Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099192,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/Screenshots/PF_Foliage_Sapling_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/Screenshots/PF_Foliage_Sapling_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/Screenshots/PF_Foliage_Sapling_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/Screenshots/PF_Foliage_Sapling_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/Screenshots/PF_Foliage_Sapling_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/Screenshots/PF_Foliage_Sapling_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/Screenshots/PF_Foliage_Sapling_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/Screenshots/PF_Foliage_Sapling_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/Screenshots/PF_Foliage_Sapling_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/Screenshots/PF_Foliage_Sapling_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/Screenshots/PF_Foliage_Sapling_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/Screenshots/PF_Foliage_Sapling_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1/PF_Foliage_Sapling_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Foliage_Sapling_1.obs.glb","name":"PF_Foliage_Sapling_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":70,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_foliage_sapling_1-274896099192","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":1},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan"],"description":"Textures:\n\n
2048x2048 Targa Sheet (32 Bit)\n
76 prefab count (including variations)\n\n
Unity Version:\n\nUnity 5.01f1\n
Recommended Shader: Transparent Cutout Diffuse\n\n
Overview:\n\n\n
This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.\n\n
Organization:\n\n
Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching \n
[Desired size] t:Model\n
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Tiling:\n\n
Quickly creating a varied groundplane in the scene can be done in two ways; Both day and night test scenes use a tileable ground set, consisting of different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so using gridsnap (Ctrl), you can quickly arrange and snap tiles into position.\n\n
Memory:\n\n\n
This pack can easily be transferred over to mobile or PC due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.\n\n
Customization:\n\n
You can further customize your scene by editing the Texture Atlas in Photoshop.","fileSize":"6432169","id":274882426310,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_20.png"},{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_50.png"},{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_80.png"},{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_110.png"},{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_140.png"},{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_170.png"},{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_200.png"},{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_230.png"},{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_260.png"},{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_290.png"},{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_320.png"},{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3/Foliage_BushBlue_02_3x3.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-08-25T23:11:55Z","modelUpdatedTime":"2022-09-02T17:39:34Z","modelUrl":"https://models-cdn.yahaha.com/00041713/Foliage_BushBlue_02_3x3.obs.glb","name":"Foliage_BushBlue_02_3x3","originSource":"ASSET_STORE","packageId":"41713","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/411db0f9-864d-4237-a4e9-76a10934a04e.webp","name":"Foliage Environment Pack"},"polygonCount":62,"publishedDate":null,"publisher":{"name":"Disruptive"},"rigged":false,"slug":"foliage_bushblue_02_3x3-274882426310","sourceUrl":"https://assetstore.unity.com/packages/slug/41713?aid=1011loDfK","stats":{"viewCount":1},"tags":["Foliage Environment Pack"],"unityVersions":["5.0.1"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan","green","blue"],"description":"Textures:\n\n
4096x4096 Targa Sheet (32 Bit)\n
185 prefab count (including variations)\n\n
Unity Version:\n\nUnity 5.01f1\n
Recommended Shader: Transparent Cutout Diffuse\n\n
Overview:\n\n
This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.\n\n
Organization:\n\n
Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching \n
[Desired size] t:Model\n
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Tiling:\n\n
Quickly creating a varied groundplane in the scene can be done in two ways; Both day and night test scenes use a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.\n\n
Memory:\n\n
Both day and night test scenes are optimized for use on pc, though the pack can easily be transferred over to mobile as well due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.\n\n
Customization:\n\n
You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit).","id":274899940856,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_20.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_50.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_80.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_110.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_140.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_170.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_200.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_230.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_260.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_290.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_320.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Screenshots/Foliage_BushBlue_02_3x3_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3/Foliage_BushBlue_02_3x3.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-13T09:35:05Z","modelUpdatedTime":"2022-09-03T14:08:43Z","modelUrl":"https://models-cdn.yahaha.com/00041712/Foliage_BushBlue_02_3x3.obs.glb","name":"Foliage_BushBlue_02_3x3","originSource":"ASSET_STORE","packageId":"41712","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/58db6a12-2568-4746-ab5a-cfc24560e978.webp","name":"Fantasy Environment Pack"},"polygonCount":62,"publishedDate":"2016-04-18T21:02:28Z","publisher":{"id":"10766","name":"Disruptive","url":"http://www.disruptivepublishers.com"},"rigged":false,"slug":"foliage_bushblue_02_3x3-274899940856","sourceUrl":"https://assetstore.unity.com/packages/slug/41712?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","green","brown","red"],"description":"Modular Medieval Village is a 3D game asset which contains a lot of building module basing on cartoon Medieval Style. You can build your own fantasy game with module house parts! The asset focuses on the way to set up as many variations of house as possible.
\n\nThe Village has 3 PROOF SKIN: RED, BLUE, YELLOW!!!
\n\nSpecially, The horse has 4 animations (Idle - Walk - Run - Eat)
\nThis asset contains nearly 1000 prefabs and use atlas texture 4096x4096
\n\nThere are 10 full design houses and many other objects to create paticular of each house. Especially, each house has 2-3 variations so the number of different buildings you can have is 30 (and can be over 30 under your own arrangement)
\n- Barrack (1 Original house + 3 variation)
\n- Bakery (1 Original house + 3 variation)
\n- Beer House (1 Original house + 3 variation)
\n- BlackSmith(1 Original house + 3 variation)
\n- Dye House(1 Original house + 3 variation)
\n- Farm House (1 Original house)
\n- Inn (1 Original house + 3 variation)
\n- Market (1 Original house + 3 variation)
\n- Potion House Pottery House (1 Original house + 3 variation)
\n\nObjects and Items in the assets are so variable with more than 250 prefabs:
\n- Table and Chair set for each type of building
\n- Barrel
\n- Crate
\n- Bread
\n- Powder bag
\n- Fruits
\n- 3 farm fileds: tomato, carrot and radish
\n- Cloth Pole adn Ink Pigment
\n- Ceramic Jar and Pot
\n- Cereal Bag and Poweder, Milk and Honey pot for Market
\n- 3 Market Stalls
\n- 4 road pieces to create long road
\n- Tiling ground with 6 different pieces
\n- Weapons and Items for Barrack and Blacksmith
\n- 6 type of Trees
\n- Rocks and rock groups
\n- 6 type of bushes
\n- 1 Horse with 5 animations:
\n- Eat Grass: 20 - 210\n
\n\t+ Head down and eat grass: 20 - 40\n
\n\t+ Eating Grass:\t40 - 183\n
\n\t+ Head up: 183 - 210\n
\n- Idle: 210 - 310\n
\n- Walk: 320 - 360\n
\n- Run: \t+ Slow: 410 - 434\n
\n\t+ Fast: 434 - 446","id":274900685732,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Screenshots/Tomato_Field_20.webp"},{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Screenshots/Tomato_Field_50.webp"},{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Screenshots/Tomato_Field_80.webp"},{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Screenshots/Tomato_Field_110.webp"},{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Screenshots/Tomato_Field_140.webp"},{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Screenshots/Tomato_Field_170.webp"},{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Screenshots/Tomato_Field_200.webp"},{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Screenshots/Tomato_Field_230.webp"},{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Screenshots/Tomato_Field_260.webp"},{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Screenshots/Tomato_Field_290.webp"},{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Screenshots/Tomato_Field_320.webp"},{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Screenshots/Tomato_Field_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00026658/Tomato_Field/Tomato_Field.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-21T18:38:05Z","modelUpdatedTime":"2020-03-19T08:41:50Z","modelUrl":"https://models-cdn.yahaha.com/00026658/Tomato_Field.obs.glb","name":"Tomato_Field","originSource":"ASSET_STORE","packageId":"00026658","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/3c45c9d2-1572-4147-8ec6-972c0c0a8949.webp","name":"Modular Medieval Village"},"polygonCount":2576,"publishedDate":"2016-11-22T18:49:23Z","publisher":{"id":"1796","name":"Sou Chen Ki","url":"https://www.artstation.com/souchenki"},"rigged":false,"slug":"tomato_field-274900685732","sourceUrl":"https://assetstore.unity.com/packages/slug/26658?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","brown","cyan","yellow"],"description":"Textures:\n\n
4096x4096 Targa Sheet (32 Bit)\n
185 prefab count (including variations)\n\n
Unity Version:\n\nUnity 5.01f1\n
Recommended Shader: Transparent Cutout Diffuse\n\n
Overview:\n\n
This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.\n\n
Organization:\n\n
Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching \n
[Desired size] t:Model\n
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Tiling:\n\n
Quickly creating a varied groundplane in the scene can be done in two ways; Both day and night test scenes use a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.\n\n
Memory:\n\n
Both day and night test scenes are optimized for use on pc, though the pack can easily be transferred over to mobile as well due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.\n\n
Customization:\n\n
You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit).","id":274899938918,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Screenshots/Foliage_BushYellow_02_3x3_20.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Screenshots/Foliage_BushYellow_02_3x3_50.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Screenshots/Foliage_BushYellow_02_3x3_80.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Screenshots/Foliage_BushYellow_02_3x3_110.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Screenshots/Foliage_BushYellow_02_3x3_140.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Screenshots/Foliage_BushYellow_02_3x3_170.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Screenshots/Foliage_BushYellow_02_3x3_200.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Screenshots/Foliage_BushYellow_02_3x3_230.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Screenshots/Foliage_BushYellow_02_3x3_260.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Screenshots/Foliage_BushYellow_02_3x3_290.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Screenshots/Foliage_BushYellow_02_3x3_320.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Screenshots/Foliage_BushYellow_02_3x3_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3/Foliage_BushYellow_02_3x3.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-13T09:35:18Z","modelUpdatedTime":"2022-09-03T14:08:43Z","modelUrl":"https://models-cdn.yahaha.com/00041712/Foliage_BushYellow_02_3x3.obs.glb","name":"Foliage_BushYellow_02_3x3","originSource":"ASSET_STORE","packageId":"41712","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/58db6a12-2568-4746-ab5a-cfc24560e978.webp","name":"Fantasy Environment Pack"},"polygonCount":62,"publishedDate":"2016-04-18T21:02:28Z","publisher":{"id":"10766","name":"Disruptive","url":"http://www.disruptivepublishers.com"},"rigged":false,"slug":"foliage_bushyellow_02_3x3-274899938918","sourceUrl":"https://assetstore.unity.com/packages/slug/41712?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":1,"name":"Architecture","slug":"architecture"}],"colors":["black","yellow","green","orange"],"description":"Here is a Special Design City of Color pack. In this city trains are moving in the water! A city like colorful animes where you can make unlimited combinations is waiting for you. With all these parts you can make your own custom city combination.
\n\n53 City Prop with own Atlas Textures (2048x2048) Albedo, Metallic, Normals.
\n10 different houses with own Textures (2048x2048) Albedo, Metallic, Normals.
\nWater Train with own Texture (2048x2048) Albedo, Metallic, Normals.
\n\nAverage per House models 500-2.000 Poly
\nAverage per Item models 50-250 Poly
\nAverage per Train models 500-1000 Poly
\n\n Offroad Porter Vehicle
\n\nBonus Item Offroad Porter Vehicle as a gift.
\n\nSpecial thanks for these free useful assets that we use for our city.
\n Water Effect Fits For Lowpoly Style
\n Fantasy Skybox FREE
\n Free Fly Camera
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\n- Carrot
\n- Tomato
\n- Eggplant
\n- Brocolli
\n- Bell Pepper (Red, Orange, Yellow)
\n- Red Radish
\n- Grape
\n- Pineapple
\n- Strawberry
\n- Tulip
\n- Sunflower
\n- Lavender
\n- Hydrangea
\n\nand A Barn
\n\nAll models are low polygon with map size 512x512 pixel
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\n- 92 grasses
\n- 5 flowers
\n- 333 weeds
\n- 9 unique plants
\n- 547 bushes
\nA total of 986 plants available in 2 version: classic (not animated) and AFS (animated).
\n
\n\"Advanced Shader Foliage v.4\" by Forst is REQUIRED to use the AFS foliages.
\n
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This pack contains 139 unique low poly models to easily prototype and create a restaurant kitchen.
Features:
Optimized for all types of unity render pipelines:
- Standard RP
- High-Definition RP
- Lightweight RP
Models summary:
HDRP & URP Material conversion:
Same as any material conversion.
1. Import package.
2. Edit > Render Pipeline > URP or HDRP > Upgrade Project Material to URP or HDRP Materials
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