Miniature-like 3D art with as few polygons as possible while preserving the beauty of shape and movement.
It uses a texture that emphasizes the edges, achieving a beautiful appearance even with low polygons.
Assets include castles, catapults, and soldiers, perfect for games such as tower defense and strategy.
[ Castle ]
The castle consists of "Keep_Center", "Keep_Outside", "Tower_Spire", "Tower_Crown", "Gate_Complex", "Turntable_Complex", and "Wall_Complex".
You can create a castle by freely combining parts like a sandbox game.
By rotating the gears placed in place, you can enjoy the process of building a mechanical castle.
Besides in-game objects, it is also suitable for game opening videos and in-game backgrounds.
[ Keep_Center ]
Keep in the center of the castle.
・ Mesh
- Mesh_Keep_Center | Verts:2612 | Tris:4677 | x 5.32 m / y 14.1 m / z 5.32 m
・Texture
- tex_keep_wood.png | 1024×1024 px
- tex_accessory_tower_base_wood.png | 1024×1024 px
- tex_accessory_tower_roof_gold.png | 1024×1024 px
- tex_accessory_roof_crown_wood.png | 1024×1024 px
・Animation
- @Action | At 70 frames, the keep rises.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Keep_Outside ]
Multipurpose buildings such as fortified towers and annexes.
・ Mesh
- Mesh_Keep_Outside | Verts:532 | Tris:853 | x 4.4 m / y 10.4 m / z 4.4 m
・Texture
- tex_keep_wood.png | 1024×1024 px
・Animation
- @Action | At 70 frames, the keep rises.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Tower_Spire ]
Tower with horizontal gear on top.
・ Mesh
- Mesh_Tower_Crown | Verts:632 | Tris:1126 | x 1.8 m / y 7.42 m / z 1.8 m
・Texture
- tex_tower_base_500_bold_wood.png | 1024×1024 px
- tex_polygon_08_010_bold_wood.png | 1024×1024 px
- tex_pillar_08_bold_wood.png | 1024×1024 px
- tex_roof_08_spire_bold_gold.png | 1024×1024 px
- tex_gear_16_100_com_iron.png | 1024×1024 px
・Animation
- @Action | At 70 frames, the tower rises and the gear rotates 360 degrees.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Tower_Crown ]
A tower with a crown-shaped roof on the top of the tower.
・ Mesh
- Mesh_Tower_Crown | Verts:456 | Tris:788 | x 1.8 m / y 6.12 m / z 1.8 m
・Texture
- tex_tower_base_500_bold_wood.png | 1024×1024 px
- tex_polygon_08_010_bold_wood.png | 1024×1024 px
- tex_pillar_08_bold_wood.png | 1024×1024 px
- tex_roof_08_crown_bold_gold.png | 1024×1024 px
・Animation
- @Action | At 70 frames, the tower rises.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Gate_Complex ]
Gates, portcullis, and turntables.
・ Mesh
- Mesh_Gate_Complex | Verts:1458 | Tris:2534 | x 4.6 m / y 8.69 m / z 2.76 m
・Texture
- tex_gate_400_wood.png | 1024×1024 px
- tex_accessory_tower_base_wood.png | 1024×1024 px
- tex_accessory_tower_roof_gold.png | 1024×1024 px
- tex_accessory_roof_crown_wood.png | 1024×1024 px
- mat_accessory_turntable_050_iron | 1024×1024 px
・Animation
- @Action | At 70 frames, pulls up the portcullis.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Turntable_Complex ]
A turntable and pedestals that are installed on the ground to create a rise in the castle.
・ Mesh
- Mesh_Accessory_Turntable_Complex_M | Verts:112 | Tris:204 | x 0.6 m / y 3.14 m / z 2.77 m
・Texture
- tex_accessory_setting_turntable_050_m_wood.png | 1024×1024 px
- tex_accessory_turntable_050_com_iron.png | 1024×1024 px
・Animation
- @Action | The pedestal does not move, the turntable rotates 360 degrees in 60 frames
[ Wall_Complex ]
Rising walls and gear that creates a mechanical mechanism.
・ Mesh
- Mesh_Wall_Complex | Verts:496 | Tris:948 | x 4 m / y 1.91 m / z 4.4 m
・Texture
- tex_accessory_rack_010_thin_iron.png | 1024×1024 px
- tex_wall_400_438_wood.png | 1024×1024 px
- tex_gear_16_010_com_iron.png | 1024×1024 px
・Animation
- @Action | At 70 frames the wall rises and the gear rotates 360 degrees.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Catapult ]
Catapult that walks on four legs.
The step width is 2m and the stride distance is 4m.
・ Mesh
- Mesh_Catapult | Verts:2586 | Tris:4215 | x 3.1 m / y 6.5 m / z 3.86 m
・Texture
- tex_catapult_base_wood.png | 1024×1024 px
- tex_catapult_sling_tack_iron.png | 1024×1024 px
- tex_catapult_sling_main_wood.png | 1024×1024 px
- tex_catapult_sling_gear_iron.png | 1024×1024 px
- tex_catapult_bow_wood.png | 1024×1024 px
- tex_catapult_leg_wood.png | 1024×1024 px
- tex_gear_16_010_com_iron.png | 1024×1024 px
- tex_accessory_turntable_050_com_wood.png | 1024×1024 px
- tex_accessory_turntable_050_com_iron.png | 1024×1024 px
・Animation
Animation of walking and stone throwing is possible.
Walking is an in-situ step, so users need to have a script to move back and forth as needed.
The step width of the walking animation is 2m, 1-41 frames, and the stride distance is 4m, 1-82 frames.
[ Soldier ]
・Mesh
- Mesh_Soldier | Verts:771 | Tris:1392 | x 1.06 m / y 1.36 m / z 0.582 m
- Equipment_Sword | Verts:65 | Tris:52 | x 0.64 m / y 0.312 m / z 0.936 m
- Equipment_Shield | Verts:194 | Tris:328 | x 0.4 m / y 0.154 m / z 0.418 m
・Texture
Blue and red colors are used properly to enable team division.
Specifically, the belt part of the body and the grip part of the sword are color-coded.
- tex_human_body_blue.png | 1024×1024 px
- tex_human_body_red.png | 1024×1024 px
- tex_human_limb_iron.png | 1024×1024 px
- tex_human_buckle.png | 1024×1024 px
- tex_human_head.png | 1024×1024 px
- tex_human_solider_helm_wood.png | 1024×1024 px
- tex_human_solider_helm_gold.png | 1024×1024 px
- tex_human_equipment_sword_blade_iron.png | 1024×1024 px
- tex_human_equipment_sword_grip_blue.png | 1024×1024 px
- tex_human_equipment_sword_grip_red.png | 1024×1024 px
- tex_human_equipment_shield_wood.png | 1024×1024 px
- tex_human_equipment_shield_iron.png | 1024×1024 px
・Animation
Soldiers are rigging, but no animation is included.
[ Gear ]
it contains four types of gear that can be decorated into castles and catapults for expansion.
Two sizes, "bold" and "thin", are available, so please use them as needed.
・Mesh
- Gear_08_010_Bold | Verts:64 | Tris:124 | x 0.1 m / y 0.924 m / z 0.924 m
- Gear_08_010_Thin | Verts:64 | Tris:124 | x 0.1 m / y 0.462 m / z 0.462 m
- Gear_16_010_Bold | Verts:128 | Tris:252 | x 0.1 m / y 1.62 m / z 1.62 m
- Gear_16_010_Thin | Verts:128 | Tris:252 | x 0.1 m / y 0.812 m / z 0.812 m
- Gear_24_010_Bold | Verts:192 | Tris:380 | x 0.1 m / y 2.42 m / z 2.42 m
- Gear_24_010_Thin | Verts:192 | Tris:380 | x 0.1 m / y 1.21 m / z 1.21 m
- Gear_32_010_bold | Verts:256 | Tris:508 | x 0.1 m / y 3.17 m / z 3.17 m
- Gear_32_010_Thin | Verts:256 | Tris:508 | x 0.1 m / y 1.59 m / z 1.59 m
・Texture
- tex_gear_08_010_com_iron.png | 1024×1024 px
- tex_gear_16_010_com_iron.png | 1024×1024 px
- tex_gear_24_010_com_iron.png | 1024×1024 px
- tex_gear_32_010_com_iron.png | 1024×1024 px
・Animation
animation not included.