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\n- 137 props mesh (barrel, box, bag, door, windows, etc.)
\n- 24 flora mesh (tree, conifer, flower, etc.)
\n- 15 rock mesh (cliffs and rocks)
\n-most of asset have LOD (Asset depending from 1 to 3)
\n- 37 textures ( from 2048x2048 to 64x64)
\n- range tris: max - 8214, min - 2
\n\nBeen used for visualization:
\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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\n\nThis pack includes:
\n- 34 building mesh (buildings, platform, stairs)
\n- 137 props mesh (barrel, box, bag, door, windows, etc.)
\n- 24 flora mesh (tree, conifer, flower, etc.)
\n- 15 rock mesh (cliffs and rocks)
\n-most of asset have LOD (Asset depending from 1 to 3)
\n- 37 textures ( from 2048x2048 to 64x64)
\n- range tris: max - 8214, min - 2
\n\nBeen used for visualization:
\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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\n\nThis pack includes:
\n- 34 building mesh (buildings, platform, stairs)
\n- 137 props mesh (barrel, box, bag, door, windows, etc.)
\n- 24 flora mesh (tree, conifer, flower, etc.)
\n- 15 rock mesh (cliffs and rocks)
\n-most of asset have LOD (Asset depending from 1 to 3)
\n- 37 textures ( from 2048x2048 to 64x64)
\n- range tris: max - 8214, min - 2
\n\nBeen used for visualization:
\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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\n- 34 building mesh (buildings, platform, stairs)
\n- 137 props mesh (barrel, box, bag, door, windows, etc.)
\n- 24 flora mesh (tree, conifer, flower, etc.)
\n- 15 rock mesh (cliffs and rocks)
\n-most of asset have LOD (Asset depending from 1 to 3)
\n- 37 textures ( from 2048x2048 to 64x64)
\n- range tris: max - 8214, min - 2
\n\nBeen used for visualization:
\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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\n\nThis pack includes:
\n- 34 building mesh (buildings, platform, stairs)
\n- 137 props mesh (barrel, box, bag, door, windows, etc.)
\n- 24 flora mesh (tree, conifer, flower, etc.)
\n- 15 rock mesh (cliffs and rocks)
\n-most of asset have LOD (Asset depending from 1 to 3)
\n- 37 textures ( from 2048x2048 to 64x64)
\n- range tris: max - 8214, min - 2
\n\nBeen used for visualization:
\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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\n\nThis pack includes:
\n- 34 building mesh (buildings, platform, stairs)
\n- 137 props mesh (barrel, box, bag, door, windows, etc.)
\n- 24 flora mesh (tree, conifer, flower, etc.)
\n- 15 rock mesh (cliffs and rocks)
\n-most of asset have LOD (Asset depending from 1 to 3)
\n- 37 textures ( from 2048x2048 to 64x64)
\n- range tris: max - 8214, min - 2
\n\nBeen used for visualization:
\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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\n\nThis pack includes:
\n- 34 building mesh (buildings, platform, stairs)
\n- 137 props mesh (barrel, box, bag, door, windows, etc.)
\n- 24 flora mesh (tree, conifer, flower, etc.)
\n- 15 rock mesh (cliffs and rocks)
\n-most of asset have LOD (Asset depending from 1 to 3)
\n- 37 textures ( from 2048x2048 to 64x64)
\n- range tris: max - 8214, min - 2
\n\nBeen used for visualization:
\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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\n\nThis pack includes:
\n- 34 building mesh (buildings, platform, stairs)
\n- 137 props mesh (barrel, box, bag, door, windows, etc.)
\n- 24 flora mesh (tree, conifer, flower, etc.)
\n- 15 rock mesh (cliffs and rocks)
\n-most of asset have LOD (Asset depending from 1 to 3)
\n- 37 textures ( from 2048x2048 to 64x64)
\n- range tris: max - 8214, min - 2
\n\nBeen used for visualization:
\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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\nStandard Assets
\nPost Processing Stack
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\nunity forum topic
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\nStandard Assets
\nPost Processing Stack
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\nunity forum topic
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\n- 15 rock mesh (cliffs and rocks)
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\nStandard Assets
\nPost Processing Stack
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\nunity forum topic
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\n- 15 rock mesh (cliffs and rocks)
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\n- range tris: max - 8214, min - 2
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\nStandard Assets
\nPost Processing Stack
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\nunity forum topic
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\n- 15 rock mesh (cliffs and rocks)
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\n- range tris: max - 8214, min - 2
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\nStandard Assets
\nPost Processing Stack
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\nunity forum topic
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\n- 15 rock mesh (cliffs and rocks)
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\n- 37 textures ( from 2048x2048 to 64x64)
\n- range tris: max - 8214, min - 2
\n\nBeen used for visualization:
\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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\n- 24 flora mesh (tree, conifer, flower, etc.)
\n- 15 rock mesh (cliffs and rocks)
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\n- range tris: max - 8214, min - 2
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\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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\n- 34 building mesh (buildings, platform, stairs)
\n- 137 props mesh (barrel, box, bag, door, windows, etc.)
\n- 24 flora mesh (tree, conifer, flower, etc.)
\n- 15 rock mesh (cliffs and rocks)
\n-most of asset have LOD (Asset depending from 1 to 3)
\n- 37 textures ( from 2048x2048 to 64x64)
\n- range tris: max - 8214, min - 2
\n\nBeen used for visualization:
\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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\n- 137 props mesh (barrel, box, bag, door, windows, etc.)
\n- 24 flora mesh (tree, conifer, flower, etc.)
\n- 15 rock mesh (cliffs and rocks)
\n-most of asset have LOD (Asset depending from 1 to 3)
\n- 37 textures ( from 2048x2048 to 64x64)
\n- range tris: max - 8214, min - 2
\n\nBeen used for visualization:
\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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\n\nThis pack includes:
\n- 34 building mesh (buildings, platform, stairs)
\n- 137 props mesh (barrel, box, bag, door, windows, etc.)
\n- 24 flora mesh (tree, conifer, flower, etc.)
\n- 15 rock mesh (cliffs and rocks)
\n-most of asset have LOD (Asset depending from 1 to 3)
\n- 37 textures ( from 2048x2048 to 64x64)
\n- range tris: max - 8214, min - 2
\n\nBeen used for visualization:
\nStandard Assets
\nPost Processing Stack
\n\nFlora shader is based on the:
\nunity forum topic
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- Modular Interior Dungeon Set. You can use this pack to create interior castles too.\n\n
- Great models to mobile or prototyping.\n\n
- Models varies between 10 to 1260 tris.\n\n
- One Material to all meshes.\n\n
- 96 differente objects.\n
\n
Prefabs were created for all objects with a simple collider. Some more complex prefabs are created using simple meshes together. Contains rooms already created.","fileSize":"1778530","id":274896074077,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/Screenshots/banner_yellow_20.png"},{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/Screenshots/banner_yellow_50.png"},{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/Screenshots/banner_yellow_80.png"},{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/Screenshots/banner_yellow_110.png"},{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/Screenshots/banner_yellow_140.png"},{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/Screenshots/banner_yellow_170.png"},{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/Screenshots/banner_yellow_200.png"},{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/Screenshots/banner_yellow_230.png"},{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/Screenshots/banner_yellow_260.png"},{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/Screenshots/banner_yellow_290.png"},{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/Screenshots/banner_yellow_320.png"},{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/Screenshots/banner_yellow_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00148252/banner_yellow/banner_yellow.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-07-03T08:41:10Z","modelUpdatedTime":"2020-03-19T12:59:54Z","modelUrl":"https://models-cdn.yahaha.com/00148252/banner_yellow.obs.glb","name":"banner_yellow","originSource":"ASSET_STORE","packageId":"148252","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/18185c58-256d-4f3d-98c9-78e22f4b804c.webp","name":"Modular Dungeon Low Poly Package"},"polygonCount":56,"publishedDate":null,"publisher":{"name":"Pedro Machado"},"rigged":false,"slug":"banner_yellow-274896074077","sourceUrl":"https://assetstore.unity.com/packages/slug/148252?aid=1011loDfK","stats":{"viewCount":1},"tags":["Modular Dungeon Low Poly Package","Low Poly","Dungeon","Modelar"],"unityVersions":["2019.1.7"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":7,"name":"Furniture & Home","slug":"furniture-home"}],"colors":[],"description":"Its just my logo\nnothing really special about this","downloadable":true,"embedUrl":"https://sketchfab.com/models/de1baefa06104ca99ce3513685b1ad5a/embed","fileSize":57636,"free":true,"id":274892977017,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/de1baefa06104ca99ce3513685b1ad5a/images/2c6686fec5e34c1d9330d2929e18b6f1.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/de1baefa06104ca99ce3513685b1ad5a/images/108a2076cf5c4157b6b33ee290fd391b.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/de1baefa06104ca99ce3513685b1ad5a/images/b5db60affcc544b7a835eed276828a0f.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/de1baefa06104ca99ce3513685b1ad5a/images/03ca595fe45f4d8692466cd4620608d4.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/de1baefa06104ca99ce3513685b1ad5a/images/0ccaf666349c431586f01a9b660b421a.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/de1baefa06104ca99ce3513685b1ad5a/images/b5db60affcc544b7a835eed276828a0f.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2022-07-28T08:10:53Z","modelUpdatedTime":"2022-07-28T08:10:53Z","name":"Molten's Badge","originSource":"SKETCHFAB","packageId":"de1baefa06104ca99ce3513685b1ad5a","polygonCount":68,"publishedDate":"2022-07-28T08:10:53Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/f0414b2ebb364fba8bb51c29875811bc/4ac98fa7c01b49fcbfd1d8f7dd86e2d5.png","name":"Molten671","profileUrl":"https://sketchfab.com/molten_671"},"rigged":false,"slug":"molten_s_badge-274892977017","sourceUrl":"https://sketchfab.com/3d-models/de1baefa06104ca99ce3513685b1ad5a","stats":{"viewCount":0},"tags":["badge","logo3d"],"vertexCount":36},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","cyan","brown","gray","red"],"description":"
Here you can find a lot of different kind of the ivy as flowering as simple. Here is four materials for leaves which was made for same UV so you can freely change leaves texture on any ivy part you want. Also package keeps ivy with six kinds of flowers.
This package is a part of Fantasy plants bundle (save 50%)
Support, URP and HDRP shaders are here:
All textures for ivy and flowers are 4096x4096 size and include full PBR set
Aproximately triangles count from 700 to 7500 triangles for a different types of ivy.
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\n\nmodel content:
\n\nasset include 6 archive
\n\nexample archive of pedestal-bronze-1 :
\n\nArchive - Pedestal-bronze-ue4-fbx - Pedestal-bronze-1-ue4-fbx.FBX, Candle-mask.FBX, Pedestal-bronze-1-with-mask.FBX
\n\nArchive - Pedestal-bronze-1-ue4-texture(Png-4k-8bit) : Color, Emissive, Roughness, Metall, Normal - Example of naming: (Pedestal-bronze-1-Metallic)
\n\nArchive - Pedestal-bronze-unity-fbx
\n\nArchive - Pedestal-bronze-1-unity-texture(Tga-4k-8bit) : Albedo, Emissive, Normal, SpecularSmoothness - Example of naming: (Pedestal-bronze-1-Albedo)
\n\nArchive - Pedestal-bronze-1-all-texture(Png-4k-8bit) : Cavity, Color, Diffuse, Emissive, Roughness, Glossiness, Metall, Specular, Normal, - Example of naming: (Pedestal-bronze-1-Cavity)
\n\nArchive - Pedestal-bronze-1-obj
\n\nArchive - Pedestal-bronze-1-3ds
\n\nPedestal-bronze-1-max-2013.max
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\n* Easily assemble your favorite tracks with drag and drop.
\n* You can connect terrain with different heights and create sloping tracks.
\n* The track is 10 unit/unity wide (various widths will be updated in the future).
\n* Modules are blocks that combine roads and terrain. (size : 54 by 54 unit/unity)
\n* The module consists of 20 tracks and 18 slopes.
\n* Basic environmental props such as tree, stone and grass are included.
\n* Includes 12 template tracks.
\n\n👉 Compatible with the following assets:
\nStreet theme : \"Backstreet Cube Pack\"\n
Volcano theme : \"LowPoly Track - Lava\"\n
Snow theme : \"LowPoly Track - Snow \"\n
* A tropical beach theme was added. (V1.05 / Unfortunately, adding new themes will be the last.)
\n* Infinite runner track & prefab have been added. (V1.04)
\n* Stunt slopes have been added. (\nThe slope for stunts does not connect smoothly.) (V1.03)
\n* Added track parts to create vehicle stunt prototypes.(V1.02)
\n* Added track without terrain.(V1.01)
\n*Note).
\n -All meshes used only one material & texture. Each mesh has its own UV for each color.(All props and downhill terrain)-The Stunt track is non-scale. (For reference, the track thickness is 0.1 unit / unity.)
\n-Track width and type can be added by feedback. Please leave feedback in the comments.
\nThis asset contains:
\n[Tracks]
\nStraight.(915tri, 256-png, with terrain x2, only track x2)
\n\tCorner.(620tri, 256-png, with terrain x2, only track x2)
\n\tThe dead end.(929tri, 256-png, with terrain x2)
\n\tIntersection.(1352tri, 256-png, with terrain x2, only track x2)
\n\tCrossing overpass.(1536tri, 256-png, with terrain x2, only track x2)
\n\tDiagonal.(606tri, 256-png, with terrain x2, only track x2)
\n\tDiagonal Corner Left.(613tri, 256-png, with terrain x2, only track x2)
\n\tDiagonal Corner Right.(613tri, 256-png, with terrain x2, only track x2)
\n\tLeft diagonal a.(918tri, 256-png, with terrain x2, only track x2)
\n\tLeft diagonal b.(912tri, 256-png, with terrain x2, only track x2)
\n\tRight diagonal a.(918tri, 256-png, with terrain x2, only track x2)
\n\tRight diagonal b.(912tri, 256-png, with terrain x2, only track x2)
\n\tTurn Left 45.(1020tri, 256-png, with terrain x2, only track x2)
\n\tTurn Right 45.(1020tri, 256-png, with terrain x2, only track x2)
\n\tFlat Ground.(2tri, 256-png, x2)
\nBand Left. (915tri, 256-png, x2)
\nBand Left Return. (915tri, 256-png, x2)
\nBand Right. (915tri, 256-png, x2)
\nBand Right Return. (915tri, 256-png, x2)
\nOne Side. (915tri, 256-png, x2)
\nOne Side Curve. (915tri, 256-png, x2)
\n\n\t==Slope Parts==
\nStraight Bridge. ( 207tri, Collider 36tri, 256-png)
\nStraight Ramp Bridge. ( 182tri, Collider 58tri,256-png)
\nCorner Slope-Grass. ( 58tri, 256-png)
\nCorner Slope-Beach. ( 58tri, 256-png)
\nCorner Slope-Rock. ( 162tri, 256-png)
\nCorner Negative Resist-Grass. ( 88tri, 256-png)
\nCorner Negative Resist-Beach. ( 88tri, 256-png)
\nDiagonalA-Grass. ( 56tri, 256-png)
\nDiagonalB-Grass. ( 26tri, 256-png)
\nDiagonalA-Beach. ( 56tri, 256-png)
\nDiagonalB-Beach. ( 26tri, 256-png)
\nSide Slope-Grass. ( 78tri, 256-png)
\nSide Slope-Beach. ( 78tri, 256-png)
\nSide Slope-Rock. ( 182tri, Collider 78tri, 256-png)
\nSide Slope-Rock&Grass. ( 203~271tri, Collider 50~78tri, 256-png, x2)
\nSide Slope-Grass&Beach. ( 197tri, 256-png, x2)
\nSide Slope Ramp-Grass. ( 100tri, 256-png)
\nSide Slope Ramp-Rock. ( 198tri, Collider 100tri, 256-png)
\nSide Slope Ramp2-Grass. ( 108tri, 256-png)
\nSide Slope Ramp End-Grass. ( 86tri, 256-png)
\nSide Slope Ramp End2-Grass. ( 88tri, Collider tri, 256-png)
\nSide Special-Rock. ( 180tri, Collider 72tri, 256-png)
\nSide SlopeB1-Grass. ( 110tri, 256-png)
\nSide SlopeB2-Grass. ( 206tri, Collider 126tri, 256-png)
\n\n
\t==Stunt Slope Parts==
\nStraight Ramp Course1. ( 32tri, 256-png)
\nStraight Ramp Course2. ( 46tri, 256-png)
\nStraight Ramp Course3. ( 125tri, 256-png)
\n(J) shape Ramp Course. ( 89tri, 256-png)
\n(L) shape Ramp Course. ( 89tri, 256-png)
\n(Z) shape Ramp Course. ( 74tri, 256-png)
\n(Z) shape Broken Ramp Course. ( 78tri, 256-png)
\nJump Rock1. ( 68tri, Collider 34tri, 256-png)
\nJump Rock2. ( 62tri, 256-png)
\nShort Ramp-Low. ( 87tri, Collider 8tri, 256-png)
\nShort Ramp-Middle. ( 172tri, Collider 10tri, 256-png)
\nShort Ramp-High. ( 142tri, Collider 10tri, 256-png)
\nJump Butte Diagonal. ( 310tri, Collider 84tri, 256-png)
\nLong Jump Butte. ( 326tri, Collider 116tri, 256-png)
\nShort Jump Butte. ( 324tri, Collider 32tri, 256-png)
\n\n
\t==Stunt Track Parts==
\n(B)ar x2. (12tri)
\n(O)Ring x1. (224tri)
\n(C)ircle x13. (22~232tri)
\n (H)orizontal 000. (12tri)
\n (J)ump (D)own x3. (60~116tri)
\n (J)ump (U)p x3. (60~116tri)
\n (L)oop x3. (172~228tri)
\n (S)pecial track x3. (20~132tri)
\n Start 000. (124tri)
\n (W)ave (D)own x3. (76~172tri)
\n (W)ave 000 (U)p x3. (76~172tri)
\n StuntFan x1. (124tri)
\n SawDisc x1. (212tri)
\n Square x1. (32tri)
\n Triangle x1. (24tri)
\n[Props]
\nTree x4, RockHill x3, Mountain x1, Ground Decal x2, Flower Grass x5, Rock x3, Rock Pile x1, Cube Tree x3, Dummy Gem x1, \nDummy Bike x1, Cube Tree x3, Wood Sign x2, Pole x2, Wood Pannel x3, Stump x4, Branch x1
\n== V1.05 Added ==
\nTropical plants x8, Cactus for assembly x1, Boat x1, Lifeguard station x1, Mountain x1, Water foam x1.
\n
[Textures]
\n-1x Texture(Diffuse, 256x256, PNG)
\n[Scripts]
\n-Contains the movement and camera scripts used in the preview video.
\n-Track moving tool(Alpha test version) : \nIt is helpful for mass assembly work.
\n-Includes script for previewing stunt track scenes.
\n-Includes script for previewing downhill scenes.
\n\n-Includes script for previewing Infinite runner scenes. *Note.)The track loop is straight.
\n\n-The quality of the included scripts can not be guaranteed.(i am just artist!).
\n\n-V1.04 Note.) Move tool up and down function added.
\n[Scenes]
\n\n-TrackDemo : Includes 12 template tracks, You can preview the track by pressing the editor play button and using WASD.
\n-TrackDemo-CourseExample : -Contains 15 course examples.
\n-TrackDisplay : Prefabs used in the package are on display.
\n-TrackDemoStunt : Includes script for previewing stunt track scenes.
\n-SlopeDemo_Downhill : Includes script for previewing downhill scenes. (\"A\"-left, \"D\"-right. \"Space Bar\" Press-wheelie, \"Space Bar\" up-jump)
\n-TrackDemo-Runner : Includes script for previewing Infinite runner scenes. (Move your bike by swiping the screen.)
\n\n*If you have any questions or suggestions about the assets, please contact me.(id3644@gmail.com)
\nTrack kit for low poly art.
\n* Easily assemble your favorite tracks with drag and drop.
\n* You can connect terrain with different heights and create sloping tracks.
\n* The track is 10 unit/unity wide (various widths will be updated in the future).
\n* Modules are blocks that combine roads and terrain. (size : 54 by 54 unit/unity)
\n* The module consists of 20 tracks and 18 slopes.
\n* Basic environmental props such as tree, stone are included.
\n* Includes 12 template tracks.
\n\n👉 Compatible with the following assets:
\nForest theme : \"LowPoly Terrain-Track\"
\nStreet theme : \"Backstreet Cube Pack\"
\n*Note).
\n-All meshes used only one material & texture. Each mesh has its own UV for each color.
\n-Track width and type can be added by feedback. Please leave feedback in the comments.
\nDifferences from \"LowPoly Terrain - Track\" package
\n-Tracks without terrain are not included.
\n-The track assembly tool is not included.
\n\n-Stunt track parts are not included.This asset contains:
\n[Tracks]
\nStraight x1.(915tri, 256-png)
\n\tCorner x1.(620tri, 256-png)
\n\tThe dead end x1.(929tri, 256-png)
\n\tIntersection x1.(1352tri, 256-png)
\n\tCrossing overpass x1.(1536tri, 256-png)
\n\tDiagonal x1.(606tri, 256-png)
\n\tDiagonal Corner Left x1.(613tri, 256-png)
\n\tDiagonal Corner Right x1.(613tri, 256-png2)
\n\tLeft diagonal a x1.(918tri, 256-png2)
\n\tLeft diagonal b x1.(912tri, 256-png)
\n\tRight diagonal a x1.(918tri, 256-png)
\n\tRight diagonal b. x1(912tri, 256-png)
\n\tTurn Left 45 x1.(1020tri, 256-png)
\n\tTurn Right 45 x1.(1020tri, 256-png)
\n\tFlat Ground x1.(2tri, 256-png, Blend Tile x6)
\n\t Blend Ground x6.(175~357tri, 256-png)
\nBand Left x1. (915tri, 256-png)
\nBand Right x1. (915tri, 256-png)
\nOne Side x1. (915tri, 256-png)
\nOne Side Curve x1. (915tri, 256-png)
\n\n\t==Slope Parts==
\nStraight Bridge. ( 207tri, Collider 36tri, 256-png)
\nStraight Ramp Bridge. ( 182tri, Collider 58tri,256-png)
\nCorner Slope-Flat. ( 58tri, 256-png)
\nCorner Slope-Rock. ( 162tri, 256-png)
\nCorner Negative Resist-Flat. ( 88tri, 256-png)
\nCorner Negative Resist-Rock. ( 148tri, 256-png, Collider 38tri)
\nDiagonalA-Flat. ( 56tri, 256-png)
\nDiagonalB-Flat. ( 26tri, 256-png)
\nSide Slope-Flat. ( 78tri, 256-png)
\nSide Slope-Rock. ( 182tri, Collider 78tri, 256-png)
\nSide Slope-Rock&Flat. ( 203~271tri, Collider 50~78tri, 256-png, x2)
\nSide Slope Ramp-Flat. ( 100tri, 256-png)
\nSide Slope Ramp-Rock. ( 198tri, Collider 100tri, 256-png)
\nSide Slope Ramp2-Flat. ( 108tri, 256-png)
\nSide Slope Ramp End-Flat. ( 86tri, 256-png)
\nSide Slope Ramp End2-Flat. ( 88tri, Collider tri, 256-png)
\nSide Special-Rock. ( 180tri, Collider 72tri, 256-png)
\nSide SlopeB1-Flat. ( 110tri, 256-png)
\nSide SlopeB2-Flat. ( 206tri, Collider 126tri, 256-png)
\n\n
\t==Stunt Slope Parts==
\nStraight Ramp Course1. ( 32tri, 256-png)
\nStraight Ramp Course2. ( 46tri, 256-png)
\nStraight Ramp Course3. ( 125tri, 256-png)
\n(J) shape Ramp Course. ( 89tri, 256-png)
\n(L) shape Ramp Course. ( 89tri, 256-png)
\n(Z) shape Ramp Course. ( 74tri, 256-png)
\n(Z) shape Broken Ramp Course. ( 78tri, 256-png)
\nJump Rock1. ( 68tri, Collider 34tri, 256-png)
\nJump Rock2. ( 62tri, 256-png)
\nShort Ramp-Low. ( 87tri, Collider 8tri, 256-png)
\nShort Ramp-Middle. ( 172tri, Collider 10tri, 256-png)
\nShort Ramp-High. ( 142tri, Collider 10tri, 256-png)
\nJump Butte Diagonal. ( 310tri, Collider 84tri, 256-png)
\nLong Jump Butte. ( 326tri, Collider 116tri, 256-png)
\nShort Jump Butte. ( 324tri, Collider 32tri, 256-png)
\n
\n
[Props]
\nTree x2, Damaged ground x3, RockHill x2, Mountain x1, Lava Decal x3 Rock x3, Rock Pile x1, Wood Sign x2, Pole x2, Wood Pannel x3, Stump x4, Branch x1
\n
\n
[Textures]
\n-1x Texture(Diffuse, 256x256, PNG)
\n[Scripts]
\n-The open source bloom effect was used in the package. (Includes scripts and shaders)
\n-Bloom effect does not support URP(LwRP).Note). Track assembly tool is not included.
\n[Scenes]
\n-There is an example demo scene for assembly. (12 template tracks & 15 course examples.)
\n\n*If you have any questions or suggestions about the assets, please contact me.(id3644@gmail.com)
\nThe Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077243,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Screenshots/Draperie_H_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Screenshots/Draperie_H_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Screenshots/Draperie_H_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Screenshots/Draperie_H_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Screenshots/Draperie_H_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Screenshots/Draperie_H_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Screenshots/Draperie_H_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Screenshots/Draperie_H_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Screenshots/Draperie_H_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Screenshots/Draperie_H_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Screenshots/Draperie_H_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Screenshots/Draperie_H_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Draperie_H/Draperie_H.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Draperie_H.obs.glb","name":"Draperie_H","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2038,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"draperie_h-274896077243","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":[],"description":"Hafted End Scraper, Sanak Island, Alaska. CAT# XFP-054-38\n\nXFP-054 is an early village in a dune area on the south side of Sanak Island, Alaska. The dune is deflating, leaving behind dozens of well-preserved houses and site features. It clearly demonstrates the village organization of this time period between 2200 and 1600 BCE. This is the time of the early occupation of Hot Springs Village on the Alaska Peninsula.\n\nThese artifacts were scanned with either a Faro Edge Arm or a Minolta Vivid 9i. Processed in Geomagic or Polyworks. 2-8 photos were used for texture in Geomagic Wrap. The Sanak Island artifacts are presented as a result of research conducted under grants NSF 0326584, NSF 0508101, NSF 1139266, NSF 1321411. H. Maschner, Principal Investigator. Original digitizing work done at the IVL at Id. St. Univ. Subsequent processing completed at Global Digital Heritage. Fieldwork and analysis done with the permission and collaboration of the Pauloff Harbor Tribe and the Sanak Corporation.","downloadable":true,"embedUrl":"https://sketchfab.com/models/7908a70735fe40478ed7ba51ced90978/embed","fileSize":3974604,"free":true,"id":274893287543,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/7908a70735fe40478ed7ba51ced90978/images/f8680b006f0545ab9df6eaaa2aa57748.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/7908a70735fe40478ed7ba51ced90978/images/eabc678e48b94480a48ab8b5236c823b.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/7908a70735fe40478ed7ba51ced90978/images/938ae0244661434bbbfb2a4049159ac0.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/7908a70735fe40478ed7ba51ced90978/images/d17ff2d821e242a5b39afc3b0c317aff.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/7908a70735fe40478ed7ba51ced90978/images/99a604e7a80947799de1f428d5fff985.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/7908a70735fe40478ed7ba51ced90978/images/938ae0244661434bbbfb2a4049159ac0.jpeg"}}},"license":{"name":"CC BY-NC 4.0","slug":"by-nc","url":"https://creativecommons.org/licenses/by-nc/4.0/"},"modelCreatedTime":"2020-06-18T15:57:37Z","modelUpdatedTime":"2020-06-18T15:57:37Z","name":"Hafted End Scraper, Sanak Island, Alaska","originSource":"SKETCHFAB","packageId":"7908a70735fe40478ed7ba51ced90978","polygonCount":113490,"publishedDate":"2020-06-18T15:57:37Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/358d54e8dad0427aaf8ed7196a5f7118/a4640be7458748cea890b13446041eeb.jpeg","name":"Global Digital Heritage","profileUrl":"https://sketchfab.com/GlobalDigitalHeritage"},"rigged":false,"slug":"hafted_end_scraper_sanak_island_alaska-274893287543","sourceUrl":"https://sketchfab.com/3d-models/7908a70735fe40478ed7ba51ced90978","stats":{"viewCount":2},"tags":["alaska","gdh","globaldigitalheritage","aleutian","sanak","aleut"],"vertexCount":56747},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":[],"downloadable":true,"embedUrl":"https://sketchfab.com/models/a4182518c7c540b482f7639a4cab120e/embed","fileSize":1898488,"free":true,"id":274894559399,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/a4182518c7c540b482f7639a4cab120e/images/1024x576.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/a4182518c7c540b482f7639a4cab120e/images/720x405.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/a4182518c7c540b482f7639a4cab120e/images/256x144.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/a4182518c7c540b482f7639a4cab120e/images/64x36.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/a4182518c7c540b482f7639a4cab120e/images/720x405.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2017-06-23T04:16:27Z","modelUpdatedTime":"2017-06-23T04:16:27Z","name":"tapestry","originSource":"SKETCHFAB","packageId":"a4182518c7c540b482f7639a4cab120e","polygonCount":140,"publishedDate":"2017-06-23T04:16:27Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/78fa317e46024a5283765aa34df5e508/aec92fe9a74e499c98d759362cd7f02f.jpeg","name":"arielramjass","profileUrl":"https://sketchfab.com/arielramjass"},"rigged":false,"slug":"tapestry-274894559399","sourceUrl":"https://sketchfab.com/3d-models/a4182518c7c540b482f7639a4cab120e","stats":{"viewCount":3},"tags":["substancepainter","substance"],"vertexCount":84},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","black","gray","orange","yellow"],"description":"News, support, updatesDiscord\n
Unity Connect\n
\nHi everyone, this is a new pack with various types of buildings.
\nGradually I will add more and more models to this pack, and improve the quality of content.\nSee the screenshots and video for more information.
\n
\nAll prefabs have the correct orientation
\nPosition/rotation - Set to 0
\nScale of all prefabs - Set to 1
\n
\ninclude:
\n38 buildings and parts of buildings like facades
\n11 universal textures like asphalt, grass and fences
\n
\nnot include:
\nweapons
\nplayer hands
\nambient sounds
\n
\nFor best batching, use \"Mesh Baker\"
\n
\nIf you have any wishes and suggestions, please leave a comment, for improve the quality of content
\n
\n
\nUse and Enjoy :)
\n
\n
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