Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
\n\nThere are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
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\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Simple City - Cartoon assets
___________________________________
An asset pack of buildings and props to add to our other simple asset series
Includes demo scene.
**Looks great in VR and on mobile**
____________________________________
____________________________________
ALSO SEE
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Complete set of 392369 triangles. The package has all the components to build a city of your choice! Used for games, rendering, advertising.
One texture and one material are used for the entire set.
All tiles are in 1 and 2 tile sizes, which corresponds to 8 and 16 meters, the scale is reduced to real sizes. You can move the tiles with a binding to meters.
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\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nLOD0\n116 points\n128 triangles
\n\nLOD1\n54 points\n43 triangles
\n\nLOD2\n27 points\n17 triangles
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
","id":274901115941,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Screenshots/Grave 01_20.webp"},{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Screenshots/Grave 01_50.webp"},{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Screenshots/Grave 01_80.webp"},{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Screenshots/Grave 01_110.webp"},{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Screenshots/Grave 01_140.webp"},{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Screenshots/Grave 01_170.webp"},{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Screenshots/Grave 01_200.webp"},{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Screenshots/Grave 01_230.webp"},{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Screenshots/Grave 01_260.webp"},{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Screenshots/Grave 01_290.webp"},{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Screenshots/Grave 01_320.webp"},{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Screenshots/Grave 01_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/81897/Grave 01/Grave 01.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-26T09:25:49Z","modelUpdatedTime":"2022-09-01T08:20:24Z","modelUrl":"https://models-cdn.yahaha.com/81897/Grave 01.obs.glb","name":"Grave 01","originSource":"ASSET_STORE","packageId":"81897","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/b653ebbc-bb39-4c69-b621-37f8983aeabe.webp","name":"Grave 1"},"polygonCount":128,"publishedDate":"2017-03-03T23:25:21Z","publisher":{"id":"26706","name":"luchin192","url":"http://onemorestudio.pro"},"rigged":false,"slug":"grave_01-274901115941","sourceUrl":"https://assetstore.unity.com/packages/slug/81897?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","gray","black","blue","red","orange","brown"],"description":"200 low poly prefabs:Google Drive\n
\nNews, support, updates
\n
Discord\n
Unity Connect\n
\n
\nThis package also include all assets from previous packages:
\nv1, v2, v3, v4, v5, v6
\n
\nWhats new in the 7.0 pack?
\nNew 2 Demo map.
\nWooden_box_v2 (11 prefabs)
\nAdded 1F_Buiding_v1 (19 prefabs)
\nModular_corridor_v1 (2 prefabs)
\nBuilding Elements Set_3 (26 prefabs)
\nBuilding Elements Set_4 (49 prefabs)
\nBuilding Elements Windows (7 prefabs)
\nMetal_fence_v1 (6 prefabs)
\nMountains_v1 (16 prefabs)
\n3d_grass_v1 (3 prefabs)
\nOak_v1 (3 prefabs)
\nHigh_voltage_tower_v1 (1 prefab)
\nPipe_part_v1 (17 prefabs)
\nRoad_set_v1_RLF (13 prefabs)
\nStorage_tank_v2 (1 prefab)
\nStorage_tank_v3 (2 prefab)
\n
\nAmbient Sond FX (5 audio files)
\nFootstep sounds\nFS_Glass_v1 (8 audio files)
\nFS_Metal_v1 (8 audio files)
\nFS_Grass_v1 (9 audio files)
\nFS_Mud_v1 (9 audio files)
\nFS_Glavel_v1 (8 audio files)
\nFS_Sand_v1 (8 audio files)
\nFS_Snow_v1 (8 audio files)
\nFS_Water_v1 (9 audio files)
\nFS_Wood_v1 (14 audio files)
\nInventory_v1 (2 audio files)
\nHit Sond FX (8 audio files)
\n
\nSee the Screenshots and videos for more details :)
\n
\n
\nFeatures of this pack, very low polygons count, and optimized geometry\n
\n
\nAll prefabs have the correct orientation
\nPosition/rotation - Set to 0
\nScale of all prefabs - Set to 1\n
\n
\ninclude:
\nOver 800 prefabs for fast create your own RPG/FPS level for PC or Mobile platform.(ready for mobile)
\n7 Demo scene about 70 000 - 500 000 triangles.(ready for mobile)
\n
\nnot include:
\nweapons
\nplayer hands
\n
\nFor best batching, use \"Mesh Baker\" \n
\nIf you have any wishes and suggestions please contact me.\n
\n
\nUse and Enjoy :)
\n
\n
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\nAll models use one material that has one atlas texture 2048*2048 png.\n
\nPackage has hundreds of fbx-files all made to prefabs.\n
\nThe pack contains:\n
\n- Blocks 42 - fbx\n
\n- Blocks And Bricks 40 - fbx\n
\n- Decorative 54 - fbx\n
\n- Doors Gates Hallways 10 - fbx\n
\n- Ground + 54 - fbx\n
\n- Ground x 72 - fbx\n
\n- Ground Path 10 - fbx\n
\n- Ground Stones Tile 13 - fbx\n
\n- Platforms Stairs Fences 41 -\n fbx\n
\n- Round 25 - fbx\n
\n- Sig Sag 20 - fbx\n
\n- Single Cubes 16 - fbx\n
\n- Square Holes 16 - fbx\n
\n- Wall 16 - fbx\n
\n- Total 429 - fbx\n
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\nThe following pack includes:
\n* Bend Bench (Tris: 156)
\n* Rubbish Bin (Tris: 452)
\n* Dome (Tris: 840)
\n* Decorative Block 1 (Tris: 40)
\n* Decorative Block 2 (Tris: 40)
\n* Decorative plants Block (Tris: 250)
\n* Spiral bench (Tris: 288)
\n* Spiral plants Block (Tris: 845)
\n* Spiral Block (Tris: 84)
\n* Stone Bench (Tris: 106)
\n* Stone Table (Tris: 60)
\n* Small Stone Plants (Tris: 226)
\n* Large Stone Plants (Tris: 448)
\n* Spike Sculpture x 3 materials (Tris: 254)
\n* Step Sculpture x 3 materials (Tris: 60)
\n* Balls Sculpture x 3 materials (Tris: 802)
\n* Ball Sculpture x 3 materials (Tris: 264)
\n* Hex Sculpture x 3 materials (Tris: 36)
\n* Hex Tiles x 4 (Tris: 16)
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The Low Poly 80 Buildings Pack is ideal for many low poly games.\n\n
This asset includes this asset includes: 80 BUILDINGS.
\n\n
All models have a small number of polygons: from 1000 polygons to 30,000 polygons.\nvery easy to change colors
\n\n
If you have any ideas for improving this asset, write to E-mail. address
\n\n
Hope you enjoy this pack
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[ASSET INFO] [Website] [Support]
This is an environment pack meant to build strongholds, castles & medieval villages.
With near 2000 prefabs and a big bunch of assets you can build your fortified town with basics or advanced prefabs depending on the customization level desired. With the texture & material libraries you can modify the lookup of the pieces to make them fit the best with your game lookup.
The pack comes with a big “Props & Decoration” library including wood trunks, carpets, fabric, flags, frames, furniture, containers, barrels, libraries, boxes, piles, sacks, lighting assets, vessels, weapons, shields, books, tools, particle effects, and more.
Also included tiled streets & walls to work easily creating the city floor and set of grid-fit house building assets.
There are some free content included in the pack (some nature assets from Essential Terrain Pack, texture libraries, shader libraries & Top/Down control scripts, and others).
With the Stronghold Pack library of assets and using the free additional content you can build a playable Top/Down or FPS style level like the demo scene included in the pack.
If you want to know more about this pack check out the upper “Extended Info” link.
Pipeline conversion for URP / HDRP [TUTORIAL HERE]
If you liked the package please let me know your opinion rating the asset and writing a review, thanks!
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\n15 different building prefab
\nOne skybox
\nSmokes, Rain and Rain Drop particles
\n\n\n\nHigh-quality gravestone collection.
- Collision mesh
- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
Collision mesh enables to correctly handle the physical model in the game engine.
High-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.