Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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Processed with Photocatch. Please feel free to follow my collections of daily scans ([link](https://skfb.ly/6YuwK)) as well as my scans in San Francisco, Paris, or in the catacombs ([link](https://sketchfab.com/edemaistre/collections)). Follow me on [Twitter](https://twitter.com/emmanuel_2m)","downloadable":true,"embedUrl":"https://sketchfab.com/models/86bfa92d028c4feeab50c1b37d1b4fb0/embed","fileSize":4521172,"free":true,"id":274893703127,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/86bfa92d028c4feeab50c1b37d1b4fb0/images/92d10ca32ef74369b4bd302ecc40bdbb.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/86bfa92d028c4feeab50c1b37d1b4fb0/images/f1047eacb6334d8d8ab354cf9f144c3c.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/86bfa92d028c4feeab50c1b37d1b4fb0/images/98aa510a33394c31880ea95679c4f2a9.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/86bfa92d028c4feeab50c1b37d1b4fb0/images/b7db1fe3634047dc88562d99e15ab983.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/86bfa92d028c4feeab50c1b37d1b4fb0/images/a218b0d307214437bd014bd218b9225e.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/86bfa92d028c4feeab50c1b37d1b4fb0/images/98aa510a33394c31880ea95679c4f2a9.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2021-07-10T19:06:59Z","modelUpdatedTime":"2021-07-10T19:06:59Z","name":"Wife of the old asian fisherman","originSource":"SKETCHFAB","packageId":"86bfa92d028c4feeab50c1b37d1b4fb0","polygonCount":93368,"publishedDate":"2021-07-10T19:06:59Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/d16a94ccd460485fa54929bfb1650d03/08556b4892764059a55687babdad15c7.jpeg","name":"Emm (Scenario)","profileUrl":"https://sketchfab.com/edemaistre"},"rigged":false,"slug":"wife_of_the_old_asian_fisherman-274893703127","sourceUrl":"https://sketchfab.com/3d-models/86bfa92d028c4feeab50c1b37d1b4fb0","stats":{"viewCount":6},"tags":["mesh","scenario","photogrammetry","objectcapture","photocatch"],"vertexCount":47183},{"animatedCount":0,"categories":[{"id":7,"name":"Furniture & Home","slug":"furniture-home"}],"colors":["brown","black","gray","cyan","red","orange"],"description":"This is a collection of exterior props fit for use in Parking games, racing games and many other games or applications that require road barriers, cones and containers. \nAll of these props are low-poly, optimized for just drop and use in game development. 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Most elements here can be reshaped, re-arranged and assembled quickly and easy to form a new Cloudy Dungeon. This pack use one texture atlas at 4094×4096 pixels! All models use one texture atlas at 4094x4096 pixels!High-quality, semi-realistic 3D environment art package for games and 3D applications version 4.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels.
Follow the development thread for more info and possible new resources/updates:
Compatibility
The main pipeline used is the Built-in Render Pipeline\".
By purchasing this pack, you will get a free upgrade to the (SRP: URP + HDRP) version: Rocky Hills Environment - Mega Pack (SRP)
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Unique cliff meshes with 4 LOD levels
• Modular boulders with 4 LOD levels
• 1227 prefabs total (optimized meshes, merge prefabs, and more)
• Over 500 models
• A variety of ground tiles for summer, fall, and winter
• Unique wood texture tiles
• Unique 4k tree bark texture with roots
• 20 particles
• 17 Amplify shaders
• Editable amplify shaders:
- Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)
- Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)
- Snow Foliage (simple shader for snow-covered plants)
- Simple Snow Triplanar
- Ice shader
- Running water shader
- Custom Standard (Tessellation)
- 3 New (TFS) foliage shaders: grass, bark, and leaves
• Mesh and ground splats including snow
• Summer, fall, and winter seasons for all assets
• 146 trees and 156 bushes
• 80 new ground plants
• New (TFS) plants, trees, and bushes (208 models)
• High-quality grass models with variations and wind including \"terrain versions\"
• All trees and plants have realistic wind and shading
• 6 Example scenes
General Information
*Please read the setup instructions provided in PDF format or watch the video tutorial before you start!
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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\n\nYou want to give your architectural interior renderings a noble detail? You need an exclusive eye catcher? Then this chess pieces are perfect for you! \nThis is a set of high detailed staunton chess pieces with rigged and posed figurines.\nAll pieces are modelled to real tournament chess pieces staunton design, well named and organized in groups.\nAll parts are in real life scale, z up.
\n\nPBR Texture Maps included\n4K Texture maps for Diffuse (two color versions), Normal, Roughness and Height are included, filetype png.
\n\nFor Blender Native format, there are extra options:
\n\nRigged and pre-posed figurines to replay a real life chess tournament
\n\nYou are not familiar with the chess rules? No Problem. The set comes with a pre-installed pose library for the rigged figurines,\nso that you can replay the chess tournament game Kasparov vs. Lautier from 1994 in Linares. Simply apply one of the specified poses from the Pose Library, and the figurines will move on the board.
\n\nFor loading the chess pieces into your scene, choos File -> Append, then choose the file you've downloaded, then choose Groups. Here you will find the Groups Chess pieces with rig and Studio lighting setup. Simply append the chess pieces group, and if you need the extra lighting setup, choose the studio setup group as well.
\n\nTo replay the chess tournament game, select the armature, then go to the armature settings in the properties panel and choose one of the stored poses by clicking on the apply specified Pose Library pose to the rig Button. Do so while the armature is in Pose mode. By default all bones need to be selected in Pose mode. If you changed this, only those figurines will move that are selected in pose mode.
","id":274897639945,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Screenshots/Black_Queen_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Screenshots/Black_Queen_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Screenshots/Black_Queen_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Screenshots/Black_Queen_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Screenshots/Black_Queen_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Screenshots/Black_Queen_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Screenshots/Black_Queen_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Screenshots/Black_Queen_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Screenshots/Black_Queen_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Screenshots/Black_Queen_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Screenshots/Black_Queen_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Screenshots/Black_Queen_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen/Black_Queen.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-30T06:49:42Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/673137/Black_Queen.obs.glb","name":"Black_Queen","originSource":"CGTRADER","packageId":"673137","polygonCount":2350,"publishedDate":"2023-04-30T06:49:42Z","publisher":{"avatar":null,"name":"Pixelpoems"},"rigged":true,"slug":"black_queen-274897639945","sourceUrl":"https://www.cgtrader.com/3d-models/interior/living-room/chess-pieces-with-rigged-and-posed-figurines","stats":{"viewCount":1},"tags":["chess","chessboard","staunton","wood","rig","rigged","game","architectural","interior","figurines","pieces","living","room","living-room","chess-pieces","game-room","interior-room","room-interior"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["gray","cyan","blue"],"description":"formfreiheit by schwarzlichtfabrik.de. Shapes are made in a VR App.","downloadable":true,"embedUrl":"https://sketchfab.com/models/88548f24f2ee417a8711549ab27237e3/embed","fileSize":15277260,"free":true,"id":274892890016,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/88548f24f2ee417a8711549ab27237e3/images/1024x576.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/88548f24f2ee417a8711549ab27237e3/images/720x405.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/88548f24f2ee417a8711549ab27237e3/images/256x144.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/88548f24f2ee417a8711549ab27237e3/images/64x36.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/88548f24f2ee417a8711549ab27237e3/images/720x405.jpeg"}}},"license":{"name":"CC BY-NC-SA 4.0","slug":"by-nc-sa","url":"https://creativecommons.org/licenses/by-nc-sa/4.0/"},"modelCreatedTime":"2017-06-14T16:01:10Z","modelUpdatedTime":"2017-06-14T16:01:10Z","name":"170614_200101","originSource":"SKETCHFAB","packageId":"88548f24f2ee417a8711549ab27237e3","polygonCount":181792,"publishedDate":"2017-06-14T16:01:10Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/0f629405940e4732819dd85e51442cea/3c1c08d051b741069c5e7e3a663d6e4d.jpeg","name":"schwarzlichtfabrik","profileUrl":"https://sketchfab.com/fbaumgae"},"rigged":false,"slug":"170614_200101-274892890016","sourceUrl":"https://sketchfab.com/3d-models/88548f24f2ee417a8711549ab27237e3","stats":{"viewCount":3},"tags":null,"vertexCount":91200},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","black"],"description":"Let’s get started on your fantasy dungeon game with this low poly and hand painted 3D asset. Most elements here can be reshaped, re-arranged and assembled quickly and easy to form a new Cloudy Dungeon. This pack use one texture atlas at 4094×4096 pixels! All models use one texture atlas at 4094x4096 pixels!Assortment of medieval/old/rustic dishes, candles and decoration assets. Lowpoly optimized and game-ready geometry with high resolution PBR textures.\nAll items have basecolor, normal, roughness, ambientocclusion and (if applicable) metalness maps included.
\n\nPictures rendered with Marmoset Toolbag 3. Marmoset Viewer Scene included, texture quality may be lower than provided.\nTextures are in the fbx-archive.
\n\nAll items of this selection are part of the Medieval Interior Assets pack which the pictures are taken from.
\n\nFull list of assets included in this package (details to assets and textures in attached Assetlist product picture):
\n\nFull package:
\n\nOther packages of this asset series:
\n\nHigh-quality, semi-realistic 3D environment art package for games and 3D applications version 4.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels.
Follow the development thread for more info and possible new resources/updates:
Compatibility
The main pipeline used is the Built-in Render Pipeline".
By purchasing this pack, you will get a free upgrade to the (SRP: URP + HDRP) version: Rocky Hills Environment - Mega Pack (SRP)
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Unique cliff meshes with 4 LOD levels
• Modular boulders with 4 LOD levels
• 1227 prefabs total (optimized meshes, merge prefabs, and more)
• Over 500 models
• A variety of ground tiles for summer, fall, and winter
• Unique wood texture tiles
• Unique 4k tree bark texture with roots
• 20 particles
• 17 Amplify shaders
• Editable amplify shaders:
- Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)
- Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)
- Snow Foliage (simple shader for snow-covered plants)
- Simple Snow Triplanar
- Ice shader
- Running water shader
- Custom Standard (Tessellation)
- 3 New (TFS) foliage shaders: grass, bark, and leaves
• Mesh and ground splats including snow
• Summer, fall, and winter seasons for all assets
• 146 trees and 156 bushes
• 80 new ground plants
• New (TFS) plants, trees, and bushes (208 models)
• High-quality grass models with variations and wind including "terrain versions"
• All trees and plants have realistic wind and shading
• 6 Example scenes
General Information
*Please read the setup instructions provided in PDF format or watch the video tutorial before you start!
For questions follow the thread or contact me via email: florianalexandru05@gmail.com