736,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_normal_f-274896064320","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064324,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/Screenshots/DCave_Room_Small_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/Screenshots/DCave_Room_Small_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/Screenshots/DCave_Room_Small_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/Screenshots/DCave_Room_Small_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/Screenshots/DCave_Room_Small_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/Screenshots/DCave_Room_Small_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/Screenshots/DCave_Room_Small_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/Screenshots/DCave_Room_Small_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/Screenshots/DCave_Room_Small_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/Screenshots/DCave_Room_Small_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/Screenshots/DCave_Room_Small_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/Screenshots/DCave_Room_Small_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B/DCave_Room_Small_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_B.obs.glb","name":"DCave_Room_Small_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":9166,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_small_b-274896064324","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064334,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/Screenshots/DCave_TubeCurveSlope_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/Screenshots/DCave_TubeCurveSlope_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/Screenshots/DCave_TubeCurveSlope_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/Screenshots/DCave_TubeCurveSlope_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/Screenshots/DCave_TubeCurveSlope_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/Screenshots/DCave_TubeCurveSlope_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/Screenshots/DCave_TubeCurveSlope_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/Screenshots/DCave_TubeCurveSlope_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/Screenshots/DCave_TubeCurveSlope_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/Screenshots/DCave_TubeCurveSlope_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/Screenshots/DCave_TubeCurveSlope_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/Screenshots/DCave_TubeCurveSlope_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A/DCave_TubeCurveSlope_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurveSlope_Normal_A.obs.glb","name":"DCave_TubeCurveSlope_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":13842,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_tubecurveslope_normal_a-274896064334","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":5},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064346,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/Screenshots/DCave_TubeCurve_Normal_C_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/Screenshots/DCave_TubeCurve_Normal_C_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/Screenshots/DCave_TubeCurve_Normal_C_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/Screenshots/DCave_TubeCurve_Normal_C_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/Screenshots/DCave_TubeCurve_Normal_C_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/Screenshots/DCave_TubeCurve_Normal_C_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/Screenshots/DCave_TubeCurve_Normal_C_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/Screenshots/DCave_TubeCurve_Normal_C_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/Screenshots/DCave_TubeCurve_Normal_C_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/Screenshots/DCave_TubeCurve_Normal_C_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/Screenshots/DCave_TubeCurve_Normal_C_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/Screenshots/DCave_TubeCurve_Normal_C_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C/DCave_TubeCurve_Normal_C.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_C.obs.glb","name":"DCave_TubeCurve_Normal_C","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":14844,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_tubecurve_normal_c-274896064346","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064276,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/Screenshots/DCave_RampScrew_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A/DCave_RampScrew_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_RampScrew_Normal_A.obs.glb","name":"DCave_RampScrew_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2222,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_rampscrew_normal_a-274896064276","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":1,"name":"Architecture","slug":"architecture"}],"colors":["cyan","gray"],"description":"Snaps Prototype | School\n includes:📜 Synty Newsletter 📜
Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Synty Studios™ presents: POLYGON – Ancient Empire
This Greek-Roman fusion asset pack is full of Buildings, Props, Weapons and Characters to start your Ancient World based game. Over 700 detailed prefabs in this pack.
◼ Key Features ◼
◼ Assets◼
Characters (x11)
Captain Male, Farmer Female, Farmer Male, Leader Male, Politician Male, Soldier Female, Soldier Male, Upperclass Female, Upperclass Male, Worker Female, Worker Male.
Character Attachments (x28)
Including Beards, Hairs, Helmets, Cape, and Crowns.
Buildings (x237)
Including a base set of building pieces plus: Amphitheatre, Balconies, Baths, Ceilings, Doors, Floors, Pillars, Railings, Trims, Trellises, Stairs, Alcoves, Walls, Windows, etc.
Props (x329)
Including Banners, Baskets, Braziers, Brackets, Carts, Flower Bed/Pots, Fountains, Goblets, Anvil, Grinding Wheel, Kiln, Forge, Ladder, Loom, Lyre, Marble Blocks and Rubble, Murals, Symbols, Pergola, Pillows, Plinths, Pots, Rugs, Sacks, Scrolls, Tools, Seats, Sensers, Shelves, Statues, Straw Stacks, Sundials, Tables, Torches, Racks, etc.
Environment (x128)
Including Background Islands, Bushes, Cobblestones, Crops, Fences, Flowers, Garden Plants, Grasses, Ivy/Vines, Lilies, Ocean Plane, Pebbles, Roads, Rock Cliffs, Straw Fields, Trees, Clouds, Grounds, etc.
FX (x9)
Candle Flame, Dust, Fire Large and Small, Fountain Pour, Grass Blowing, Incense, Leaves, Sun Beam.
Weapons (x15)
Including Axes, Scabbards, Shields, Spears, and Swords.
◼ Compatibility◼
Follow us for updates, promotions, previews & tutorials:
DISCORD | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
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Get support on the Discord group
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📜 Synty Newsletter 📜
Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Synty Studios™ presents: POLYGON – Ancient Empire
This Greek-Roman fusion asset pack is full of Buildings, Props, Weapons and Characters to start your Ancient World based game. Over 700 detailed prefabs in this pack.
◼ Key Features ◼
◼ Assets◼
Characters (x11)
Captain Male, Farmer Female, Farmer Male, Leader Male, Politician Male, Soldier Female, Soldier Male, Upperclass Female, Upperclass Male, Worker Female, Worker Male.
Character Attachments (x28)
Including Beards, Hairs, Helmets, Cape, and Crowns.
Buildings (x237)
Including a base set of building pieces plus: Amphitheatre, Balconies, Baths, Ceilings, Doors, Floors, Pillars, Railings, Trims, Trellises, Stairs, Alcoves, Walls, Windows, etc.
Props (x329)
Including Banners, Baskets, Braziers, Brackets, Carts, Flower Bed/Pots, Fountains, Goblets, Anvil, Grinding Wheel, Kiln, Forge, Ladder, Loom, Lyre, Marble Blocks and Rubble, Murals, Symbols, Pergola, Pillows, Plinths, Pots, Rugs, Sacks, Scrolls, Tools, Seats, Sensers, Shelves, Statues, Straw Stacks, Sundials, Tables, Torches, Racks, etc.
Environment (x128)
Including Background Islands, Bushes, Cobblestones, Crops, Fences, Flowers, Garden Plants, Grasses, Ivy/Vines, Lilies, Ocean Plane, Pebbles, Roads, Rock Cliffs, Straw Fields, Trees, Clouds, Grounds, etc.
FX (x9)
Candle Flame, Dust, Fire Large and Small, Fountain Pour, Grass Blowing, Incense, Leaves, Sun Beam.
Weapons (x15)
Including Axes, Scabbards, Shields, Spears, and Swords.
◼ Compatibility◼
Follow us for updates, promotions, previews & tutorials:
DISCORD | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
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Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Synty Studios™ presents: POLYGON – Ancient Empire
This Greek-Roman fusion asset pack is full of Buildings, Props, Weapons and Characters to start your Ancient World based game. Over 700 detailed prefabs in this pack.
◼ Key Features ◼
◼ Assets◼
Characters (x11)
Captain Male, Farmer Female, Farmer Male, Leader Male, Politician Male, Soldier Female, Soldier Male, Upperclass Female, Upperclass Male, Worker Female, Worker Male.
Character Attachments (x28)
Including Beards, Hairs, Helmets, Cape, and Crowns.
Buildings (x237)
Including a base set of building pieces plus: Amphitheatre, Balconies, Baths, Ceilings, Doors, Floors, Pillars, Railings, Trims, Trellises, Stairs, Alcoves, Walls, Windows, etc.
Props (x329)
Including Banners, Baskets, Braziers, Brackets, Carts, Flower Bed/Pots, Fountains, Goblets, Anvil, Grinding Wheel, Kiln, Forge, Ladder, Loom, Lyre, Marble Blocks and Rubble, Murals, Symbols, Pergola, Pillows, Plinths, Pots, Rugs, Sacks, Scrolls, Tools, Seats, Sensers, Shelves, Statues, Straw Stacks, Sundials, Tables, Torches, Racks, etc.
Environment (x128)
Including Background Islands, Bushes, Cobblestones, Crops, Fences, Flowers, Garden Plants, Grasses, Ivy/Vines, Lilies, Ocean Plane, Pebbles, Roads, Rock Cliffs, Straw Fields, Trees, Clouds, Grounds, etc.
FX (x9)
Candle Flame, Dust, Fire Large and Small, Fountain Pour, Grass Blowing, Incense, Leaves, Sun Beam.
Weapons (x15)
Including Axes, Scabbards, Shields, Spears, and Swords.
◼ Compatibility◼
Follow us for updates, promotions, previews & tutorials:
DISCORD | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
","fileSize":"119826802","id":274895690441,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/Screenshots/SM_Bld_Base_Stairs_Ornate_02_Short_Collision_20.png"},{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/Screenshots/SM_Bld_Base_Stairs_Ornate_02_Short_Collision_50.png"},{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/Screenshots/SM_Bld_Base_Stairs_Ornate_02_Short_Collision_80.png"},{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/Screenshots/SM_Bld_Base_Stairs_Ornate_02_Short_Collision_110.png"},{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/Screenshots/SM_Bld_Base_Stairs_Ornate_02_Short_Collision_140.png"},{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/Screenshots/SM_Bld_Base_Stairs_Ornate_02_Short_Collision_170.png"},{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/Screenshots/SM_Bld_Base_Stairs_Ornate_02_Short_Collision_200.png"},{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/Screenshots/SM_Bld_Base_Stairs_Ornate_02_Short_Collision_230.png"},{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/Screenshots/SM_Bld_Base_Stairs_Ornate_02_Short_Collision_260.png"},{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/Screenshots/SM_Bld_Base_Stairs_Ornate_02_Short_Collision_290.png"},{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/Screenshots/SM_Bld_Base_Stairs_Ornate_02_Short_Collision_320.png"},{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/Screenshots/SM_Bld_Base_Stairs_Ornate_02_Short_Collision_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision/SM_Bld_Base_Stairs_Ornate_02_Short_Collision.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2022-06-08T01:03:14Z","modelUpdatedTime":"2022-06-08T01:28:20Z","modelUrl":"https://models-cdn.yahaha.com/00224020/SM_Bld_Base_Stairs_Ornate_02_Short_Collision.obs.glb","name":"SM_Bld_Base_Stairs_Ornate_02_Short_Collision","originSource":"ASSET_STORE","packageId":"224020","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/6dcf643f-c14e-488d-a1df-b8bea39ca133.webp","name":"POLYGON Ancient Empire - Low Poly 3D Art by Synty"},"polygonCount":22,"publishedDate":null,"publisher":{"name":"Synty Studios"},"rigged":false,"slug":"sm_bld_base_stairs_ornate_02_short_collision-274895690441","sourceUrl":"https://assetstore.unity.com/packages/slug/224020?aid=1011loDfK","stats":{"viewCount":1},"tags":["POLYGON Ancient Empire - Low Poly 3D Art by Synty"],"unityVersions":["2019.4.38"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan","red","brown","gray"],"description":"Jump in to our Discord to Learn, Create and Share!
Synty Studios™ Presents -
An Epic Low Poly asset pack of characters, props, weapons and environment assets to create a Fantasy themed polygonal style game.
Modular sections are easy to piece together in a variety of combinations.
(Includes a big demo scene - Character poses indicative only)
◼ Key Features ◼
770 unique assets with x4 alternative texture colors.
Environment
- Modular Interior castle Set, Modular Interior cave Set, Modular Goblin Camp Set, Modular Basement Set, Modular Sewer Set, Multiple Dungeon entrances, Floor tile set, Stairs, Doors, Large Crystals, Large Bones, Skulls, Piles, Mushrooms, Trees, Pillars, Raised Rock Platforms, Cracked Flat Rocks, Ground Piles, Mine cart Tracks, Tunnels, Crates, Vases, Posed dead skeletons, Candles, Chandeliers, Goblin Structures, Tables, Chairs, Stalactite, Stalagmite, Old Wooden Bridge Parts, Optimized Flat Floor Tiles, Potions, Bottles.
(Alternate materials for dust, moss, snow, and lava)
Characters (x16)
- Hero Knight Male, Hero Knight Female, Ghost 01, Ghost 02, Tormented Soul, Rock Golem, Skeleton Knight, Skeleton Slave, Skeleton Soldier 01, Skeleton Soldier 02, Goblin Female, Goblin Male, Goblin Shaman, Goblin War chief, - Goblin Warrior Female, Goblin_Warrior Male
(with Alternative Colors)
Weapons and shields (x73)
- Crystal Weapons, Goblin Banners, Giant Hammers, Goblin Weapons, Greatswords, Shields, Maces, Hammers, Ornate Weapons. (with Alternative Colors)
- Heaps of awesome content included (see the layout screenshots for more details)
- Includes optimized floor and wall tiles with baked down normal maps.
◼ Compatibility ◼
- Supports Universal Render Pipeline (URP) - URP Guide Here
- Characters are setup to work with Mecanim (no animations included in this pack)
- Free Mixamo animations can be used on our characters - Mixamo Tutorial
📜 Synty Newsletter 📜
Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Follow us for updates, promotions, previews & tutorials:
DISCORD | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
160 Modular Prefabs on two 2048px texture atlases, now with Triplanar Detail Map and customizable colors.
You get boxes, girders, pipes, wheels, cameras, cables, hydraulics, lights and a bunch of stuff to add and decorate your hardcore game. Mix and match baby!
Also included are normal maps, an animated Additive Tint shader to color those lights with and sign effects that you can easily customize!
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\n\nThe normal map was baked from a high poly model.
\n\nThe presentation scene (first picture) is available only in 3ds max file.
\n\nPresentation scene - Polygons: 2825, Vertices: 2554.
\n\nOld Toy Train - Polygons: 2260, Vertices: 2016.\nOld Toy Airplane - Polygons: 523, Vertices: 490.\nOld Alphabet Blocks - Polygons: 504, Vertices: 576.(One Alphabet Block - Polygons: 14, Vertices: 16)
\n\nPreview images rendered with Marmoset Toolbag 3.
Model has real-world scale and is centered at 0,0,0.
Textures use meaningful names.
Stripped texture path names.
Units: Centimetre.
Background and HDRI are not included in the file.
Descriptive and unique object names.
Textures resolution: 2048x2048; Format: .PNG;
-Textures per object:
\n\n*4 textures for metalness ( base color/ metallic/ roughness/ normal) in FBX,OBJ and Collada.\n *4 textures for specular ( diffuse/ glossiness/ specular/ normal) in 3Ds Max (default Scanline)\n *5 textures for V-ray ( diffuse/ glossiness/ reflection/ fresnel ior/ normal ) in 3Ds Max (V-ray)
\n\nModular Low poly Scaffolding.
\n\nCreated in blender 2.79 with the intension to create invinite variations of scaffolding using the snap transformation for ease and speed for your project.
\n\npolycount: 1070 total
\n\nTextures are 4096x4096 Albedotransparency, basecolor, metallic, metallicsmoothness, AO, Normal, normal_directx, Occlusionroughnessmetallic and roughness. in .png format as well as a .psd with seperate layers for ease of editing the base color.
\n\nRendered in Blender and an online PBR viewer.
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Dungeon / Cave Environment Pack
Made for Unity 2018.4 + using the new HDRP Workflow
HDRP Textures
What's in it, detailed:
> 93 Dripstone Assets!
(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
There are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
181 shiny and new 3D Assets!
937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
Rooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
IMPORTANT HINTS:
You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!