Create the overpopulated metropolises of sci-fi dystopias or the more realistic, overcrowded ghettos and shantytowns of a not-so-distant future for the largest cities in the world today. Inspired by the ungoverned, crime-ridden Kowloon Walled City, this kit’s plethora of vertical buildings, slum mega blocks, favelas, and highly-detailed prop pieces from clothing lines to air conditioners will help you construct slum-ridden scenes with intricate detail and realism!
Modeled by Mihailo Radosevic, and texturing by Mike Golden, with cover art by Sava Zivkovic.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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The update version of the pack includes minor bug fixes based on customer feedback.
All models, materials and textured are updated. Improved lighting in the scene.
The pack is updated to 2020.3. Unity version
Modular Cathedral building comes with both exterior and interior and over 60 additional props. In total 68 game-ready models, including constructive elements like walls, back walls, windows, doors, supports, roofs, tower, tower base and other furniture props like chairs, benches, candles, cabinets, flags, chandeliers, candle holders, cross, table and other props.
The cathedral is modular, so you can further design yours with the provided constructive elements. All elements are well scaled and easy to move and replace.
The complete scene shown in the video and images is included in this pack and it can be used as a starting point in your games and 3D projects. To ensure a similar light setup as the one shown in the video please download and import the Post Processing stack (Package Manager -> Unity Registry), use the provided Post Processing Files and set your project settings from Gama to Linear. If you need additional help with the setup please contact us.
Note: Textures used for some materials are taken from free PBR sources (www.ambientcg.com)
For any asset related questions or concerns, please feel free to contact us via email: info@dexsoft-games.com
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Technical Details:
\n
Texture Sizes: 512*512 to 4096*4096
\n
Vertex Count: 2 vrts (for small objects) to 22500 vrts (for hero objects)
\n
Number of Meshes: 172
\n
Number of Materials and Material Instances: 138
\n
Number of Textures: 283
\n
Supported Development Platforms: Windows
\n
Supported Target Build Platforms: PC, Xbox One, PS4
\n \n
Notes:
\n
This pack is using HDRP workflow for rendering, make sure to get all the latest packages.
\n
To check more content of this product, please take a look at my ART STATION page
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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. 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Game-ready 3D Bridge model with decorative elements.
This Unity pack includes a Bridge model and all the decorative lanterns and chains as separate models.
Note: The water is not included in the pack, but it can be quickly added from Unity Asset Store. To ensure the same night scene as in the images, please use the Post Processing settings in Unity Engine.
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Simple Props - Cartoon Assets
A Simple Prop asset pack to add to our existing asset packs to make your game look lived in.
Includes demo scene
122 Prop prefabs
Payphones, Cardboard boxes, Rubbish bag, Rubbish piles, Wheelie Bins, Litter, Mailboxes, Billboards, Parking meters, Power boxes with cables (Place on walls), Power cabinet, Hot Dog cart, Ice cream cart, Donuts cart, Newspaper stands, Bus stop, Wood shed, Metal shed, Phone booths, Benches, Signs, Fence, Vending machines, Metal cage for trees, ATM's, Suburban mailbox, Pool, Swing Set, Dog House, Security camera, Roof lights, Planters, Skip with rubbish, PortaLoo, Sandpit, Fountains, Playground, Pipes, Drain, Pallet and more.
â—¼ Compatibility â—¼
- Supports Universal Render Pipeline (URP) - URP Guide Here
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SRP, HDRP, and are supported out of the box. When importing an asset, select the pipeline you need.
The asset recreates the famous city near the Chernobyl accident. With the help of the asset, you can assemble a variety of modular houses of the USSR or use already assembled ones. It also presents unique knowledge of the type: a store, a gym or a Ferris wheel. It is possible to create an interior in all buildings, and a lot of props and furniture will help you fill the space. There is also a wide range of plants and objects on the street.
If you have any questions please contact us art_equilibrium.studio@mail.ru
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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable) \n \nI've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter. \n \nLooking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. \nVisit the Unity Forum thread!","fileSize":"2907379515","id":274895993163,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/Screenshots/steak_light12_rust01_yellow_emission_20.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/Screenshots/steak_light12_rust01_yellow_emission_50.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/Screenshots/steak_light12_rust01_yellow_emission_80.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/Screenshots/steak_light12_rust01_yellow_emission_110.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/Screenshots/steak_light12_rust01_yellow_emission_140.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/Screenshots/steak_light12_rust01_yellow_emission_170.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/Screenshots/steak_light12_rust01_yellow_emission_200.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/Screenshots/steak_light12_rust01_yellow_emission_230.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/Screenshots/steak_light12_rust01_yellow_emission_260.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/Screenshots/steak_light12_rust01_yellow_emission_290.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/Screenshots/steak_light12_rust01_yellow_emission_320.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/Screenshots/steak_light12_rust01_yellow_emission_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission/steak_light12_rust01_yellow_emission.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-07-03T13:16:12Z","modelUpdatedTime":"2021-03-01T09:33:33Z","modelUrl":"https://models-cdn.yahaha.com/00173966/steak_light12_rust01_yellow_emission.obs.glb","name":"steak_light12_rust01_yellow_emission","originSource":"ASSET_STORE","packageId":"173966","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/d89b0e33-5573-4cbc-a066-122f8e9a6445.webp","name":"Sci Fi Modular Level Building Toolkit"},"polygonCount":38,"publishedDate":null,"publisher":{"name":"STEAKandGAMES"},"rigged":false,"slug":"steak_light12_rust01_yellow_emission-274895993163","sourceUrl":"https://assetstore.unity.com/packages/slug/173966?aid=1011loDfK","stats":{"viewCount":0},"tags":["Sci Fi Modular Level Building Toolkit","Modular","SciFi","Sci","Fi","Sci-Fi"],"unityVersions":["2018.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":13,"name":"Science & Technology","slug":"science-technology"}],"colors":["gray","red"],"description":"Modular collection of Sci Fi styled building parts. \n \nCurrently at 5732 prefabs, and 1168 meshes. \n \nBuild out futuristic levels for your Sci Fi games. Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable) \n \nI've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter. \n \nLooking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. \nVisit the Unity Forum thread!","fileSize":"2907379515","id":274895993141,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/Screenshots/steak_light12_plastic01_red_emission_20.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/Screenshots/steak_light12_plastic01_red_emission_50.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/Screenshots/steak_light12_plastic01_red_emission_80.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/Screenshots/steak_light12_plastic01_red_emission_110.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/Screenshots/steak_light12_plastic01_red_emission_140.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/Screenshots/steak_light12_plastic01_red_emission_170.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/Screenshots/steak_light12_plastic01_red_emission_200.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/Screenshots/steak_light12_plastic01_red_emission_230.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/Screenshots/steak_light12_plastic01_red_emission_260.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/Screenshots/steak_light12_plastic01_red_emission_290.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/Screenshots/steak_light12_plastic01_red_emission_320.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/Screenshots/steak_light12_plastic01_red_emission_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission/steak_light12_plastic01_red_emission.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-07-03T13:16:12Z","modelUpdatedTime":"2021-03-01T09:33:33Z","modelUrl":"https://models-cdn.yahaha.com/00173966/steak_light12_plastic01_red_emission.obs.glb","name":"steak_light12_plastic01_red_emission","originSource":"ASSET_STORE","packageId":"173966","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/d89b0e33-5573-4cbc-a066-122f8e9a6445.webp","name":"Sci Fi Modular Level Building Toolkit"},"polygonCount":38,"publishedDate":null,"publisher":{"name":"STEAKandGAMES"},"rigged":false,"slug":"steak_light12_plastic01_red_emission-274895993141","sourceUrl":"https://assetstore.unity.com/packages/slug/173966?aid=1011loDfK","stats":{"viewCount":1},"tags":["Sci Fi Modular Level Building Toolkit","Modular","SciFi","Sci","Fi","Sci-Fi"],"unityVersions":["2018.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":13,"name":"Science & Technology","slug":"science-technology"}],"colors":["black","cyan","gray","red","brown"],"description":"
◼ PRODUCT DESCRIPTION ◼ Create the overpopulated metropolises of sci-fi dystopias or the more realistic, overcrowded ghettos and shantytowns of a not-so-distant future for the largest cities in the world today. Inspired by the ungoverned, crime-ridden Kowloon Walled City, this kit’s plethora of vertical buildings, slum mega blocks, favelas, and highly-detailed prop pieces from clothing lines to air conditioners will help you construct slum-ridden scenes with intricate detail and realism!
Modeled by Mihailo Radosevic, and texturing by Mike Golden, with cover art by Sava Zivkovic.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
Hidden deep in the mountains lies this monastery - guarding the ancient temples with their secrets.
Use the huge demoscene or create your own stylized lowpoly asian village or environment! This pack features lots of plants (with LODs), buildings, decorations, stonepaths, statues, rocks, trees, mountains, temples, bridges, gardens ...
All buildings can be entered and have custom collision as well as doors which can be opened and have a fitting pivot.
This package contains 111 fbx meshes and ready to go prefabs with scripts, particle systems and colliders - just drag and drop in your scene!
Comes with 13 prefabs for terrain creation, so you can create your own faceted landscape and don't need to use unity terrain (which can't mimic the faceted lowpoly look).
Nearly all models share the same single material and texture, so everything can be batched together to save drawcalls and performance. This texture is also used for all other available lowpoly style packs, so mix them together as you like!