Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077149,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/DCave_Room_Big_F.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F.obs.glb","name":"DCave_Room_Big_F","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":14143,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_big_f-274896077149","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},"packageAssetIds":[],"packageAssets":{},"packageInfo":{"assets":[{"id":274896064184,"image":"https://models-cdn.yahaha.com/00146468/Big-Dripstone_B/Big-Dripstone_B.png","slug":"big_dripstone_b-14568532168509"},{"id":274896064188,"image":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_A/Bubble-Mushroom_A.png","slug":"bubble_mushroom_a-7971463651132"},{"id":274896064192,"image":"https://models-cdn.yahaha.com/00146468/Cave-Coral_A/Cave-Coral_A.png","slug":"cave_coral_a-2473905606215"},{"id":274896064200,"image":"https://models-cdn.yahaha.com/00146468/Cave-Coral_C/Cave-Coral_C.png","slug":"cave_coral_c-274902934221"}],"category":{"id":12,"name":"Landscape","slug":"landscape"},"createdTime":"2023-08-21T18:50:36.674Z","description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","id":4672929271851,"name":"The Grand Caverns - Dripstone","packageId":"146468","price":89.99,"publisher":{"avatar":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"MALACHISTO"},"slug":"the_grand_caverns_dripstone-4672929271851","source":"ASSET_STORE","staffPicked":false,"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"updatedTime":"2025-03-21T04:17:00.038Z","url":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","viewCount":14},"pageAssetStatus":"done","pageAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077083,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Screenshots/Cave_Lamp_Mount_Big_A_1_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Screenshots/Cave_Lamp_Mount_Big_A_1_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Screenshots/Cave_Lamp_Mount_Big_A_1_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Screenshots/Cave_Lamp_Mount_Big_A_1_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Screenshots/Cave_Lamp_Mount_Big_A_1_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Screenshots/Cave_Lamp_Mount_Big_A_1_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Screenshots/Cave_Lamp_Mount_Big_A_1_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Screenshots/Cave_Lamp_Mount_Big_A_1_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Screenshots/Cave_Lamp_Mount_Big_A_1_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Screenshots/Cave_Lamp_Mount_Big_A_1_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Screenshots/Cave_Lamp_Mount_Big_A_1_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Screenshots/Cave_Lamp_Mount_Big_A_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1/Cave_Lamp_Mount_Big_A_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Mount_Big_A_1.obs.glb","name":"Cave_Lamp_Mount_Big_A_1","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":4362,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"cave_lamp_mount_big_a_1-274896077083","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","brown","yellow","orange"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077087,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Screenshots/Cave_Lamp_Small_A_1_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Screenshots/Cave_Lamp_Small_A_1_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Screenshots/Cave_Lamp_Small_A_1_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Screenshots/Cave_Lamp_Small_A_1_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Screenshots/Cave_Lamp_Small_A_1_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Screenshots/Cave_Lamp_Small_A_1_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Screenshots/Cave_Lamp_Small_A_1_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Screenshots/Cave_Lamp_Small_A_1_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Screenshots/Cave_Lamp_Small_A_1_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Screenshots/Cave_Lamp_Small_A_1_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Screenshots/Cave_Lamp_Small_A_1_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Screenshots/Cave_Lamp_Small_A_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1/Cave_Lamp_Small_A_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Cave_Lamp_Small_A_1.obs.glb","name":"Cave_Lamp_Small_A_1","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1060,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"cave_lamp_small_a_1-274896077087","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","red","brown"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077093,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Screenshots/Cavelamp_Mounted_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Screenshots/Cavelamp_Mounted_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Screenshots/Cavelamp_Mounted_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Screenshots/Cavelamp_Mounted_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Screenshots/Cavelamp_Mounted_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Screenshots/Cavelamp_Mounted_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Screenshots/Cavelamp_Mounted_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Screenshots/Cavelamp_Mounted_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Screenshots/Cavelamp_Mounted_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Screenshots/Cavelamp_Mounted_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Screenshots/Cavelamp_Mounted_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Screenshots/Cavelamp_Mounted_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A/Cavelamp_Mounted_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Cavelamp_Mounted_Normal_A.obs.glb","name":"Cavelamp_Mounted_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":8413,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"cavelamp_mounted_normal_a-274896077093","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077113,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/Screenshots/DCave_Crossing4Way_Small_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/Screenshots/DCave_Crossing4Way_Small_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/Screenshots/DCave_Crossing4Way_Small_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/Screenshots/DCave_Crossing4Way_Small_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/Screenshots/DCave_Crossing4Way_Small_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/Screenshots/DCave_Crossing4Way_Small_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/Screenshots/DCave_Crossing4Way_Small_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/Screenshots/DCave_Crossing4Way_Small_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/Screenshots/DCave_Crossing4Way_Small_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/Screenshots/DCave_Crossing4Way_Small_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/Screenshots/DCave_Crossing4Way_Small_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/Screenshots/DCave_Crossing4Way_Small_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A/DCave_Crossing4Way_Small_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Crossing4Way_Small_A.obs.glb","name":"DCave_Crossing4Way_Small_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2731,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_crossing4way_small_a-274896077113","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077115,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/Screenshots/DCave_Crossing6Way_Small_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/Screenshots/DCave_Crossing6Way_Small_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/Screenshots/DCave_Crossing6Way_Small_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/Screenshots/DCave_Crossing6Way_Small_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/Screenshots/DCave_Crossing6Way_Small_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/Screenshots/DCave_Crossing6Way_Small_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/Screenshots/DCave_Crossing6Way_Small_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/Screenshots/DCave_Crossing6Way_Small_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/Screenshots/DCave_Crossing6Way_Small_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/Screenshots/DCave_Crossing6Way_Small_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/Screenshots/DCave_Crossing6Way_Small_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/Screenshots/DCave_Crossing6Way_Small_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A/DCave_Crossing6Way_Small_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Crossing6Way_Small_A.obs.glb","name":"DCave_Crossing6Way_Small_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":3994,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_crossing6way_small_a-274896077115","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077119,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/Screenshots/DCave_Formation_Giant_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/Screenshots/DCave_Formation_Giant_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/Screenshots/DCave_Formation_Giant_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/Screenshots/DCave_Formation_Giant_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/Screenshots/DCave_Formation_Giant_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/Screenshots/DCave_Formation_Giant_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/Screenshots/DCave_Formation_Giant_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/Screenshots/DCave_Formation_Giant_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/Screenshots/DCave_Formation_Giant_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/Screenshots/DCave_Formation_Giant_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/Screenshots/DCave_Formation_Giant_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/Screenshots/DCave_Formation_Giant_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A/DCave_Formation_Giant_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_A.obs.glb","name":"DCave_Formation_Giant_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2642,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_formation_giant_a-274896077119","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077123,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/Screenshots/DCave_Passage_Normal_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/Screenshots/DCave_Passage_Normal_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/Screenshots/DCave_Passage_Normal_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/Screenshots/DCave_Passage_Normal_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/Screenshots/DCave_Passage_Normal_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/Screenshots/DCave_Passage_Normal_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/Screenshots/DCave_Passage_Normal_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/Screenshots/DCave_Passage_Normal_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/Screenshots/DCave_Passage_Normal_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/Screenshots/DCave_Passage_Normal_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/Screenshots/DCave_Passage_Normal_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/Screenshots/DCave_Passage_Normal_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B/DCave_Passage_Normal_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_B.obs.glb","name":"DCave_Passage_Normal_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":5404,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_passage_normal_b-274896077123","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077125,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/Screenshots/DCave_Passage_Normal_C_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/Screenshots/DCave_Passage_Normal_C_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/Screenshots/DCave_Passage_Normal_C_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/Screenshots/DCave_Passage_Normal_C_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/Screenshots/DCave_Passage_Normal_C_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/Screenshots/DCave_Passage_Normal_C_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/Screenshots/DCave_Passage_Normal_C_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/Screenshots/DCave_Passage_Normal_C_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/Screenshots/DCave_Passage_Normal_C_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/Screenshots/DCave_Passage_Normal_C_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/Screenshots/DCave_Passage_Normal_C_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/Screenshots/DCave_Passage_Normal_C_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C/DCave_Passage_Normal_C.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_C.obs.glb","name":"DCave_Passage_Normal_C","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":12868,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_passage_normal_c-274896077125","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","red","cyan","brown"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077139,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/Screenshots/DCave_Ramp_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/Screenshots/DCave_Ramp_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/Screenshots/DCave_Ramp_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/Screenshots/DCave_Ramp_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/Screenshots/DCave_Ramp_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/Screenshots/DCave_Ramp_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/Screenshots/DCave_Ramp_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/Screenshots/DCave_Ramp_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/Screenshots/DCave_Ramp_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/Screenshots/DCave_Ramp_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/Screenshots/DCave_Ramp_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/Screenshots/DCave_Ramp_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A/DCave_Ramp_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_A.obs.glb","name":"DCave_Ramp_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2525,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_ramp_normal_a-274896077139","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077141,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/Screenshots/DCave_Ramp_Normal_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/Screenshots/DCave_Ramp_Normal_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/Screenshots/DCave_Ramp_Normal_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/Screenshots/DCave_Ramp_Normal_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/Screenshots/DCave_Ramp_Normal_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/Screenshots/DCave_Ramp_Normal_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/Screenshots/DCave_Ramp_Normal_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/Screenshots/DCave_Ramp_Normal_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/Screenshots/DCave_Ramp_Normal_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/Screenshots/DCave_Ramp_Normal_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/Screenshots/DCave_Ramp_Normal_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/Screenshots/DCave_Ramp_Normal_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B/DCave_Ramp_Normal_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Ramp_Normal_B.obs.glb","name":"DCave_Ramp_Normal_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2722,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_ramp_normal_b-274896077141","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077145,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/Screenshots/DCave_Room_Big_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/Screenshots/DCave_Room_Big_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/Screenshots/DCave_Room_Big_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/Screenshots/DCave_Room_Big_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/Screenshots/DCave_Room_Big_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/Screenshots/DCave_Room_Big_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/Screenshots/DCave_Room_Big_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/Screenshots/DCave_Room_Big_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/Screenshots/DCave_Room_Big_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/Screenshots/DCave_Room_Big_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/Screenshots/DCave_Room_Big_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/Screenshots/DCave_Room_Big_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D/DCave_Room_Big_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_D.obs.glb","name":"DCave_Room_Big_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":16630,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_big_d-274896077145","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077149,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/Screenshots/DCave_Room_Big_F_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F/DCave_Room_Big_F.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_F.obs.glb","name":"DCave_Room_Big_F","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":14143,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_big_f-274896077149","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077153,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/Screenshots/DCave_Room_Big_H_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/Screenshots/DCave_Room_Big_H_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/Screenshots/DCave_Room_Big_H_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/Screenshots/DCave_Room_Big_H_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/Screenshots/DCave_Room_Big_H_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/Screenshots/DCave_Room_Big_H_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/Screenshots/DCave_Room_Big_H_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/Screenshots/DCave_Room_Big_H_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/Screenshots/DCave_Room_Big_H_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/Screenshots/DCave_Room_Big_H_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/Screenshots/DCave_Room_Big_H_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/Screenshots/DCave_Room_Big_H_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H/DCave_Room_Big_H.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_H.obs.glb","name":"DCave_Room_Big_H","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":15995,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_big_h-274896077153","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":2},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077163,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/Screenshots/DCave_Room_Giant_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/Screenshots/DCave_Room_Giant_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/Screenshots/DCave_Room_Giant_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/Screenshots/DCave_Room_Giant_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/Screenshots/DCave_Room_Giant_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/Screenshots/DCave_Room_Giant_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/Screenshots/DCave_Room_Giant_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/Screenshots/DCave_Room_Giant_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/Screenshots/DCave_Room_Giant_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/Screenshots/DCave_Room_Giant_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/Screenshots/DCave_Room_Giant_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/Screenshots/DCave_Room_Giant_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B/DCave_Room_Giant_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Giant_B.obs.glb","name":"DCave_Room_Giant_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":30482,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_giant_b-274896077163","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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","id":274900199054,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Screenshots/Antenna_01_20.webp"},{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Screenshots/Antenna_01_50.webp"},{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Screenshots/Antenna_01_80.webp"},{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Screenshots/Antenna_01_110.webp"},{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Screenshots/Antenna_01_140.webp"},{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Screenshots/Antenna_01_170.webp"},{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Screenshots/Antenna_01_200.webp"},{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Screenshots/Antenna_01_230.webp"},{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Screenshots/Antenna_01_260.webp"},{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Screenshots/Antenna_01_290.webp"},{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Screenshots/Antenna_01_320.webp"},{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Screenshots/Antenna_01_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00153555/Antenna_01/Antenna_01.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-15T15:55:19Z","modelUpdatedTime":"2023-04-20T08:58:14Z","modelUrl":"https://models-cdn.yahaha.com/00153555/Antenna_01.obs.glb","name":"Antenna_01","originSource":"ASSET_STORE","packageId":"00153555","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/b80449b9-0c41-4739-922f-492b541b5d02.webp","name":"Radio Tower Modular"},"polygonCount":4224,"publishedDate":"2023-04-20T08:58:12Z","publisher":{"id":"12324","name":"PolySquid","url":"https://polysquid.com/"},"rigged":false,"slug":"antenna_01-274900199054","sourceUrl":"https://assetstore.unity.com/packages/slug/153555?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["gray","cyan","brown","red","black","orange"],"downloadable":true,"embedUrl":"https://sketchfab.com/models/7c70b5d04b0a4a0b8181338db7ce71af/embed","fileSize":1923692,"free":true,"id":274894572773,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/7c70b5d04b0a4a0b8181338db7ce71af/images/5320db977bab40a7ab0a5264137d937a.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/7c70b5d04b0a4a0b8181338db7ce71af/images/774167d92a024e1c8295a05c92374f86.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/7c70b5d04b0a4a0b8181338db7ce71af/images/7022ecdb472b4567aac7b9737610ede2.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/7c70b5d04b0a4a0b8181338db7ce71af/images/67a7dbe44b404b499b134c072ad2e38f.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/7c70b5d04b0a4a0b8181338db7ce71af/images/2d91477ce03540b6b26854ae949ab065.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/7c70b5d04b0a4a0b8181338db7ce71af/images/7022ecdb472b4567aac7b9737610ede2.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2020-10-24T20:11:19Z","modelUpdatedTime":"2020-10-24T20:11:19Z","name":"R05","originSource":"SKETCHFAB","packageId":"7c70b5d04b0a4a0b8181338db7ce71af","polygonCount":38398,"publishedDate":"2020-10-24T20:11:19Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/5f9763c6bf5244828b215f53bad95e73/e61b662a846e4a418e81f6d01bdf6619.jpeg","name":"mswilke","profileUrl":"https://sketchfab.com/mswilke"},"rigged":false,"slug":"r05-274894572773","sourceUrl":"https://sketchfab.com/3d-models/7c70b5d04b0a4a0b8181338db7ce71af","stats":{"viewCount":2},"tags":null,"vertexCount":19201},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":[],"description":"Point Fragments collected in Miami County, Indiana.\n\nCatalog #: 12-Mi-37-46\n\nUploaded by: Carson Wright\n\nChristine Thompson, Carson Wright, and Kevin C. 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Recovered as part of Report of Investigations 13, *An Archaeological Survey of the Upper Wabash River Valley*, Donald Cochran and Edmond Anuszczyk","downloadable":true,"embedUrl":"https://sketchfab.com/models/8e56c2cce2a94d14a5691509aa25c2fb/embed","fileSize":12277500,"free":true,"id":274894556360,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/8e56c2cce2a94d14a5691509aa25c2fb/images/6b6391196da8403fa99e986e799a43e5.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8e56c2cce2a94d14a5691509aa25c2fb/images/769493bc51bb4c5c84a0e7baba1efdce.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8e56c2cce2a94d14a5691509aa25c2fb/images/97b22fe004ca497bbeddb7a7d76bb74b.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8e56c2cce2a94d14a5691509aa25c2fb/images/9282ca4350d945978eb9ff30f2f6dee1.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8e56c2cce2a94d14a5691509aa25c2fb/images/c746f15ddc7645deb78c71d05ab204fc.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/8e56c2cce2a94d14a5691509aa25c2fb/images/97b22fe004ca497bbeddb7a7d76bb74b.jpeg"}}},"license":{"name":"CC BY-SA 4.0","slug":"by-sa","url":"https://creativecommons.org/licenses/by-sa/4.0/"},"modelCreatedTime":"2021-07-12T17:05:07Z","modelUpdatedTime":"2021-07-12T17:05:07Z","name":"ROI013-128-04","originSource":"SKETCHFAB","packageId":"8e56c2cce2a94d14a5691509aa25c2fb","polygonCount":331502,"publishedDate":"2021-07-12T17:05:07Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/0db8db7f4c9c4efb9cadcad60c54fcff/13e1711352fe4220bf8f00e08ea9d52c.jpeg","name":"bsu_aal","profileUrl":"https://sketchfab.com/bsu_aal"},"rigged":false,"slug":"roi013_128_04-274894556360","sourceUrl":"https://sketchfab.com/3d-models/8e56c2cce2a94d14a5691509aa25c2fb","stats":{"viewCount":4},"tags":["lithics"],"vertexCount":240154},{"animatedCount":0,"categories":[{"id":6,"name":"Food & Drink","slug":"food-drink"}],"colors":["black","yellow","red","brown","cyan","orange","gray"],"description":"Cartoon Food Pack Low-poly 3D models: 47 objects - cakes, candies, canneds, cheese, coffee, cookie, donuts, fried eggs, fruits, ham, hamburger, hotdog, lollipops, macaroni, milk, muffin, pizza, popcorn, sauces, soda, sushi rolls, yogurts.An Egyptian themed 3d pack containing more than 400 unique assets,
including Pyramid modular maze assets, desert sand dunes, palm trees, modular Egyptian houses, temples and much more.
In this pack you will find:
- 40+ House modular building blocks
- 28 Temple modular blocks
- 39 Plants
- 13 Built houses
- 18 Landmarks
- 47 Terrain pieces
- 27 Pyramid maze blocks
- 19 Vases
- 9 Working Tools
- 9 Statues
- Desert sand FX
150+ More Unique Egyptian and desert props
+ Demo scene
+ Items layout scene
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\n\nObstacle Run is a collection of 3D modules, prop to build your levels for you competitive obstacle racing games.
\n\nContent
\n\nThis package contains:
\n\nover 30 different modules and ojects to build your levels
24 different obstacles (some with modular textures to make color variations), including 10 mechanized obstacles with customizable speeds, rotations and floating.
A rigged character with modular texture, compatible with mixamo and all humanoid animations.
10 items for your minigames
Season 2 added 3D Models
2 Maps
-Some decorative assets
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Synty Studios™ presents -
POLYGON - Icons Pack
A 3D model icons asset pack to add to your Polygon style game.
◼ Key Features ◼
- 520 Polygon-style 3D model icons
◼ Asset Includes ◼
Food, Letters, Sports Gear, UI Elements, Emojis, Crafting Items, Network Symbols, Social Symbols, Stationery, Medical Items, Clothing, Weather, Computer Parts, Weapons, Awards, Backplates, and much more!
Also includes skin colour alts for emojis and Solid Colour override materials
◼ Compatibility ◼
- Supports Universal Render Pipeline (URP) - URP Guide Here
- Characters are setup to work with Mecanim (no animations included in this pack)
📜 Synty Newsletter 📜
Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Follow us for updates, promotions, previews & tutorials:
DISCORD | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
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Material: Upper Mercer\n\nUploaded by: Abby Clark\n\nSuggested Data Citation: Nolan, Kevin C., Andrew Weiland, Kelli Wathen, Abby Clark, and Michael Shott, 2017. COADS_4-945, 3D Model .ply file. Central Ohio Archaeological Digitization Survey, Department of Anthropology, University of Akron and Applied Anthropology Laboratories, Department of Anthropology, Ball State University.","downloadable":true,"embedUrl":"https://sketchfab.com/models/05d3352f8e7b49c9ac9737125e729339/embed","fileSize":23642176,"free":true,"id":274894041471,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/05d3352f8e7b49c9ac9737125e729339/images/581195535c854db69d1aadb7ec9e05cb.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/05d3352f8e7b49c9ac9737125e729339/images/cc3564d4fb384c4fae5e9748ab9c3b73.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/05d3352f8e7b49c9ac9737125e729339/images/59e85a557c224962b3d78e8456a10d75.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/05d3352f8e7b49c9ac9737125e729339/images/0a74b691527e4ce887e7b6857f78368a.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/05d3352f8e7b49c9ac9737125e729339/images/c3246358eaaf4764b38afd1d851b1d34.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/05d3352f8e7b49c9ac9737125e729339/images/59e85a557c224962b3d78e8456a10d75.jpeg"}}},"license":{"name":"CC BY-SA 4.0","slug":"by-sa","url":"https://creativecommons.org/licenses/by-sa/4.0/"},"modelCreatedTime":"2018-01-24T21:47:56Z","modelUpdatedTime":"2018-01-24T21:47:56Z","name":"COADS_4-945","originSource":"SKETCHFAB","packageId":"05d3352f8e7b49c9ac9737125e729339","polygonCount":634343,"publishedDate":"2018-01-24T21:47:56Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/0db8db7f4c9c4efb9cadcad60c54fcff/13e1711352fe4220bf8f00e08ea9d52c.jpeg","name":"bsu_aal","profileUrl":"https://sketchfab.com/bsu_aal"},"rigged":false,"slug":"coads_4_945-274894041471","sourceUrl":"https://sketchfab.com/3d-models/05d3352f8e7b49c9ac9737125e729339","stats":{"viewCount":6},"tags":["lithics"],"vertexCount":422581},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":["gray","cyan","red","brown","orange"],"description":"Brewerton Point collected in Allen County, Indiana\n\nCatalog #: 12-Al-1171-33 \n\nUploaded by: Carson Wright\n\nChristine Thompson, Kiera Mcwhinney, and Kevin C. 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These meshes are easy to assemble and can be maneuvered with ease from one place to the other.
★ Key Features ★
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
- Showroom Environment - gallery
- Gallery - Showroom Environment
- Electronics store - devices and furniture
- FPS Museum - VR tournament map
Need support? Write to us: mixaill3d@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
The Grand Caverns - Dripstone
Dungeon / Cave Environment Pack
Made for Unity 2018.4 + using the new HDRP Workflow
HDRP Textures
What's in it, detailed:
> 93 Dripstone Assets!
(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
There are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
181 shiny and new 3D Assets!
937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
Rooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
IMPORTANT HINTS:
You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!