Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073465,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Dripstone-Hill_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A.obs.glb","name":"Dripstone-Hill_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2735,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_hill_a-274896073465","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":2},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},"packageAssetIds":[],"packageAssets":{},"packageInfo":{"assets":[{"id":274896064184,"image":"https://models-cdn.yahaha.com/00146468/Big-Dripstone_B/Big-Dripstone_B.png","slug":"big_dripstone_b-14568532168509"},{"id":274896064188,"image":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_A/Bubble-Mushroom_A.png","slug":"bubble_mushroom_a-7971463651132"},{"id":274896064192,"image":"https://models-cdn.yahaha.com/00146468/Cave-Coral_A/Cave-Coral_A.png","slug":"cave_coral_a-2473905606215"},{"id":274896064200,"image":"https://models-cdn.yahaha.com/00146468/Cave-Coral_C/Cave-Coral_C.png","slug":"cave_coral_c-274902934221"}],"category":{"id":12,"name":"Landscape","slug":"landscape"},"createdTime":"2023-08-21T18:50:36.674Z","description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","id":4672929271851,"name":"The Grand Caverns - Dripstone","packageId":"146468","price":89.99,"publisher":{"avatar":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"MALACHISTO"},"slug":"the_grand_caverns_dripstone-4672929271851","source":"ASSET_STORE","staffPicked":false,"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"updatedTime":"2025-03-21T04:17:00.038Z","url":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","viewCount":14},"pageAssetStatus":"done","pageAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073389,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/DCave_Room_Normal_E.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E.obs.glb","name":"DCave_Room_Normal_E","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":14886,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_normal_e-274896073389","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073397,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/DCave_Room_Small_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D.obs.glb","name":"DCave_Room_Small_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":5506,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_small_d-274896073397","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073401,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/DCave_Room_Small_E.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E.obs.glb","name":"DCave_Room_Small_E","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":6615,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_small_e-274896073401","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073403,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/DCave_Room_Small_H.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H.obs.glb","name":"DCave_Room_Small_H","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":5265,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_small_h-274896073403","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073433,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Demo_Platform_02.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02.obs.glb","name":"Demo_Platform_02","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":126,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"demo_platform_02-274896073433","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073435,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Draperie_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Draperie_A.obs.glb","name":"Draperie_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2134,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"draperie_a-274896073435","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","red","brown"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073437,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Draperie_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Draperie_B.obs.glb","name":"Draperie_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1856,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"draperie_b-274896073437","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":2},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073441,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Draperie_J.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Draperie_J.obs.glb","name":"Draperie_J","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1129,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"draperie_j-274896073441","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073447,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Draperie_O.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Draperie_O.obs.glb","name":"Draperie_O","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":530,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"draperie_o-274896073447","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073459,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Dripstone-Basin_A_Collider.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider.obs.glb","name":"Dripstone-Basin_A_Collider","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":164,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_basin_a_collider-274896073459","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073461,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Dripstone-Basin_E.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E.obs.glb","name":"Dripstone-Basin_E","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":4603,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_basin_e-274896073461","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":2},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073465,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Dripstone-Hill_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A.obs.glb","name":"Dripstone-Hill_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2735,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_hill_a-274896073465","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":2},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073469,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Dripstone-Hill_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D.obs.glb","name":"Dripstone-Hill_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":6646,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_hill_d-274896073469","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073473,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Dripstone-Pillar_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A.obs.glb","name":"Dripstone-Pillar_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":3108,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_pillar_a-274896073473","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073475,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Dripstone-Pillar_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B.obs.glb","name":"Dripstone-Pillar_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":6601,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_pillar_b-274896073475","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073477,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Screenshots/Stalagmite-Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Screenshots/Stalagmite-Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Screenshots/Stalagmite-Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Screenshots/Stalagmite-Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Screenshots/Stalagmite-Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Screenshots/Stalagmite-Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Screenshots/Stalagmite-Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Screenshots/Stalagmite-Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Screenshots/Stalagmite-Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Screenshots/Stalagmite-Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Screenshots/Stalagmite-Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Screenshots/Stalagmite-Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A/Stalagmite-Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_A.obs.glb","name":"Stalagmite-Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2939,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"stalagmite_normal_a-274896073477","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0}],"pages":12,"page":8,"total":192,"recomendedStatus":"done","recomendedAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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\n- Fountain
\n- Ice Cream shop
\n- Small bush (4 variations)
\n- Big bush (3 variations)
\n- Bench
\n- Street light
\n- Trash can
\n- Square foundation
\n
POLYArctic is a collection of cartoon-style environment and props models with 40+ prefabs. Suitable for creating a frozen tundra, an icy arctic fjord landscape, or peaceful eskimo village scene for desktop, mobile, or VR game!
\n\nThe asset is part of our POLYEnvironment series.\n
The package is extremely lightweight! The basic version uses Material colors, and the Mobile-friendly version uses a single Material for all meshes.
\n\n\nWebsite |\nForum | \nFacebook | \nTwitter |\nContact\n\n
\n\n\nPACKAGES FROM THE SERIES
\nNeed an asset that matches in style? Check out these packages!
\n- POLYArtic
\n- POLYBeach
\n- POLYChristmas
\n- POLYJungle
\n- POLYSwamp\n
\nDo you need something different? Contact us, we are accepting commissions too!\n
\nCONTENTS
\n- Environment (12 prefabs): icebergs, mountains, ice sheets
\n- Buildings (7 prefabs): igloo hut, unfinished igloo, ice cubes, tent, tentpoles
\n- Props (13 prefabs): fish and racks, poles, snowshoes, dogsled, kayak with paddle, fireplace
\n- Vegetation (10 prefabs): dead branches in 2 styles, a shrub with berries and snow
\n- Stones (6 prefabs): simple scalable stones with separate snow detail.
\n- Lineup and Arctic Demo Scenes\n
\nCOMMUNITY
\nJoin in on the discussion on Discord for support and answers to the most common questions.\n
POLYArctic is a collection of cartoon-style environment and props models with 40+ prefabs. Suitable for creating a frozen tundra, an icy arctic fjord landscape, or peaceful eskimo village scene for desktop, mobile, or VR game!
\n\nThe asset is part of our POLYEnvironment series.\n
The package is extremely lightweight! The basic version uses Material colors, and the Mobile-friendly version uses a single Material for all meshes.
\n\n\nWebsite |\nForum | \nFacebook | \nTwitter |\nContact\n\n
\n\n\nPACKAGES FROM THE SERIES
\nNeed an asset that matches in style? Check out these packages!
\n- POLYArtic
\n- POLYBeach
\n- POLYChristmas
\n- POLYJungle
\n- POLYSwamp\n
\nDo you need something different? Contact us, we are accepting commissions too!\n
\nCONTENTS
\n- Environment (12 prefabs): icebergs, mountains, ice sheets
\n- Buildings (7 prefabs): igloo hut, unfinished igloo, ice cubes, tent, tentpoles
\n- Props (13 prefabs): fish and racks, poles, snowshoes, dogsled, kayak with paddle, fireplace
\n- Vegetation (10 prefabs): dead branches in 2 styles, a shrub with berries and snow
\n- Stones (6 prefabs): simple scalable stones with separate snow detail.
\n- Lineup and Arctic Demo Scenes\n
\nCOMMUNITY
\nJoin in on the discussion on Discord for support and answers to the most common questions.\n
In short
- 5 characters with 2 skin texture variations per character
- Over 310 animations and poses
- Characters are mecanim human compatible
- Versatile movement and interaction animator controller
- Custom Supercyan toon shader (cool!)
- PSD source files
- Drag 'n drop prefabs with a test scene
The pack comes with these additional objects: scoop, sponge, bucket, broom, wet floor warning sign, floor wiper, cleaning cart, cleaning cart trash bag, single hanged rubber gloves object, hanged cleaning cloth, spray cleaning product, detergent cleaning product, canistered cleaning product, cap and scarf.
About animations
Like all Supercyan character packs, this pack also includes over 310 animations, including multiple cleaning animations. These character animations have 8 direction walk, run, crouch and prone movements with transitions, gesture animations, item interactions and item holdings. You can view full animation list here on our website.
Character models are all mecanim humanoid compatible. Animator controller (state machine) and simple movement, wielding and aiming scripts included.
","id":274901023582,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Screenshots/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic_20.webp"},{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Screenshots/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic_50.webp"},{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Screenshots/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic_80.webp"},{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Screenshots/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic_110.webp"},{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Screenshots/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic_140.webp"},{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Screenshots/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic_170.webp"},{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Screenshots/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic_200.webp"},{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Screenshots/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic_230.webp"},{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Screenshots/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic_260.webp"},{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Screenshots/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic_290.webp"},{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Screenshots/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic_320.webp"},{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Screenshots/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-25T15:08:52Z","modelUpdatedTime":"2023-05-11T14:14:32Z","modelUrl":"https://models-cdn.yahaha.com/197882/Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic.obs.glb","name":"Mobile_cleaners_cap_1_inflateVersion_1_WithAccessoryLogic","originSource":"ASSET_STORE","packageId":"197882","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/355f3e7a-4b76-4628-80ee-5c87a4cd833e.webp","name":"Character Pack: Cleaners"},"polygonCount":784,"publishedDate":"2021-09-14T11:51:36Z","publisher":{"id":"22143","name":"Supercyan","url":"http://www.supercyanassets.com"},"rigged":true,"slug":"mobile_cleaners_cap_1_inflateversion_1_withaccessorylogic-274901023582","sourceUrl":"https://assetstore.unity.com/packages/slug/197882?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","red","brown"],"description":"Asia Adventure Kit has been UPDATED with new props!!!rock_1............1010 polygon. ......507 vertices.
\n\nrock_2.............984 polygon. ..... 494vertices.
\n\nrock_3.............6147 polygon.......3125 vertices.
\n\nrock_4.............6275 polygon. ....3190 vertices.
\n\nrock_5.............6777 polygon..... 3435 vertices.
\n\nrock_6.............986 polygon......495 vertices.
\n\nrock_7.............942 polygon...... 473 vertices.
\n\nrock_8.............3459 polygon........ 1732 vertices.
\n\nrock_9.............6659 polygon......3358 vertices.
\n\nrock_10.............6206 polygon......3158 vertices.
\n\n4096 * 4096 texture
\n\nobj,fbx,blend format model.
\n\nuv map:\nRock_Base_Color\nRock_Normal\nRock_Specular\nRock_ao\nRock_Glossiness
\n\nlov polygon model.
\n\ngame ready.
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Dungeon / Cave Environment Pack
Made for Unity 2018.4 + using the new HDRP Workflow
HDRP Textures
What's in it, detailed:
> 93 Dripstone Assets!
(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
There are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
181 shiny and new 3D Assets!
937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
Rooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
IMPORTANT HINTS:
You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!