DE_Cactus_34b

1 View
Find Similar (BETA)Purchase Package
Author name
BRAiNBOX
Source
Unity Asset Store
Polygon Count
1,790
Release Date
2021-03-24
License
Standard Unity Asset Store EULA
Support For Unity Version
2019.1.7
Package price
$ 89.99
Desert Environment Pack
Desert Environment Pack
673 Assets

Package Overview

Handpainted collection of over 500 unique desert environment assets.

This pack is a large collection of colorful handpainted cartoon stylized assets. It is thematically covering desert environment including fortified cities, sacred temples with magical objects, colorful oases and tent villages with multiple specific buildings, plants and props. There are also some Particle Systems and animated assets included to complete the final atmosphere of levels. The pack is suitable for top-down and FPS level design as demonstrated in screenshots.

Unity official built-in Post-Process stack is used in preview screenshots. Attached Documentation file provides instructions on how to control it.

Technical details

Materials (255)
Diffuse/Alpha/Normal/Specular
There are different channels used in materials according to the stylized purposes. Including few color variants of same textures

Textures (502 + 5 seamless terrain textures)
PNG/TGA
4096/2048/1024

DEMO Scenes (6)
Preview
Showcase_City
Showcase_Oasis
Showcase_Temple
Showcase_Ruins
Showcase_TentVillage
Meshes (690 unique prefabs)
10 (+ color variants) Buildings (~2000 - 25000 tris)
over 100 Building modules (+ color variants) (~2000 - 25000 tris)
over 200 Props (~50 - 2000 tris)
160 Vegetation (~200 - 10000 tris)
Particles (10)
DE_Aura_Particles
DE_Erosion_Particles
DE_Fire_Lamp_Particles
DE_Fire_Magic_Particles
DE_Fire_Particles
DE_Sand_Tornado_Particles
DE_Sandstorm_Particles
DE_Water_Burst_Particles
DE_Water_Stream_Bent_Particles
DE_Water_Stream_Particles
Assets used (1)
Unity Post Processing Stack
Screenshots with different lightning settings from same scene are result of particular combination of lightsources in given scene (all present in lights folder in each scene).